European Tree part II – Italy, Czechoslovakia

Hello everyone,

in part I, we talked about the theoretical concept of the European tree. Now, let’s have a look at some of the stuff, that could come with it and the various nations contained within.

Please note one thing though – okay, three things in fact.

One – the research on possible EU branches is far from complete
Second – some branches do have a problematic situation when it comes to gaps in them
Three – Wargaming is not officially conducting any EU tree research yet.

As I wrote earlier, the final decision whether to implement the EU tree or not should came in Autumn 2014. Until then, it’s up to the fans of this tree to find as much info as possible.

Putting together a qualified EU tree branch proposal is also NOT easy, as you can imagine and quite frankly, for people not of that respective nation, it’s pretty much impossible. That’s why this post will be based on work of other people, who are probably the best at this sort of thing. I will credit them as I go.

While the decision on EU tree is not yet taken, I will be going with the likely variant of each nation having its own branches within the tree (eg. no mixing of nations in one branch) – mixing the branches would create pointless friction (“why do I have to play Polish tanks in order to get to hightier Czechoslovaks” and stuff like that) and (using Occam’s Razor rule) is the most likely. The last variant of crews’ nationality, that was openly discussed, was the option to (when you recruit the crew) select the crew nationality (eg. you could have Czech crews in Italian tanks for example, but ONLY if you specifically choose to do so). In such a case, national voiceover is not a problem (for example, Czech voiceover exists).

Italy

Italy is… complicated. Of all the potential EU tree nations, it has a special place (along with Hungary), because its vehicles actually fought and played an important role in WW2. Despite some of them being terribly, terribly obsolete by the time they got into the fight, contrary to popular belief, their deployment was not entirely unsuccessful and cases, where the Italians kicked British ass in Africa are actually not as rare as people think. Italian vehicles would also fit well in historical battles – specifically the African ones versus the British.

Earlier on, there were some rumors about Italy appearing as an independent tree – some info also emerged that WG EU office is pushing for this option, but as of now, unless the rules for new trees (which is “tier 10 of all classes”) change significantly, there is a very little chance of seeing an Italian independent tree. In order to have a look at the Italians, I will be drawing from Vollketten’s and Zarax’s posts on EU/US forums and also some work from Raptor_Fulcrum, a WG EU Italian employee, who works directly with Yuri Pasholok on this.

Anyway, back to Italy. The way I see it, the Italians can build (with difficulties) a full medium branch. Italian light tanks are usually just pre-war/wartime crap and tank destroyers and artillery are very problematic, with the most poweful potential candidate being the mid-war Semovente with a 149mm gun, which was an artillery piece anyway. There is an entire thread about them on US forums, probably the most detailed info on Italian tanks.

Light tanks – well, here it’s pretty straightforward. The L3 tankettes are most likely too weak, but as tier 1 would do. Then there is the 5 ton Ansaldo and the L6 light tanks, both solid tier 1-2 tanks. Little else above that though, no hightier scouts I know of.

Fiat-Ansaldo_L6_40

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Crashing M18 Hellcat bug – Beware

Hello everyone,

for those, who didn’t notice this yet. Patch 9.0 came with a very nasty bug – when playing (specifically) M18 Hellcat, the game crashes in battle from time to time. The existence of this bug was confirmed by numerous WG staff posts, for example here. Developers are aware of this issue and according to Wargaming info, they are working on a hotfix (for this issue only, not for FPS drops).

Update on the Performance Issues of mine in 9.0

Hello everyone,

you know what I hate? When you have something you get used to and it takes you a while, but then someone comes and screws it up and you have to undergo the entire “debugging” process once again. That was probably one of the reasons for my ragepost from yesterday, because something that worked for over a year suddenly got screwed. Personally, I was perfectly happy with WoT graphics before 9.0 and I think any upgrades in this department should be purely optional. Either way, the FPS dropped for me heavily.

Basically, I did want the graphics to be at least the same as they were before 9.0. Settings I used before 9.0:

- improved render, 1440*900, anti-aliasing on
- tank texture quality: high
- terrain quality: high or medium (can’t remember)
- lighting, post-processing: medium
- shadows: off
- things like trees, vegetation and other such effects turned off or low

From last night, I made following changes:

- tank texture quality: from high to medium
- terrain quality: medium
- lighting, post-processing: low

The rest remained the same (either low or off).

