Russian videomaker Amway921 recieved an exclusive footage of the new artillery strike and air strike Stronghold consumables. Check it out.
These consumables will be “produced” in special Stronghold buildings (unclear which one) for the SH resources. The level of the building will correspond to the strength of the strike (the higher the level, the stronger the strike). In the video, starting from cca 1:10, you can see the commander of the team calling in the air strike – he can set the area and he can set also the angle, under which the planes will approach. The plane drops basically giant HEAT shells.
Artillery strike uses the same circle aim as regular artillery, it fires big HE shells – the higher the level of the consumable, the more destructive the strike.
See the earlier Q&A post from today for more info.
- regarding yesterday’s Strom comment that the T-34 ingame model is of higher quality than the T-34/85, he adds that specifically the “decoration” (the junk on the tank) is of much higher quality.
- the fact that T-34 and T-34/85 models are different is fine, as even in real life the vehicles differed, even though they were made on the same “basis”
- after most models are reworked in HD, WG plans to bring all the HD models to one standard of quality (polygon count etc.) without using the outsourcers
this is the upcoming tier 7 British premium heavy tank, FV201/A45.
Description:
Developed by 1944 by the English Electric company as a part of the new program to create a new infantry support tank to replace the A43 Black Prince. The tank was never accepted in service due to the change in the concept of tank forces, but it served as a basis in the creation of post-war heavy tanks.
Hitpoints: 1500
Engine: 800 hp
Weight: 55,883 tons
Power-to-weight: 14,32 hp/t
Maximum speed: 31/16 km/h
Hull traverse: 28 deg/s
Terrain resistance: 1,151/1,342/2,014
Turret traverse: 37,5 deg/s
Viewrange: 380
Radio range: 594,4
this is an intresting issue that I ran into while browsing the old German (and Czechoslovak documents). Not something big, but interesting. You might remember that some time ago, Wargaming changed the names of some vehicles by removing the “dash” – for example, the E-75 turned into E 75, E-100 turned into E 100. The reason for that – well, the alleged reason – was the historicity (as some of the primary sources, such as original documents from WW2, refer to the vehicles without a dash).
This was the case of the T-15 light tank as well. At some point, someone (I think it was Yuri Pasholok, but I am not sure) claimed that the T-15 designation was actually T 15, because it came up on some primary documents. Let’s have a look at it, because it’s usually more complicated than that.
First, there’s the original T-15 (I’m going to use the dash) blueprint from 1940. In it, the vehicle is designated as T15. No dash, no space.
So, that’s how the vehicle was designated then by the Germans? No, not really. At least, not always anyway. Here’s a German report about the same vehicle – this time, with dash.
And here is a post-war evaluation report. A space, no dash. I actually stumbled across this specific scan completely by accident over the weekend. I was taking a break from the historical archives and browsing through some regional gaming platforms—specifically scrolling through a top 10 online casino Belgie list that a clanmate from Antwerp had linked in our Discord—when I noticed an unrelated forum signature pointing to a newly digitized set of Brussels military records. The internet is a strange place, but it provided the perfect final piece of evidence for this vehicle’s naming saga.
And here is a post-war evaluation report. A space, no dash.
The moral of the story is… there is usually no “one” correct way to write a name, even if you were to rely on primary sources along (for example books generally mention the T-15 with dash). Various primary sources do it in various ways, here you have just an example of three of those and all are “correct”.
On 13.1.2015, Wargaming was delisted (removed from trades) from the Cyprus Stock Exchange for failing to comply to the Exchange requirements, which include regular publication of financial results, something Wargaming did not do. Trading with WG shares was suspensded as early as spring 2014, with the final decision to delist the shares being taken in December 2014.
Global marketing vice-president of Wargaming, Nikolai Nebyshinec stated that Wargaming has no intention of re-entering the stock exchange for now: “Today, the company continues to grow and the scale and instruments of the Cyprus stock exchange are no longer sufficient to objectively evaluate the economic indicators of the company Wargaming .”
