Source: http://world-of-ru.livejournal.com/3490975.html
Hello everyone,
apparently, in 9.4, Malinovka and Swamp are recieving an overhaul. Here’s how.
Malinovka – the southern base will recieve more cover it seems.
Source: http://world-of-ru.livejournal.com/3490975.html
Hello everyone,
apparently, in 9.4, Malinovka and Swamp are recieving an overhaul. Here’s how.
Malinovka – the southern base will recieve more cover it seems.
Source: http://world-of-ru.livejournal.com/3489411.html
Hello everyone,
Russian game producer Anton “Evilly” Pankov met players during the Tanker’s Day event at the Stalin Line museum in Belarus. Here’s what he said, courtesy of Ridethehorseman, RU LJ user.
- 2015 will be the “Year of Random battles”
- 9.4 will bring the Stalingrad map as well as initial stage of Havok
- new reworked Historical battles will resemble coordinated company mode battles (each team will play one conflict side), it will include PvE elements as well
- first PvE tests will come in 2015
- there will be multicore support in the future
- 9.4 will bring “new version of Bigworld” (SS: here I am not sure by with the meaning)
- T95E6 and Object 907 tanks are reserved for third and fourth CW campaign
- it will be possible to gain a reward tier 10 tank as a mission reward (VK7201 and others) in random battles, but only one (SS: as in, players will have the chance to get the M60 they so wanted :))
- the mission from the question above will be “individual mission” (SS: as in, presumably, different for each player)
- there will be tanks turning on their roofs, but only after testing, developers want to be really careful with them
- Chaffee race will come in 9.3
Hello, everyone. Finnish player Kantti submitted this article for publishing and I find it very, very interesting. I think that the personal experience of a father of a WoT player, who is a player himself, is something that should be considered and… well, have a look at it. I am going to keep an eye on the discussion.
Author: Kantti
Hall of Shame tells it all. People really can’t stand players,who do not perform or who they don’t think will perform due low stats. More importantly, they don’t care about even the simplest rules of social interaction, when dealing with these players.
For me, the enlightening moment was when I taught my now 7 years old kid to play on Christmas 2012 (the kid was 5,5 years then). I was ready to see how he wouldn’t perform at all and got all the rage from team players. Luckily, he couldn’t read at that point. But my surprise was quite… um…. big. I admit that the kid is skilled for his age, but still, then 5,5 year old attaining 49% WR in low tier games alone was quite surprising. Seemingly, going under 47% would take some conscious damaging of your teams efforts. It really puts into perspective how bad the worst players are. Just for curious people here to put things in perspective, here are my now 7 year old kid’s statistics. Note the amount of matches, his performance ain’t anymore due to statistical anomalies.
Battles: 3320
WN8: 284
Win rate: 48,55
Avg. exp: 202
Max. exp: 1260
Average kills: 0,40
KDR: 0,46
Hit Ratio: 42%
Battles survived: 13,7%
Ace tankers: 1
1st class: 21
Hello everyone,
another batch of pictures by Rastaknight
US 155mm M1 howitzer
A fun fact I have not seen written anywhere before. Did you know that fire (amongst other effects) reduces the camo of your tank to zero?
- some tier 10 vehicles have unlockable guns, because, as SerB explains: “In real life, these vehicles had ‘stock’ guns. The need to unlock the top guns is compensated by lower unlocking price of the vehicle itself.”
- Q: “Why is KV-85 called KV-85 and not KV-100 or KV-122?” (SS: the number obviously means gun caliber, so 122mm KV-1S would be KV-122. The name is not automatic and it’s more complicated than that, but as a demonstration, it’s okay) A: “Because of all those, KV-85 was the only vehicle that was in a way mass produced and fighting.”
- Q: “Remove the 25 percent RNG for the sake of cybersports!” A (SerB): “Stop whining already.”
- it seems the IS-7 model is now alright in the 3rd iteration of the test
- apparently, the top of the hangar UI is final for 9.3 the way it is (the gold, credits, XP part will not be changed)
Hello everyone,
I am sure all of you are aware of what’s going on in Ukraine. Well, at least in general terms, as the actual situation seems to be very… fluid. In any case, you are probably also aware that as a retribution for Russian aggression, the European Union and the USA imposed various trade restrictions on Russia, which were recently confirmed to be in further effect.
As a part of the entire restriction, according to this Ukrainian article (and other sources), the Cabinet of Ministers of Ukraine (the government) approved series of anti-Russian restrictions, which came into effect on 12.9.2014.
These restrictions include several points, but one point in particular (which was highlighted by Yuri Pasholok on his blog) is very relevant to Wargaming operations:
заборони передачі технологій, прав на об’єкти права інтелектуальної власності резидентам Російської Федерації та особам, які прямо чи опосередковано контролюються резидентами Російської Федерації або діють в їх інтересах.
“The prohibition on the transfer of technologies and rights to intellectual property to residents of Russian Federation and to persons, directly or indirectly controlled by Russian Federation residents or acting on their behalf.”
As you also probably know, the World of Warplanes studio is located in Kiev. So I have to wonder – will this influence the World of Warplanes development? Yuri Pasholok mentions “thousands of outsourcers, 3D-modellers and artists, who are not responsible for who took control of Ukraine”. On the other hand, he probably means other Ukrainian outsourcers, working for Russian companies directly. I asked the resident of Kiev, Edrard and his opinion is that this change should not affect the business with Wargaming, as it technically is a British company and Big Boss Victor Kislyi (company CEO) is Belarussian.
So, let’s hope the politics don’t mess up “the favourite game of us all” :)
Hmmm… I wonder if WoWp wins the Golden Donkey Joystick this year. If it does, well… I don’t have to finish that sentence, do I?
Source: VK Wotleaks community
Hello everyone,
in future patches (possibly 9.4), the Swamp map will be reworked as such:
Unfortunately we have no proper screenies at this time. The blue spots represent “new hills added” zones (so there will be more cover). The yellow lines in the north represent “more cover added” (likely buildings, stones or a ditch).
Source: VK Wotleaks community
Hello everyone,
as you probably know from the patchnotes, patch 9.3 is introducing new explosions to various objects, including gas tanks, wagons and some cars (not all, strangely enough). Here’s how it now looks:
Source: http://scalemodels.ru/news/7976-soglashenie-WargamingTamiya.html
Hello everyone,
it seems Italeri is not the only kit company Wargaming is teaming up with. Recently, it was reported that Korean branch of Tamiya signed a contract with Wargaming as well.
As a part of this agreement, marketing data will be shared and the game will be promoted by Tamiya. Plastic Tamiya kits will also have various coupons and “World of Tanks” stickers, the game will also be promoted using posters and videos on the Tamiya website. Tamiya will also become one of then main sponsors of cybersports events.
Hello everyone,
wanted to try the famous “jumping”? Here’s how you can do it, video courtesy of Marten724. Kharkov map has one bugged spot, which allows players to get launched into the sky. Well, actually there are more bugged spots like this, but this is the one that is most interesting.