Storm’s stream answers

Source: http://world-of-ru.livejournal.com/2775202.html

Hello everyone,

today (roughly 2 hours ago or so), there was a stream with Storm, LJ user magnus_25 made a summary of what Storm said (well, partial). Here it is:

- map “Kharkov” is being made with all sorts of nice historical fluff, like fires, smoke in the distance and airplanes passing overhead. Apart from Kharkov maps, there will be Minsk and Königsberg historical city maps. They will have historical buildings modelled specially for those maps. These maps will be built on historical sources.
- Japanese tanks will not be OP – don’t expect imbalanced vehicles. But many Japanese tanks will have really good depression
- there will be no special maps for assault and encounter modes
- maps will be made more “life-like” and atmosphere will be added – burning tanks and such, so the player feels like he’s on a battlefield
- there will be a HD client with lots of graphic improvements, like turrets and pieces of tank (like boxes) being ripped off by fire, reflections etc. The amount of polygons and quality of textures will be improved. There will be new layers of textures, that will look properly under different light – grass will be grass, mesh will be mesh etc. There will also be independent suspension. This will be possible to disable, new computers will be able to work with it, old computers will be able to work with graphic level as it is now

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Posted in Q&A

1.11.2013

In other news, the WG EU portal bug is still very much alive and people are getting news in Polish instead of English. How terrible.

- the WT E-100 has a nominal turret back armor of 8mm in its stats, but that doesn’t refer to the back of the turret, but to its roof
- Storm states it doesn’t matter whether you call this patch 0.8.9 or 8.9 (“whatever you like more”), but WG utilizes the 8.9 version more
- Storm confirms that balance in 7/42 battles is based on special 7/42 rating, that is based only on your performance in 7/42 battles, which means there haven’t been enough battles played yet and that the stats are lacking. After a week or two, the stats will be there and the rating will start to show real value and the 7/42 battles (skill MM) will work much smoother
- for current 7/42 skill MM, regular personal rating is NOT used, it’s “survival of the fittest” according to Storm
- there is no specified coefficient for the difference between camo factor while standing and camo factor while moving for any one class, apparently it’s tuned individually for each tank (SS: a player mentions that according to experiments, heavies lose 50 percent camo while moving on average, mediums lose 25 percent of camo when moving and TD’s lose 40 percent of their camo while moving).
- Christie tanks won’t appear for now
- a ricocheted shell cannot damage another vehicle apparently: there are technical reasons for this decision: one shell hitting two tanks would somehow disrupt the server processes
- the fact the engine fire doesn’t kill crewmen is a gameplay decision

Posted in Q&A

FTR QA 2 – Answers

Hello everyone,

here are the answers from the last session. As usual, I changed the wording of the original questions to make them more comprehensible – but the merit is still there I think.


1. Is it possible for battle results (debriefing) screens to be saved into replays? If so, how high a priority does this have?

This won’t be touched for now. We are working on server replays. (Storm)

2. We know the developers are thinking of high-level (tier 10) content, similiar to 7/42 battles. But are there are plans for any low level content, based on the same principle? (7 players, tier 4-6 maximum as an example)

There are no plans for such content. (Storm)


3. The French and the Chinese currently have their light branches up to tier 8 and we know there are such plans for the Germans (RU251) and Americans, while the Soviets have only “paper” tanks for those tiers. What about the Japanese and the British – are there any hightier candidates for the light tank branch?

We haven’t found yet any fitting Japanese or British tanks. If we find data, we will implement tanks. (Storm)

Cannoneer explains this issue further:

The most powerful light tank of the Imperial Army (eg. until 1945) is the Ke-Ho, that we will have on tier 4. Many know already, that there will be Type 61 (first mass-produced Japanese post-war tank) and STA-1 (first Type 61 prototype) in the release tree. Before STA-1, there were technical requirements issued for a 20 ton tank with 76mm gun and after that for a 25 ton tank with 90mm gun – and after that the weight was increased to 30 tons because of the thicker armor. That means there is some potential, but unfortunately we don’t have information about the projects, that were presented by the company as an answer to the requirements. One player on the US forums collected all that is known at this moment about those projects here.

