Storm asks about Sounds of Shooting in WoT

Source: http://world-of-kwg.livejournal.com/278492.html

Hello everyone,

Storm recently asked about the sounds of guns shooting in World of Tanks. He stated that currently, Wargaming is working on new sounds, including the sounds of shooting the guns.

From the discussion:

- sounds of modern tanks are easier to get than the sounds of historical ones, that’s why everyone uses them
- developers did consider adding the whistling of shells sound effect

And what do you think about the sounds in game? How would you like it? No need to link Gnomefather’s mod, developers are of course aware of it. Other than that, what would you like the guns to sound like?

(Technical: please keep in mind that if you link two or more links – or videos – in one comment, it will be automatically marked for moderator approval and your post will not appear straight away)

Interview with V.Kislyi

Source: http://world-of-ru.livejournal.com/3089554.html

Hello everyone,

recently, Big Boss Kislyi was interviewed on some Russian podcast show and LJ user roppka_banuk was kind enough to provide a transcription of some of the more interesting stuff he said (I am not going to listen to Russian podcasts, sorry, I am not THAT dedicated I am afraid. Unless it’s something specifically relevant). Most of it is just empty PR though

- World of Warships will be revealed more this year to public (SS: he also mentions that some steps of the project require internal testing, which probably means WoWs will not come this year)
- V.Kislyi considers the 15vs15 format to be a revolutionary step, that paid off
- the WoT idea was a good idea, but without the Wargaming backing in 2008, it wouldn’t have succeeded
- WoT is written for “simple men”, living all over the world (SS: as in, not for hardcore students and schoolkids players)

What is however interesting is the photo, that came with the podcast…

pod_528_or

Can you guess the tank he’s holding? :)

Swedish Tanks – Part I: Strv m/21-29

Author: sp15 (US server)

Hi everyone!

Today I’m here to start a new series of articles about Swedish armor, that hopefully will give you some insight into Swedish armour development. I hope you enjoy it.

2V7wRzh

History

Sweden, due to its geographical location, has for a long time been able to stay out of European conflicts – in fact, it’s over 200 years by now (2014). But in the time of World War One, it became clear that Sweden could not rely on just its position, but it also would need a modern army. During this time, Sweden had close relations with Germany and in 1918, Swedish military attaché in Berlin was shown a knocked out British Mk IV tank. This would plant the seed of Swedish interest in tanks and as early as one year later, in 1919, attempts were made to purchase the British Whippet light tank. Due to the lack of money and enthusiasm from the army however, this led nowhere. Instead, negotiations were taken up with the Germans two years later, in 1921. Sweden was offered to secretly buy 10 German tanks, that had been produced, but never used because of the end of the war.

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6.3.2014

- wheeled vehicles will not be implemented (SS: in connection with the new truck motion from the physics video)
- when “hiding” behind rubble from destroyed buildings, your silhouette will be visible normally
- it will be possible to knock down the turret-mounted machineguns from tanks
- in the Kursk historical battle, it will be possible to use current tier 7 Panther
- turrets will become “solid” only once the ammo rack explodes (SS: as in, the fact the turrets that fly off get to be solid does not mean your turret will be prevented from rotating by an obstacle, in other words – nothing will change)
- debris from destroyed buildings will not affect vehicle camouflage
- debris from buildings will not damage tanks – at least in the first round of physics implementation
- BigAngryCat (SS: some sort of WG RU guy – sorry, no idea what is his position) states that the screen settings leak is obsolete, there are some settings missing, such as the FOV setting for example
- it will not be apparently possible to make (and save) your own graphics preset according to Storm
- the “dynamic resolution” in the settings is “a change (reduction) of 3d image resolution, while keeping the GUI resolution the same”, for example GUI (interface, letters etc.) can be in 1920*1080 resolution, while the ground is in 800*600 resolution

Posted in Q&A

Brainstorming Tanks: Soviet Multi-Turret Tree Part 1

The appearance of the T-35 in World of Tanks is nothing new. Screenshots were published ages ago, but everyone knew that the tank will not arrive until Wargaming has figured out what to do with (and actually implemented) multiple turret mechanisms. Sadly, there are few tanks in the game that could take advantage of this technology. So why just one tank? Why not a whole tech tree?

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Fiat 3000

As for my last article I covered the CV.3 series and gave my opinion that I want it to be the Tier I tank for Italy (as it is the progenitor of most of the rest of their tanks) I also mentioned the Fiat 3000.

Fiat 3000B

In 1917 Count Alfredo Bennicelli (a Major and later Colonel in the Artillery) saw the success of tanks. The Italians were interested in the French FT-17 and obtained 3 French made Renault FT-17s along with 2 Schneider tanks. The Schneiders did not arrive until late 1918 but the FT-17’s arrived from France on 2nd August 1918 at Piacenza.

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5.3.2014

Storm explains some points about the new motion mechanism (connected to the developer video released today)

- apparently, torque (in connection to tank friction, eg. the ability of the tank to “grab” on sloped surfaces without slipping) will not be implemented
- crew skill will influence the new tank motion physics just like it does now
- the issue with the T-26 suspension was its model being very complicated
- the “friction” (whether a tank slips or not) is calculated on the points under roadwheels, not for the entire surface of the track

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Posted in Q&A