8.11 Test 1 – vehicle changes

Hello everyone,

you already know about the tier 10 TD changes. So, what else changed?

Well, the biggest news probably is that according to Edrard, who was digging up XML files, all vehicles (including TD’s) lost the camo “bonus” when shooting (“invisibility factor at shot”) in test 1 – the value was simply deleted. It can be a bug or a XML glitch, but if it’s true, it effectively means that TD’s just lost their class bonus of being less visible when shooting than other classes. That’s potentially a pretty big change. Whether this is intentional or permanent is not known.

Other changes:

- Object 140′s repair costs increased by 27 percent
- SU-85i (the premium that is not out yet) apparently lost a crewmember (unclear)
- Sexton I repair costs reduced by 25 percent

24.1.2014

Just a little left

- SerB states that the teamkill/teamdamage punishment system principle is to “not ban a player after shooting an ally by accident, but a player systematically breaking rules gets banned” and adds that “a series of “random” teamdamage shots is not considered random”
- developer Yurko2F states that class bonus for tank destroyers will not be cancelled as a whole – it consists of several components and only some of the components (SS: for example, camo bonus after shooting) will be reduced. Premium tank destroyers will have no changes at all, or really small ones, so it’s too early to worry
- for now there is no final decision on T-44-85′s fate, but in general, developers don’t see removing it as a problem, because the tank was not introduced, only tested
- the T110E3 and T110E4 changes are final according to Storm
- apparently, teamkill punishments on the test server were made much stricter (a day of ban for a teamkill apparently), Storm confirms that – this change will apparently appear on live server too (“it will be in the final patchnotes”)

Posted in Q&A

Storm talks about 8.11

Source: http://world-of-kwg.livejournal.com/273117.html

Hello everyone,

Storm is asking about the 8.11 test and whether you have any issues with it. From the discussion:

- it’s possible the color of the interface will be changeable (or at least be changed)
- at this moment, the priorities of tank balancing team are as follows:

1) finishing solving the TD issue
2) reviving the LT’s
3) historical battles balance
4) testing and analysing the results of various new features, such as the 720m radius render circle, reducing the visibility (bad weather), tank respawn (mentioned by SerB for historical battles)

- the points above mean that specific vehicles will be dealt with only if they significantly stand out statistically (SS: because the balancing department is busy)

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Posted in Q&A

8.11 – Impressions

Hello everyone,

so, I downloaded the new test server patch, played for a while and I am ready to write down my impressions from the test server. After a slight hiccup with the installation (the delay of the test server), everything went smooth and the first thing I noticed is that I am pleased to say WotViewer still works, so the vehicle model change wasn’t THAT severe (I will make a post on that right after I write this down).

Well, after (relatively smooth) installation (no queue, although my WG source reports this test to be relatively popular despite the fact there are no new vehicles to test), I kinda set out to explore the interface and there are some neat changes. There is a whole new selection of aiming reticles:

shot_001

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8.11 tier 10 TD changes

Foch 155

- engine nerfed from 1200 to 1000hp
- AP/HEAT alpha nerfed from 850 to 750
- gold ammo pen nerfed from 408 to 395
- various changes in armor

Waffenträger auf E-100

- hull traverse nerfed from 30 to 26
- aim spread when turning turret for 128mm gun increased by 212 percent, for 150mm by 75 percent
- turret traverse nerfed from 24 to 22

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