The Insider Returns: Havok, “Chernobyl” and More…

Hello everyone,

from long hiatus returns the Insider to tell us, what’s going on inside Wargaming by having a look at the group developer discussions and chain letters, that travel amongst the Wargaming employees. As always, take everything with a grain of salt, as it is the Insider’s interpretation rather than hard data.

Insider talks about Havok:

“I had known since December Havok wouldn’t come to the game yet, and perhaps this needs a further explanation:

The main reason Havok cant be in game is because of synch problems from server-client interface, it takes a very stable internet connection currently and less than half the playerbase has such (red-dotting here and there), so the slightest desynch on such causes the debris go haywire or fall to visually wrong places (server decides that debris was dropped at “x0,y0,z0″, but client displays “x3,y4,z5″). Also, as of the current version test, only high end computers can correctly run the game as desired (can’t have Soviet abaccus unable to play the “people’s game”!)

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9.6 Feedback

Hello everyone,

it’s that time again, the patch test of 9.6 is here. Despite it being somewhat poor on new content, it nevertheless brought some significant changes. Let’s have a look at them. The full patchnotes can be found here.

The installation of the patch was – as usual, lately – uneventful and smooth, everything runs fine (there seems to be a mild FPS increase, but that will probably vary from computer to computer), so let’s skip right to the thing most people will be interested in. Accuracy nerf.

I won’t lie to you. It’s noticeable. Well, at least I noticed, it’s hard to say. At this moment, we have no definitive numbers and formulas, so we can only estimate. For initiatesting, I took two vehicles – one I know well, Jagdtiger 88, the other is the IS-3 tier 8 tank with BL-9. I played a few battles as well and it’s noticeable. It’s practically impossible to say however, what effect will that really have on armor, as it’s test server and everyone’s firing gold.

 

 

Subjectively speaking, the Jagtiger 88 feels MUCH less accurate, the shells seem to be flying all over the place compared to the live server. The IS-3 I cannot judge, so I just made a short footage. But one thing is clear: instead of the alleged increase of the role of armor in the game, it will only lead to two things:

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22.1.2015

- premium TD’s will not get a viewrange nerf
- developers are working on better anti-aliasing as a part of the next big update of the graphics system in the game
- Storm states that reworked (larger) Murovanka ended up doing nicely (a good map)
- removing the standard render from the game would not save any client space
- WG will consider buffing 121 (Chinese tier 10)
- AMX-30 branch will have “two vehicles” (SS: well, not really, I mean there will be a bunch of lowtiers up to tier 5 IIRC, then a gap, and then AMX-30 Prototype and AMX-30 coming from AMX-13/90)
- when Havok comes, the level of allowed destruction will be the same as it is now
- T28 (US TD) will be changed from the fake it is to a real project (early T95 variant from NARA archives)
- the WT E-100 replacement is a real project and it is not on E-100 hull, it will “fit the Waffenträger concept”
- a mechanism for players to easily find a platoon mate (“platoon finder”) to play with them is planned for this year

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Posted in Q&A

9.5.3 Micropatch

Hello everyone,

didn’t notice it until now, but today, the 9.5.3 micropatch (hotfix) was applied to EU server (as well as RU). Contents:

This micro patch will fix some of the issues spotted on the personal missions.

Well, at least they fixed some of the stuff.

Evilly And Crew Retrain Price

Hello everyone,

as you can see in the comments under the previous FTR post, people are not very happy about the 600 gold crew role retrain price. Evilly (WoT producer) explains:

evilly

“I specifically asked about the retrain price. The 600 gold includes 200 for role retrain, 200 for perk reset and 200 for tank retrain. Because why would I leave the old perks on the new role, except for the universal ones. Plus, changing the role implies putting it on a new tank. The logic is sound, but the question of price reduction will be discussed nevertheless.”

Straight Outta Supertest: IS-5 Changes, Crew Switch Price

Hello everyone,

according to Storm, no more limited MM premium vehicles will be introduced into the game (save for extremely special cases). To that end, IS-5 (earlier, it was supposed to have limited MM) was changed to have full MM. This came with a penetration buff, from 175 to 221 of the 122mm D-25T gun.

Furthermore, the switch of crew’s specialization (radioman to driver for example) will not be cheap. The price was set to 600 gold and there is no credit option (it’s unclear whether this is the final version, but it seems so).

Just How Accurate the XVM Win Chance Is?

Source: http://forum.worldoftanks.eu/index.php?/topic/468409-a-1000-battle-study-on-xvm-win-chance-accuracy/

A 1000 Battle Study on XVM Win Chance Accuracy.
Author: Spitfeuer117

Published with author’s permission.

If you have XVM with statistics enabled in it, it will give a ”Chance to win” percentage for the battle. I went on a quest to find out whether you would actually win that battle that many times out of a hundred.

The only way to be sure would be to play the exact same battle thousands of times under the same conditions. Instead, I started to evaluate my win percentages under the battles with the same XVM predictions.

Out of 1000 battles, there were 598 wins, 390 losses and 12 draws. The average XVM prediction was 55%, which seems low compared to the 60% win rate.

By sorting the number of wins, losses and draws into the XVM prediction categories, the following histogram was produced:

xvm1

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KTTS/ASAP 9.6

Hello everyone,

the test is starting today and it’s THAT time again. In Russian with English subtitles.

 

 

Inside:

- shell distribution within aim circle changes (pure accuracy nerf, shells will fall less to the center of the circle, fewer weakspot hits)
- TD viewrange nerf
- light tank buffs (and nerf of M41 and T37)
- slight changes to map landscape (“flattening” of the maps) of Redshire, Prokhorovka and Steppes
- retraining of crews to a different role (radioman to commander for example)
- stronghold consumables: air raid and artillery strike

Accuracy nerf. Well, fuck.