For Britain, there are two potential candidates. First is the A46/FV301. A46 is a project from 1943 to replace the Stuart and Chaffee with something carrying the 77mm gun (the same Comet has). FV301 is the development of the A46 project. Unfortunately, there are no drawings found for A46 yet.

The second is the light tank project by Vickers-Armstrong from 1960 (Vickers Design No. 45569 T), armed with the same gun as the Centurion (20pdr), but two times lighter. The development of this project led to the Vickers MBT. Again, there are no drawings of this tank yet.

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Posted in Q&A

Yuri Pasholok answers on questions

Source: http://yuripasholok.livejournal.com/2380851.html

Hello everyone,

on his blog, Yuri Pasholok posted answers to two questions, that seem to appear on RU forums.

Q: Why does the Sturer Emil carry only 15 rounds of ammunition? Wiki and other sites state 18!

Answer lies in this picture (Sturer Emil’s combat compartment with ammo slots designated in numbers – it’s really 15)

171163_original

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WG weekend event fail

Hello everyone,

what – you expected a weekend event without a fail? Oh come on, you :) Remember how Ectar announced on EU forums that EU and US events will be the same? Because, you know, it’s like really, REALLY hard to make a phonecall between US and EU departments and set this thing up right, so that’s something worth celebrating, right?

Well, it turns out it apparently is hard to coordinate: this weekend, it’s NA’s turn to fail:

Weekend event called “Second Battle of El Alamein” for EU:

weekend1

And US:

weekend2

That’s right, no x5 for you, American capitalists! Oh and no equipment discount either.

You know, I get it. There might be a problem in communication, or planning or like a thousand other issues. I have no problem with that. So sometimes the Americans get better events, sometimes the Europeans do. No sweat. But why announce both events would be the same, when it’s clearly a problem?

*sigh*

Interview with Jurij Rogach (model specialist)

Source: render.ru via wot-news

Rohach_Devcon

Hello everyone,

Jurij (Yuri) Rogach is the lead modeller for World of Tanks and recently, people from Render.ru portal managed to make an interview with him. I’ll be summing up the information contained in this interview (just like I did it with Ola before), because translating literally is too slow.

- he comes from a small town in western Belarus, has two children
- he joined Wargaming in July 2009 to start working on World of Tanks as Lead Tech-artist and in 2010 he moved on the position of “3D outsourcing manager” (managing 3rd part modellers, working on tank textures etc)
- the amount of employees of WG is flowing, but it’s roughly 2000 people by now
- WG will be hiring new specialists, but will be moving to another office, as the current offices are too small

Regarding the process of making tank models and maps:

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Wargaming to buy a bank on Cyprus

Source: http://www.sigmalive.com/news/oikonomia/73169
Thanks to Bishopcy for this one

Hello everyone,

as we all know, Wargaming.net (or rather, Wargaming Public Company Ltd.) is located on Cyprus. I think we all can guess the reason (no, it’s not the weather). Now, what do you do when you have a lot of money? You put it in a bank? Nah. You buy a bank.

According to the abovelinked article (and if any of you guys understand Greek and is an economist, feel free to correct me if I wrote something wrong), Wargaming made a 50 million EUR bid yesterday to buy a majority share in one of the three biggest banks on Cyprus, the Hellenic Bank. Apparently, Wargaming has one competitor for the share purchase, whose bid was however smaller. The reason for this investment seems to be the fact that the bank is in dire need of recapitalization (35mil EUR), which both offers seem to cover.

This article contains one more interesting fact: while the turnover for Wargaming in 2012 was 217 mil. EUR, for first 6 months of 2013 it is already 234 mil. EUR. The article also mentions the Golden Joystick Wargaming recieved as a sign of the company health and stability.