WG EU: more backedits

Hello everyone,

by now you probably know about the weekend event fail, when it comes to XP. But wait, it gets even better. WG EU backedited the IS-6 article too.

Old:

is6old

New:

is6new

This means that the weekend event is not simply a classic WG EU weekend fail. It means no missions whatsoever will count towards the IS-6 goal. You know, you could have said that in the first place…

Edit: after checking RU server (which apparently never had the IS-6 mission with mission bonuses in first place), I came to the conclusion that WG EU screwed things up by writing the mission bonuses will count for IS-6 mission purposes and got bitchslapped by WG RU for that, so they had to silently backedit it. Brilliant.

WG EU fail: event bonus XP not added to IS-6 goal

Hello everyone,

by this time, noone probably expects any weekend event without some sort of screwup. Check this out. So, you are ready to grind your IS-6 this weekend? Thought about using the double XP bonus to help you out? Think again :) The IS-6 mission conditions state that not only base XP, but also the bonuses are used for calculating the amount of XP needed to finish the mission.

Yesterday, the weekend event was announced – an event that was supposed to bring double XP. This is how they announced it (from google cache):

old

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Art of War on RU server

Source: http://worldoftanks.ru/ru/news/11/art_of_war_japanese_tanks/

Hello everyone,

Russian server now has the “Art of War” competition for Japanese tanks (top X players for every Japanese tank get some gold – from 20th December to 20th January, eg. within one month period). Given the previous similiarity of the events (and the fact the Russians have about the same Christmas bonuses as EU and US server), it is very likely this competition will appear on EU server too.

Not sure how about you, but I am looking forward to it :)

19.12.2013

- Wargaming has no sources, that would confirm the “information” that IS-3′s pike nose cracks in welds after being hit by 100mm shells
- apparently current IS-7 is fine, it’s being used often in clanwars according to Storm and it represents a threat to other tanks
- apparently in 8.10 the feature to gain mastery badge multiple times (SS: only the first time will count though) that was planned will not appear, it will appear in patch after that
- the rule above will apply for all the badges (all classes), mastery badges will of course not reset, there will be no “sum” of recieved mastery badges as a separate window in the Achievements tab

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Posted in Q&A

Storm’s digest

Source: http://world-of-kwg.livejournal.com/265075.html

Hello everyone,

Storm posted another one of his digest and it’s a blast. In it, he introduces new upcaming ingame features:

One-click crew re-train, one-click crew repositioning between vehicles and one-click returning crew to barracks

vsempochuj1

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Posted in Q&A

Research: TVP

Hello everyone,

following is the account of all we know about the Czechoslovak hightier TVP project, at least the rough outline. It is clear that proper research into this will take more time, but we’ll get there.

JYALbus

Summary

The development of post-war Czechoslovak tanks started very soon – by the end of 1945, where VTÚ (Vojenský Technický Ústav – Military Technical Institute) filed a report to MNO (Ministry of National Defense) and to the local Red Army committee on the state of current tanks and other armored vehicles development. This led to series of proposals I will deal with later, culminating with the TVP project (Tank Všeobecného Použití – Tank for General Use). TVP was heavily influenced by both Soviet (cast turret) and German development (gun mount, welded turret version, mantlet) and drew from the best of both worlds.

1945-1946 specifications and first Škoda proposal

Based on the abovementioned report, on 17.10.1945, the 1st Department of Army HQ submitted its ideas about the new medium tank to VTU. The requirements included:

- 30-33 ton weight
- 5 man crew
- 8,5 to 10,5 cm gun with 80 shells and with a coaxial Vz.37 or BESA heavy machinegun, with another MG of the same type used as bow machinegun (3600 rounds for both MG’s)
- armor plates – RHA plates of following thicknesses: 65mm, 40mm, 30mm and 20mm
- 450mm clearance
- ground pressure of 0,5kg/cm3
- a diesel engine
- road speed of 50 km/h

Interesting fact is that the vehicle design itself was to be selected only after selecting the gun itself (the tank was supposed to be “built around the gun”), based on comparison trials of all the guns available. In December 1945 to February 1946 (Dubánek here mixes the dates, an obvious typo – I fixed it), the VTU representatives considered the 88mm German AA gun (the AA role is specifically mentioned, but it’s possible the author has the KwK 43 L/71 in mind – in post-war Czechoslovakia, the PaK 43 and 41/43 were adopted due to the lack of native or Soviet AT guns as PTK vz.43 (protitankový kanon – AT gun, vz.43 – 1943 pattern) with shell velocity of 1000 m/s or a 105mm gun (900 m/s) to be viable, as during tests, both were able to penetrate 100mm of armor at 3000 meters (60 deg – means 30 deg using German angle methodology, at that point Czechoslovak army was using the German trial methods, unlike the pre-war ones, that were very obscure).

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WG doesn’t jump on the Youtube copyright bandwagon

Hello everyone,

many of you have already heard about the shitstorm on Youtube. Basically, Youtube, along with certain gaming companies, has started claiming game footage videos (letsplays, reviews with trailers in them etc.) as copyrighted material, stripping the youtube personalities who do them (streamers, reviewers etc.) of any ad income from their videos. It has reached such a ridiculous extent that same indie developers are stripped of their rights to their OWN videos. If you are interested in the issue in detail, here’s an article about what’s going on (thanks to Potoroo on US forums for posting it).

Luckily, Wargaming does not jump the bandwagon. Here’s a post by Ectar from yesterday:

ectar

So, there you have it. Wargaming videomakers and streamers are safe. Honestly, I am glad and I appreciate the step Wargaming (I assume this is an entire Wargaming initiative and not only WG EU) took. Let’s hope it lasts.