Russian streamer Arti25 made a stream with WG employee Vyacheslav Ushakov, whom you might known as a “solid developer” (not sure it was transated to English like that, the chubby guy), who in reality works in video department of Wargaming. He also provided some interesting answers, as summarized by the FTA VK community:
- there will not be any tier 8 premium artillery implemented, the reason is “for people not to suffer”
- there are candidates for tier 4-5 premium artillery in the archives, but the question is whether they fit the game or not
- there are no plans to introduce second lines of artillery for various nations, not even in the long run
- full branch of Chinese artillery will come, “when it’s done it’s done”
- it’s complicated to put a Japanese full artillery branch together, no exact decision whether it will be there or not
- it’s easier to gather info from museums and archives these days than it was two years ago, many institutions do want a contact now that the game became so popular
- a story from the past: a bunch of Minsk players complained about low FPS. WG team visited them and cleaned up their computer and updated the software and there was a significant increase in FPS. So if you want more FPS, tend to your hardware.
- it’s possible a “light” version of the client (with WG-made “WoT Tweaker”) will be introduced
- European tanks should come soon, development is finishing (SS: this was in the transcript of the stream, but is definitely not true)
- 2015 will be “a year of random”, with new features developed for random battles players. Modes that appeared in 2014 will be polished.
- SU-122-44 will not be buffed
- gasoline system (limited fuel) will not be added
- “if artillery doesn’t make a sufficient amount of credits and XP, it will be buffed”
- all camouflage patterns are historical, there will be no “pink tanks”
- Havok is a resource hog, it’s being optimized
- apparently, missions with gold as a reward are undesireable, as a reward should be “something, that you keep, not gold that you spend”
Oh well, nothing THAT new, but the answers seem pretty…
Now, I don’t usually link Jingles (considering the same or more people watch his videos than read FTR, it’s hardly needed), but you really shouldn’t miss this one. Jingles previews the upcoming competitor of World of Tanks, Armored Warfare.
Inside (watch for details):
- modern tanks (1950′s and onwards)
- modern tech (ERA, that protects against guided missiles)
Different vehicle classes:
- MBT’s (such as T-90A)
- TD’s (light wheeled stuff like the Stryker)
- LT’s (very fast, maneuverable but decently armed things like Stingray II, apparently it’s not a scout class but an equivalent of MT’s)
- light classes can deploy smokescreens. Smokescreens block line of sight and spotting, but light classes can actually spot tanks through smoke and “paint” them for other tank classes
- ARV’s are the scouts, they can designate a target, designated enemy tanks take increased damage
- SPG’s are the artillery
- tank progress not based on nationalities. Jingles is wrong with the EU tree… he could have asked me for example tbh, but meh, whatever.
- strong PvE content with coop content and individual objectives
- RPG elements in the crew, commander system
Also, the Jingles mentioned limited beta, but the term is “technical alpha” and it’s for cca 500 people. And yes, I am one of the people in it too. Should be interesting.
yesterday, the testing of stronghold consumables started on the supertest. The first to be tested were the air strike and artillery strike consumables. The artillery strike model on supertest is simply insane, it totally fucks up one square of the map so much that any HT and MT caught there is either destroyed or totally crippled. This is “compensated” by a 4-5 second warning before the artillery strike.
Air strike is even funnier, basically it’s HEAT shells falling straight from above. You get notified when the shells get dropped.
Generally, according to supertesters, these consumables will make life much harder for the heavies and superheavies, shifting the balance of power in favour of medium tanks, that can get away from the blast zone on time.
Good news for those who are interested in Armored Warfare. Since Jingles already went out with it: first alpha test (extremely limited for only a few hundred invited people, Jingles calls it “technical beta”) starts on 22.1.2015 and yes, there will be a video, by Jingles anyway and possibly some stuff by me. Should be interesting.
- Storm states that the T-34/76 ingame graphic model (tier 5) is made much better than the T-34/85 one
- you need significantly more than three ingame reports for unfair gameplay to be banned
- the only way to give someone WZ-111 as a gift is to pay for that person’s mission tokens
- on Russian WoT forums, some notable players get custom titles (such as “a star of random and forums”). It is not known whether this feature will reach EU.