Thai Type 95 Ha-Go

Thanks to Volketten for posting this video and Okinoshima for additional information.

 

 

The Royal Thai Army has been using Type 95 Ha-Go under the designation “Type 83″ (“83″ referring to 1939, in Buddhist calendar 2483) from 1940 to 1950′s. They took part in the WW2 operation (Thai incursion into Burma).

ELC Part I – Big guns on Small Tanks: ELC “Even” 4 x 120

Hello everyone,

today, we are starting new series of articles about the French tanks. In it, you will see some stuff, that was not (to my knowledge) published before, coming straight from the French archives. The author of these articles is Dr.Pikouz, the same person, that brought the photos of the Batchat 25t. The French created some wonderful and crazy stuff. Enjoy!

Silentstalker

And now, Dr.Pikouz:

Every WoT player has at least once seen, driven, heard of or died to an ELC. But most WoT players only know one version of the tank, presented to us as the “ELC AMX”. Which is, I make a small digression here, a heresy, since the WoT model is an ELC AMX Bis chassis, fitted with a TC 910 turret (made by St-Chamond) and armed with a 90mm D915 gun.

The ELC project was born in 1955, with the French Ministry of Defence (MinDef) asking to develop “a powerful anti-tank weapon, mounted on a lightly, but completely armored tracked vehicle, discreet, and able to engage and destroy every type of enemy tank up to a distance of 1.000 meters, or even 1.500 meters”. Two companies presented a serious project:

- AMX, Atelier d’Issy-les-Moulineaux, Issy-les-Moulineaux Factory, producing the ELC AMX
- Ets Brunon-Vallette, Brunon-Vallette Company, aka Even-Brunon-Vallette, producing the ELC “Even”

Amongst the projects developed by Even, was this one, on which we will be focusing :

1

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11.4.2014

Overlord made a post about the new game modes, announced in the ASAP magazine. What do you think about them? Let him know! The same goes for the Maus reconstruction – let him know what you think.

Interesting fact about the Maus though. Yuri Pasholok made a post as well, where he hinted, that it might not be as easy as others imagine, because given the international situation, Russian researchers might not be exactly welcomed in German archives…

Apart from that, no real news today. Apparently (not related to EU unfortunately), one of the Russian servers got connected to one of the main internet lines in Moscow. Moscow players reported 3-5ms ping…

Posted in Q&A

Official EU Mod Stance – Which Modes are Forbidden?

Source: http://forum.worldoftanks.eu/index.php?/topic/378578-official-statement-on-game-modifications/

Hello everyone,

after months and months of requests and discussion, Wargaming EU has issued its stance on forbidden/allowed mods. Unlike the US server and RU server, both of which went with taxative lists of banned mod functions, Wargaming EU took a… different approach.

mods

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Why is World of Warplanes a Failure?

Source: http://world-of-kwg.livejournal.com/285528.html

Hello everyone,

I think that by now, everyone is aware that the World of Warplanes project ended in failure and Russian players are discussing, why did it actually happen. One of the more promined Russian community members, Dietolog (also a known troll, but this post is actually quite serious) wrote a post about this issue.

At first, he showed this graph about the WoWp RU attendance:

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Wargaming to reconstruct Maus…


 

Honestly, I am not sure whether this is real or some sort of PR or elaborate trolling. Reconstructing a tank of this state (especially something as unique as Maus) is very, very expensive. And I don’t mean “looking for Spitfires in Burma” expensive. We are talking about several million Euro expensive (only the engine rebuilt from scratch – IF that is even possible – I would estimate at 3 million Euro – this is based on the fact that reconstructing a “big cat” engine in the past costed 1 mil GBP and that was not as exotic as this stuff).

But if they make it, holy crap.

Edit: Russian news – so it’s true

Interview with Mohamed “Moneo” Fadl

Hello everyone,

as was the case with Viktor Kislyi, Daniel Chau (ESGN TV e-sports channel) made an interview with Mohamed “Moneo” Fadl (AKA “Imhotep”), the chief of EU community department and also apparently the director of the e-sports division for Europe and North America. I hope he got a raise for that.

 

 

Inside:

- 2013 was crazy for Wargaming, it was the community who originally pushed for e-sports
- the introduction of WoT e-sports was rushed (WG was not prepared)
- the first year of WGL in EU had like 40 teams, the second (2013) already had 4100 teams (over 200k players)
- WG is very pleased with how the WGL finals in Warsaw went, they weren’t sure anyone would come to visit the finals
- Polish fans are passionate
- Wargaming was quite surprised apparently when “underdog” teams started beating the favourites (Lemming Train vs Synergy is mentioned)
- WG doesn’t want e-sports to stagnate (“same strategy over and over”), so apparently there will be rules changes
- “format (7/42) will most likely change in future”
- apparently, there will be 3 seasons (EU and NA) – two long and one “all-star” short
- Moneo mentioned that since last week, there are integrated Twitch functions in the game, so people can stream (SS: have you noticed anything like that? o.O)

Interview with Viktor Kislyi

Hello everyone,

Daniel Chau of ESGN TV (Youtube e-sports channel) recently (in Warsaw) made an interview with Viktor “Big Boss” Kislyi, CEO of Wargaming.

 

 

Inside:

- 40 thousand teams were fighting in the WGL regions, out of that only 14 got to the finals
- in organizing the WGL finals, Wargaming cooperated with ESL and Warsaw municipality
- he believes that e-sports will be competing on TV with traditional sports
- this year’s e-sports WG budget was 8 mil USD, next year it will be 10 mil USD
- WGL finals prize pool was 2,5 mil USD
- WoT is not intended as an e-sports game, the e-sports players simply came from the broad player base
- for WoWp to become an e-sports game, a solid userbase is needed
- WoWp is a “good game” and it does generate profit
- the biggest competitor for WoWp is WoT – players go play planes a for a bit and they immediately return to tanks
- Viktor Kislyi admits mistakes in WoWp development: FPS is not always optimal and there are also lag issues
- currently, Wargaming Kiev is working on fixing those issues, development will continue afterwards
- WoWs is in closed alpha, the battles can’t be hyperrealistic (fun is more important), will last 10-15 mins, experiments are going on
- no set release date for WoWs yet
- V.Kislyi’s dream is to make WoT e-sports big, he didn’t pay attention to e-sports before, but he was really carried away by Warsaw finals, he enlisted the help of pro e-sports players to make World of Tanks e-sports viable
- Kislyi is 37 years old and admits e-sports now fascinate him, he thinks e-sports is the future

Posted in Q&A