“Happy” by Wargaming

As you can see, Wargaming is working very hard on making the game better, using their time at work in most productive ways :)

 

 

An internal (unlisted) Wargaming video with WG staff singing “Happy” :) It’s quite funny actually (not sure why it was never shared). The staffmembers are recognized are Big Boss Kislyi, Ola, Asya, Evilly and Jabba the Hutt, the rest I have no idea who they are.

Armored Warfare Pre-Alpha: First Impressions

Hello everyone,

so, as I announced earlier, I was offered a chance to be amongst the first 500 in the first public (pre)alpha test of Armored Warfare, the upcoming tank game by Obsidian Entertainment. Naturally, I grabbed it, curious how this game would turn out.

A little explanation first however. Experienced game developers know that when you make a game, the first thing you can (and should) release is not even alpha – it’s the proof of concept of sorts, a minimalistic version of what you intend the game to be – and let people critisize it. It’s not closed beta, it’s not even real alpha, it’s just a small version of the world your game will bring to the PC screens, one day. As such, a lot of features are missing, as the client gets cut to its core, not to distract the testers by any immediately unnecessary features. This is called “minimum viable product” and you can see more about this concept in this video.

That’s exactly what this pre-alpha was and that’s how I approached it. There was a developer warning that some stuff will be bugged and testers are encouraged to report the issues. The test took place yesterday and took 4 hours.

As many of you know, Gaijin based its tank part of War Thunder on one point: “it’s different that World of Tanks” – and that was it. Same tanks, different methods – some like War Thunder tanks, I don’t, I think it’s a major clusterfuck and it sucks. Obsidian on the other hand went a different way. Their basic idea is that whatever we might think of Wargaming and World of Tanks issues (disappearing tanks, arty, RNG etc.), the game concept is actually very good (just look at the massive success of World of Tanks) – so why not use it, build upon it and improve it?

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30.1.2015

- Berlin Brigade camo for Xbox WoT version will be implemented according to The_Chieftain
- according to Storm, the height of Leopard 1 (SD) model in game is historical
- Q: “Why is there no exception for arty in the global accuracy nerf?” A: “Because it is global.”
- more info about the new shell distribution within aim circle will come “when it appears in the game”
- Storm states that limited MM for premium tanks was never one of the basic premium tank principles (requirements) – the fact that future premium tanks will not have limited MM does not mean that other “basic principles” (such as premium tanks being weaker than regular ones) will be broken, Storm emphasizes that this change is made with long-term perspective in mind
- IS-3 HD model surface (irregularities) was made both using polygons and normal mapping

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Posted in Q&A

Individual Mission Rigging Caught on Video

Thanks to Buum99 for this video.

Hello everyone,

I am sure many of you have seen this in battle – people screwing the team for the sake of their individual missions. Usually, this sort of crap is not organized, but as everyone suspected, there are also cases of blatant IM rigging. Take this example:

 

 

A bunch of asshats from the -LCP- clan (yea, Czechoslovaks,making their community proud -.-) decided it would be a great idea to rig a random battle to help their teammate with the IM’s (presumably, HT-15). Watch the video, it’s pretty funny (and obvious).

This happened two days ago. Guess who didn’t get banned for it? Wargaming, as usual, is taking fair play “very seriously”.

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0.9.6 Undocumented Vehicle Changes

Hello everyone,

so, I ran over the XML files again to have a look at what exactly they changed. The HD model changes and fixes do generally not bother me, as some are broken (unfinished) even in second iteration of the test (such as the E-100 one, which will only be fixed in 9.6).

What I noticed:

- Sherman III turrets got renamed from D50878 and D82081 to Sherman III and Sherman IIIA (no stat changes)
- Chaffee had its depression boosted, from -7/+15 to -10/+15 (for all guns as far as I can see)
- T95E2 repair costs were reduced by cca 30 percent
- T28 Concept now has one more crewmember (one loader added)
- Super Pershing armor was slightly changed (shiny garage lines one is new, the turret got tiny bit narrower and some of the vision ports disappeared from the collision model):

Occulus Rift Mod for World of Tanks – Part 1 (with Download)

Source: http://habrahabr.ru/company/wargaming/blog/249115/

(yes, there’s a download, exclusive for FTR – if you have that device, you might like it)

Hello everyone,

the following article describes how Wargaming developed a special mod for Occulus Rift from the developer point of view. Enjoy.

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Roughly a year and a half ago, Wargaming developers got their hands on the DK-1. After some time spent playing Team Fortress and Quake in Full 3D, they decided to do something with it for World of Tanks. You can read below about the results.

World of Tanks supports a certain number of game devices (peripheries), which extend the player user experience (various vibrations for example). However, with the appearance of the Occulus rift, we decided not to please only the butt of the player, but to give them some new eye candy as well, so if you love games this will be perfect for you, also if you’re interested in playing other Casino games, you should check theĀ trustpilot.com/review/kaikki-kasinot.fi site online.

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Straight Outta Supertest: AMX-30B

That’s right, it’s here. The new upcoming tier 10 French. Is it just me, or does it look completely badass?

ftr1

Description: At the moment of its creation in 1966, AMX 30 B was one of the best vehicles, surpassing all the tanks (with the exception of Leopard 1) in mobility and power-to-weight ratio and with the longest effective firing range for anti-tank fire. Thanks to excellent visibility, the commander could effectively coordinate the crew actions and operatively react to combat situation changes, which further increased the tank firepower. Although it had weaker armor than most its contemporary tanks, the development of new ammunition negated this disadvantage. In total, roughly 2800 AMX 30 tanks were produced.

Characteristics (for 100 percent crew):

Hitpoints: 1900
Engine: 720 hp
Weight: 36 tons
Power-to-weight: 20 hp/t
Maximum speed: 65/23 km/h
Hull traverse: 48 deg/s
Terrain resistance: 0,959/1,151/2,014
Turret traverse: 39,6 deg/s
Viewrange: 400
Radio range: 782,1

Hull armor: 80/35/?
Turret armor: 80/40/?

Elite gun: 105mm
Damage: 390
Penetration: 260
ROF: 6,134
DPM: 2392,4
Reload: 9,781
Accuracy: 0,326
Aimtime: 2,3s
Depression: -8

Armor:

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