WG War movie

Source: http://world-of-ru.livejournal.com/2545072.html

In August (during WG’s 15th Birthday event near the Stalin Line complex), various computer game journalists from many countries (including Czech Republic, Korea, Japan, UK and mone others) gathered after an invitation by WG to actually make a (short) war movie. Each journalist got a small part in the movie (separated into medieval, WW2 and “future” stages).

Needless to say, the WW2 stage is most interesting: working StuG, T-34 and T-26, not bad. Acting is terrible of course, but those aren’t actors, so no big deal.

 

25.9.2013

- there is no accuracy penalty when shooting enemies, that were scouted (lit up) by someone else and not you
- Storm on 8.8 MM balancing issues: “It has confirmed that the waiting times are longer and that the matchmaker tends to compose the teams with different MM weights within the 10 pecent difference limit, depite being able to make the team MM weight difference smaller.”
- three new city maps are planned (“Will tell when the time is right” – SS: possibly Minsk, Kharkov and Moscow/Stalingrad)
- high tier battle dynamic and battle duration has not changed in last 6 months, devs are okay with this situation
- T110E3 and T110E4 historical data can be found in Hunnicutt: Firepower
- British premium tier 8 vehicle? “If we add it, we’ll tell you”
- it’s likely that the tier 9 Object 430 prototype turret traverse will be the same as Object 416 has now

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Posted in Q&A

The Picture of the Enemy

Source: http://www.valka.cz/clanek_14856.html

Hello everyone,

today, we will have a look at one topic that I was wondering about now for a while. The long article what you are about to read (if you choose so), deals with the question, how Czechoslovak soldiers regarded the Germans and Italians during WW2.

The article came out on valka.cz and I remember reading it some time ago. At first, I thought about translating it, because it might be interesting for others than myself – and I did. After that however, I decided not publish it, since the topic (even though specifically concerning WW2) has little to do with tanks.

Well, this decision lasted until today. The impulse, or perhaps the “last straw” for me was an article about the Sudeten Germans and Austrians denying the fact that Czechs were chased out from occupied nazi territories. Obviously, that’s a nonsense (although the proclamation was probably distorted by the journalists to sound more sensationalist than it was), but the cold hard truth is – there are deniers and revisionists amongst us. Those people, who want to depict the nazi regime as something “not that bad” (here, we can draw a parallel with the communist regimes in Europe – sadly, 20 years after the fall of communism, communist party is on the rise again).

I think it’s very important to remember the past. Take this article as a part of that remembrance. Especially the personal memories and diary excerpts from people “who were there” are valuable. I hope you get to read it.

- Silentstalker

“The Picture of the Enemy” by PhDr. Ladislav Kudrna, PhD.

National point of view

Of all the nations in Europe, it was the Czech people, who had the dubious honor of being the first to feel the occupation might of the nazi regime. To be correct, we’d have to state that it was in fact Austria, who was the first, being “attached” (SS: “Anschluss”) by the Third Reich a year earlier than Czech lands. But it is prudent to also state that the vast majority of Austrians hysterically welcomed their beloved Führer with open arms, just like the German people in Czech borderlands in October 1938. The Munich treason meant not only the major loss of Czech territory, but also tens of thousands of refugees, arriving to Czech inlands. It was more than two hundred thousand refugees, consisting of Czechs, German anti-fascists and Jews. The two latter groups were not welcomed with open arms however. The reason for that was the nationality of Germans and the language (often German) of Jews.

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Invite codes

Hello everyone,

Polish magazine/portal cdaction.pl came out with invite codes for WoT and WoWp (works on both) – 1200g and 3 days of premium. Players radzix309 and Abrakadabra77 have contacted me, because they don’t need that. Here they are:

PKR29K-84X8W4
PKR29F-29U2X2

If you guys have invite codes you don’t need and want to give them away, feel free to contact me :)

Edit: both codes used, closing discussion

Premium EU tank destroyers – part III

Part 1: http://ftr.wot-news.com/2013/09/23/possible-premium-eu-tank-destroyers-part-i/
Part 2: http://ftr.wot-news.com/2013/09/23/premium-eu-tank-destroyers-part-ii/

Hello everyone,

part 1 and 2 of these series deal with the background of the whole situation, so if you are interested, please read them first. This will be the last part… for now anyway. We’ll have a look at the SD-100.

SD-100

su10001_760

The SD-100 is, simply put, Czechoslovak license-built SU-100. The license rights for it have been acquired in 1951 and the production itself ran from 1953 to 1957. Between 1953 and 1954, the vehicles were produced by ČKD Praha (130 pieces), but after that, the production moved to Slovakia (a partial reason for this – apart from the attemt to fully industrialize Slovakia Soviet-style, was strategic: Slovakia was much further from possible frontlines than Prague) to J.V.Stalin factory in Martin (641 pieces). The production ended in 1957, 771 vehicles were made in total.

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24.9.2013

- RNG won’t be reduced
- the feature of AFK tanks camping in base exploding one second after the last enemy tank has been killed (getting repair damage) has been around for a long time (SS: funny, never noticed that)
- skill MM won’t be implemented
- there will be more various combat missions
- 100 percent crew skill reset for credits won’t be implemented
- companies will not be changed for now, but new 7vs7 format will be introduced

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NATO days (Ostrava 2013)

Hello everyone,

I don’t see this on the portal, so here’s a glance with Challenger at how the NATO days in Ostrava (CZ) looked like. Notice the composition of the gaming crows (you’ll see why random battles suck sometimes).

Also, the “music” (can it be called that?) is terrible.

 

Personal rating proposal

Author: Hillin (Chinese server)

Hello everyone,

today, we have an interesting guest article by Hillin, who actually is from China and plays on their private server. It’s his personal rating proposal and – whatever you might think of it – it’s very thought thru. Took me a while to grasp though, so 3 mins won’t do.

- SS

Hillin:

As we all know, in patch 8.8, an official personal rating system is live in game, and many players disliked it. Edrard had also written a post to discuss about it. In China, most players use a modified XVM algorithm, which in my opinion is not quite a good one. Finally I decided to write an article to demonstrate how would my ideal personal rating system be like. And here it is. Hope it can be published on your FTR site, so it could be shared and discussed by people all around the world. And sorry for any literal or syntax problems, as English is not my mother language.

A Personal Rating System: My Ideal Design

Discussion Principles

1. No personal rating (PR) system could be sufficient to measure the overall skill level of a player.

A PR system is implemented with simple or complex computation of gameplay statistics, many in-game events or actions which reflect the personal ability in strategies and tactics of a player could not be epitomized in these statistics. A PR system can only measure the personal ability of a player in a certain framework with a certain algorithm, and it is only able to ensure its fairness to all players within this framework. Anything other than how to give such a framework and an ideal algorithm, besides whether to use a PR system or not, is not discussed in this topic.

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