The video is interesting, but you know what I don’t get? Why do they bother making such a video, when it’s only an alpha-test…
The video is interesting, but you know what I don’t get? Why do they bother making such a video, when it’s only an alpha-test…
Thanks to jakub_czyli_ja for this one.
What, you thought Wargaming EU can into posts without fail? :) Check the new minicampaign post World of Fire.
So, how many people will get the T23 premium?
Pretty much all languages say “6000″:
Polish says “15000″
Maybe the 9000 difference is special reward for Polish players only? :)
Thanks to Krizakh and Tank_Commandant for this one… :)
*hums the theme from X-Files*
Aliens? Men in Black? Supernatural activity? Or… sloppy map design? You decide. Reworked Serene coast:
Presenting… slowest quarter-mile ever :)
- Panzer IV was changed in 9.0 in order to be historical, it’s “fully playable”
- Storm confirms that the alleged depression nerf for Panzer IV Ausf.G in 9.0 applies only when the gun aims to the sides in order not to clip with the Schurzen model
- there will be no infantry with AT rifles in the “Fortification” mode
- SU-152 HEAT shells in Kursk historical battle are actually unhistorical, they were developed after the war. They are there for balance reasons.
- Storm states that the results of the Confrontation mode were “as expected”
- Storm confirms: Confrontation will return after its balance is fixed
- Q: “Will there be an infantry game from Wargaming?” A: “That you have to ask our superiors and not tank developers. We make tanks.”
- the variant of having ST-I on tier 10 and IS-4 on tier 9 was not considered, as the info on IS-4 was acquired a lot earlier (several years) than the info on ST-I
- historical battles’ settings (like tanks, ammo configurations) can be changed “on the go” and don’t need special patches to do so
- Storm on alleged Tiger participation in Ardennes: “It’s a lie and provocation. There were several Tigers, but they didn’t participate in fighting”
- Storm states that this picture has the same Tiger on it, the difference is the lighting quality
- the “silver Chi-Nu Kai” bug is caused by mods (SS: specifically, the white corpse mod)
- Q: “How will you solve the issue with battles loading too long” A: “We won’t for now”
- Storm states that the new 9.0 notification window is a correct feature, people only have to get used to it
Overlord on Historical Battles:
“On HB. The mode hasn’t been in development for 3 years. I’d say 6 months top. The main incentive for any mode should be fun it brings, not some credit/exp bonus you can get there. Personally, I wouldn’t expect that any tanks apart from real historical ones could participate in it. I think the mode is ok for the first iteration and has some potential for further improvement. Definitely, it’s always better to do exceptional things from the first try, however it doesn’t always work out.”
Source: http://world-of-kwg.livejournal.com/288291.html
Hello everyone,
this is third of Storm’s posts regarding the technical issues in 9.0 – truth to be told, I have never before seen so many developer posts and reactions patch bugs, 9.0 must really be messed up.
First, Storm is asking players, whether (and if so, how often) are they experiencing game crashes (and at which moments). The fact this is the second time Storm asks about this kind of stuff does not look very promising, when it comes to fast solution of the issue.
Storm is asking you: if you suffer from crashes and want to help, please upload somewhere your dxdiag log (you can learn for example here how to make it) and the file “python.log” from your World of Tanks directory and post a link in the comments. If there are enough, I will make Storm aware of that.
The same goes for the issue of long map loading. Apparently, some (enough to draw Storm’s attention) of people complained that the maps load significantly slower (I can confirm that, happened for me as well) in 9.0. If you want to help Storm with this and suffer from this issue, make screenshots of your settings plus a dxdiag log (see above) and post them in comments as well.
Please note that you may not post more than 5 links per one post. Usually it’s two, but I increased for the purposes of this post.
Meanwhile at Wargaming…
Hello everyone,
as you know, currently, there is a monthly mission running on EU server, allowing you to get 375 gold “for free”. It’s simple, really: this weekend, there is a 50 percent discount on the T2 LT, that is also the objective of the monthly mission. If you buy that tank for half the price and have it in your garage when you complete the mission, you will get its full worth (750g) in gold instead of the tank, allowing you to “make” 375 gold.
This is not the first time such a thing happens, so why haven’t I reported on such stuff before? Well, it’s simple – you still have to buy the T2LT now. These “combos” are not accidental, Wargaming is obviously aware of the situation and it is a part of the business strategy and I am… reluctant to help Wargaming with their marketing, as you can imagine.
The option is there though.
Hello everyone, this is actually translation with 18.4.2014 original designation, but I came home late, so yea.
If you are interested, you can leave your 9.0 feedback to Overlord in this post.
- completely historical maps for HB will not come, it would be completely pointless according to SerB
- SerB: “There were no Tigers in Ardennes”
- every camo is not usable on every map, because “tanks in winter camo on grass will look absolutely idiotic”
- “saving” the target channell in the chat (SS: as in, the game switches to “platoon chat” and keeps that way) has been specifically disabled in order for players not to “accidentally” post something intended for their team to the enemy right after they called an enemy a noob
- the 15 players per team number was a result of many experiments
- Storm does not think that the number 15 makes it too hard to maneuver, because everywhere you turn there is an enemy
- developers are watching the statistics of historical battles, whether there are too many campfests, but first results will be available in like 2 weeks
- apparently, the CW minicampaign (SS: or however it’s called) will not be the only way to actually get the T23 premium tank (US forums)
- Evilly confirms that this event (the “World of Fire”) is not a “real” campaign
- Evilly confirms that this event is the first way of getting the T23, after the campaign, at some point, it will be sold as a “limited offer” as well
- T23 will also be sold not as a part of some big gold packet, but separately
- CW tier 10′s will not be sold for money
- Evilly thinks that the Confrontation mode will be fixed and will return
Source: http://world-of-kwg.livejournal.com/288155.html
Hello everyone,
once again, Storm is asking, whether players suffer from a very specific issue. This time, it’s freezes (lags) connected with the first shot in battle (the game “lags” a bit when you shoot) and the destruction of tanks in your visibility range (the game “lags” when the tank dies and the explosion/fire gets rendered). This happened before as well, but Storm states that asks because there are reports of this being especially bad in 9.0 – and I can confirm that, it is worse for me.
Storm also asks for DxDiag log and screenies of your settings, but it’s kinda pointless to post them in comments, he doesn’t come around here.
From the discussion:
- there is a myth going around that when you switch to sniper mode, the landscape quality gets redrawn to “maximum quality” in order for you not to shoot into the ground – thus, having lower landscape (terrain) quality than maximum can cause lags. Storm states that this is just urban legend.
- apparently, lags when switching to and from sniper mode (especially often) are caused by re-loading of terrain LOD