In the last post, I wrote that on 8.11 settings, my FPS was 30-50, while in 9.0, using the settings same settings, it dropped to 10-15 FPS, for no reason. At this point, I would like to thank you for the feedback and all the helpful advice you wrote me, there were tons of e-mails with various tips.

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Ansaldo 5 tonne Light Tank

Authors: Vollketten and Zarax

CEjNtWl

We previously discussed was the CV.3 Series Italian Light Tank as a potential Tier 1 for Italy here and while that vehicle is really interesting, it’s not the only option for Tier 1. The Fiat 3000 is probably the most commonly suggested (because it’s a simple fit as another FT-17 clone) and usually considered a superior choice to the CV.3, as it has a turret. But, is there a Tier 1 turretted option which is not just a copy/paste tank?

The answer is ‘Yes’; the Ansaldo 5 tonne tank project.

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Drifting, Donetsk style

Some people use cars for drifting. And then there’s the Donetsk militia, using BMD…

Edit: according to Ukrainian sources, these are terrorists, who stole the BMD. Surely they had no backing or training from Russians…

 

Stronk Wargaming Art

Hello everyone,

so, after raging a bit about the 9.0, I needed something to calm down and laugh about. And what do you know, Wargaming delivers! American server announced the tier 10 discount with an article, featuring Waffenträger E-100 “art”:

ontrack_is_684_wt

Something weird about it? Yea, the gun is the British L7 from the 60′s (at least the front half, the latter half belongs to the German gun). I mean… WT E-100 is unhistorical, but… not THAT much unhistorical. Or maybe it was the nazi Ahnenerbe time machine in action :)

Edit: apparently I was wrong, I thought it’s the L7 “thanks” to the “ejector”, but according to The_Chieftain (and other people), it’s because the artists simply mashed the 128mm and 150mm guns together, producing this.

9.0 “Feedback”

Well… I’ll be brief. I downloaded the patch 9.0 and installed it just like everyone else. My computer is not good, but it’s also not utter crap. Previously, I ran WoT on medium terrain setting, high model setting, shadows turned off, medium lighting, medium post processing and all that. My FPS was between 30-50, depended on the map. Map loading was quite comfortable (apart from the winter Himmelsdorf and Windstorm, those loaded very long for some reason). Without even trying historical battles, I went straight for random with my old settings in place – and the result?

The game was completely unplayable for me. Same settings – 10-15 FPS. Absolute nightmare. This shit wasn’t there on the test, first test worked just fine for me at least…

And to top it off, the battle (Himmelsdorf) loaded TWO FUCKING MINUTES. Same settings, mind you – earlier, 10-15 seconds, now two minutes. Very skill, many programming, wow.

Alright then, out of battle and change settings.

- textures: medium (I refuse to play on “low”, fuck that shit, played on “high” before)
- pretty much everything changed to low or off

Another battle, new Pearl River. This time, map loads significantly faster (15 seconds or so). 15-30 FPS (VERY fluctuating, depending on what goes on the screen), but what is worse, everytime I switch to sniper mode, there is a 0,5-1s “lag” where the computer loads something from the HD. This used to be a problem for me until it was fixed like half a year ago, not sure by what, but it’s back. Another issue, even with low post-processing (or that thingie that according to the tooltip controls the smoke quality), artillery explosions cause MASSIVE FPS drop for me (to 5 FPS or so).

Result: the game is completely unplayable for me. Sure, I could (again, after a year and something) return to the old render (not sure it would even help, the improved render gave me more FPS), but… no. I’ve had it. The game is laggy as fuck (normal on patch day, but it was laggy even before today) and now that the FPS is gone as well without making the game look like shit, there is no real reason for me to stay, especially when Elder Scrolls on my computer run smoothly on medium/high details, without the game looking like something from 2001.

Sorry, that’s it. I am quitting WoT.

Edit: before anyone panicks, no, FTR is not going away, I wouldn’t be such an asshole. After all, I already took the money. I’ll keep running it, I just won’t play anymore.

Edit 2: As you well know, I am quick to anger – so after chilling a bit, I will try cleaning up the computer, updating drivers etc. and we’ll see.