Soviet Schoolchildren v. Finland

You kids have it easy these days, with your internet tanks and plastic kits. When I was your age, back in the old country, we had to find different ways to scratch that tank itch.

wot is that

“A thought on developing a remote controlled land torpedo came to me this winter, during the fighting of the Red Army with the Finnish White Guards. I thought that, in order to destroy pillboxes, bridges, anti-tank fortifications, a machine must be created with massive destructive power. A land torpedo is such a machine.

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WG fail: SEA “112″ edition

Source: http://forum.worldoftanks.asia/index.php?/topic/25228-get-your-112s-while-they-are-hot-d/

I normally don’t post SEA news, but this is just brilliant :)

You know, how they introduced the 112 and T-34-3 in 8.8? Well, SEA server management decided it would be a brilliant idea to actually put the 112 and T-34-3 into the gift shop BEFORE the patch 8.8 – but wait, that can’t be right, that won’t work, right?

Well, it does work, because the model is already there. It’s just that the 112 doesn’t have the 8.8 stats, it has the 8.7 (supertester) stats, that are overpowered as hell (300 pen shells etc). And the result?

Well…

307q655

About an hour ago, the tanks were pulled back from sales, but not before whole bunch of folks bought them and started trolling the battlefields. Way to go :)

11.9.2013

- Storm confirms: KwK = tank gun, PaK = anti-tank gun (SS: a lot of people are confused by this designation. While in real life there were often some changes on both guns (for example re-worked breech to fit it on some platform), essentially both versions are roughly equal. In other words: designating a gun PaK and not KwK in the game doesn’t grant it any special properties)
- it’s highly possible that the rating formula will be reworked, based on feedback
- T-34-3 ingame performance evaluation will take “no less than a month” – a couple of weeks for players to get used to it and a couple of weeks to collect the data (SS: after that it is possible it will be buffed/nerfed)
- the personal rating now takes into account only average damage per battle regardless of tier (SS: this is not to promote sealclubbing)

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New 8.8 teamdamage system

Source: http://world-of-ru.livejournal.com/2495768.html

First a little video from RU server:

 

 

This is a video from live 8.8 on RU server (you can see the VK3002M there). The guy was banned for “team damaging” (that was the popping up window) after some very slight (but repeated) damage.

In other words: be VERY careful who you ram/damage in 8.8.

TVP-STT: Czechoslovak Tier 10 TD project

This is a bit unusual post, because it’s not definitive. I basically will outline an idea here and if it is successful (as in: “readers like it”), I will work on developing it.

Hello, everyone

Today we are going to have a look at a little article I did put together. It’s going to be long, so if you are the “TLDR,LOL” type, feel free to skip it or something, in order to describe the line of thought behind this project we’ll have to dig a bit deeper than usual.

The Rise of the Tank Destroyer

Our story begins, as stories often do, with an idea. The first two years of what would become known as WW2 were marked with the incredible success of the Blitzkrieg. This was war like no other, with no clear lines being designated by series of trenches. This was something new. Under the might of the German Panzers, Poland crumbled and even the previously so praised French army couldn’t stop the armored tide. The golden age of armor has begun.

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On WT E-100 once again

Source: http://world-of-kwg.livejournal.com/241998.html
Autor: Torsus_sd (RU)

Hello everyone,

just a translation of an interesting post from the developer blog (the author, however, is a regular RU server player, not a developer). The translation is not perfect (what the hell means “ponarkomanil” – the best equivalent I could find is “fixed”)

Torsus:

I don’t like to write on the Livejournal blog too much, but seeing Storm’s AA gun on the E-100 chassis, I couldn’t help but bite, because I like German both the wunderwaffen and the E-100 too.

Storm screwed the scale somewhat, cleaned the photo of perspective (scale) points, brought it to scale, cleaned (cut) the rims of the picture and voila! I think that Hitler turned in his grave

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Then I fixed it a bit more and tried to display the gun mount as it would be on a tank gun. The result turned out to be… addictive. Immediately remembered the “Kondensator

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Active EU Missions – 11.9.2013

The last issue of the Active Missions, as since today, the missions will (hopefully) be viewable from within the client. If they are not, well… Active EU Missions will continue :)

The Way to Glory – win 15 victories, get 250k credits once per day
Learning by Doing – be one of the top 3 XP earners in your team (no matther whether you win or lose), get 20 percent more crew XP
Know your Trade – earn 50k XP per day, get 1 day of premium account (once per day)

Beware of Flankers
– kill 50 enemy tanks (once per account till Saturday 7AM) with a T4+ medium tank, get 1 Improved Ventilation Class 2 + 10 Large Repair kits
Mediums for Victory! – win 10 battles in a T4+ medium tank once per day, get 50k credits

Storm on measures in 8.9

Source: http://world-of-kwg.livejournal.com/241865.html

Storm:

So, recently the germanophiles those who like to play on German tanks were worried that we didn’t put the real long gun with the 150mm autoloader. Here’s a picture especially for those who suffer with correct size ratio. This is how it would look, if we did put the real life autoloaded 150mm gun (Storm: “this construction”) on E-100 chassis:

a8d6631ad378f0c703fef23df4157632

And by the way, at this moment, the version with Jagdtiger’s top gun and an autoloader for 6 rounds is being tested.

New 8.8 personal rating system

Source: http://forum.worldoftanks.ru/index.php?/topic/995453-

New 8.8 personal rating is a complex index of player’s combat efficiency, based on six parameters:

- average experience (without PA bonus)
- average damage dealt per battle
- amount of battles played
- winrate
- winrate in battles where the player survived
- hit rate

In order to make the rating system more fair, average experience per battle will be calculated freshly from the point of 8.8 going live (new system introduction). Player experience, gained before 8.8, will not be taken into account.

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