Most Useful Tanks for Clanwars

Source: http://wot-journal.com/news/index/id/227

Hello everyone,

based on the data of a popular Russian clan rating site ivanerr.ru, a table of the most useful tanks for Clanwars was collected – I think it’s actually quite interesting. To explain: some tanks are useful for clanwars and some are useless. The usefulness tank poll was made and distributed amongst Russian clan commanders and their deputies (people, who decide what tanks to use in CW). These polls happen repeatedly (every time the parameters of tier 10 tanks are buffed/nerfed).

The higher the vehicle is on the table, the more useful it is in Clanwars.

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Useful Support is Useful

It’s not that big of a deal, but it kinda made me laugh (well, that upper right corner part for some reason) :) Thanks to eXterminus for this one.

Oh and if you are wondering about the guy’s answer: “The bug you encountered is known and we are trying to solve it. It should be fixed in the next update.”

Hmmm… so it’s not a mod issue, interesting.

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Straight Outta Supertest: AMX-30 1st Prototype

Hello everyone,

this is the upcoming tier 9 medium tank, the “first prototype” of AMX-30. It will be unlocked from AMX-13/90.

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Description: Created as a part of the competition to create a “unified European tank” and took part in the comparative trials with the Leopard 1. It surpassed all the tanks (except for Leopard 1) in mobility and power-to-weight ratio and had the longest effective firing range. Even though its armor was weaker than the majority of contemporary tanks, the development of anti-tank shells made up for the difference.

Characteristics (for 100 percent crew):

Hitpoints: 1650
Engine: 720 hp
Weight: 32,5 tons
Power-to-weight: 22,15 hp/t
Maximum speed: 65/23 km/h
Hull traverse: 36 deg/s
Terrain resistance: 0,863/0,959/1,726
Turret traverse: 45,9 deg/s
Viewrange: 390
Radio range: 782,1

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Of Individual Mission Rigging

Hello everyone,

the individual missions have been around for a while now. Many players have their StuG IV’s already, some have the T28C, some have the T55A and more than a thousand (on RU server anyway) have Object 260. I am sure many of us noticed the change in gameplay style in randoms, occasional retarded behavior of a player, who wants to complete the mission at all costs and all that. It was to be expected and I am sure Wargaming counted on it. But there’s another really serious side effect the individual missions have, the rigging.

Rigging is a process, during which the players on both teams, instead of fighting one another are working together to complete the mission objectives, screwing the rest of the team in the process. The most notorious mission to be rigged (as far as I can tell) is the last mission of the heavy tank series, where a lot of bounced shells is required. The standard rigging process of this mission looks like this:

- you take three (or five, works better) friends (clanmates) and form two platoons
- you wait until very late in the night for the best chance to appear in the battle together
- you coordinate (via Teamspeak for example) it so that both platoon leaders click “battle” at once (simply by counting down on TS). In late night hours when very few players play, the chance to appear in one battle (on the opposite sides, one platoon each side) is very high
- you meet on some spot in the battle (preferably without witnesses) and you shoot each other’s tank strongspots (frontal turret, mantlet, spaced armor parts) to accumulate as much “damage saved by armor” as possible. There we go, mission done!

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Of the VK4502B Replacement (Typ 205)

Source: Wotleaks VK

Hello everyone,

in one of the upcoming patches, completely unhistorically buffed tier 9 VK4502 Ausf.B (the rear turret variant) will be replaced by a Maus prototype. The vehicle is already modelled, according to supertesters. An info from supertest (from Wotleaks) states that the vehicle’s name is “Typ 205/1″ – I am not quite sure that is necesserialy true (the name, anyway), but whatever. The vehicle looks roughly like this:

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Yes, that is a (rather short) 15cm gun on tier 9. And no, if you are wondering whether that cupola on the top is a major weakspot – it’s actually 200mm thick, so probably not that major. The frontal plate is (as far as I remember) as thick as the Maus one. Model leak is possible to appear very soon.

If you are wondering, what’s going to happen with the VK4502 – as far as I know, it’s going to be removed (for now), it’s possible it might appear later as an alternative hull to VK4502 Ausf.A – or as a premium tank (definitely no “free premium” though).

What Benefits are WG Employees in Minsk Getting?

Source: http://news.tut.by/society/433652.html

Hello everyone,

an interesting article appeared on the tut.by Belarusian portal about the benefits the Wargaming employees are getting. You wanted to know why retraining a crewmember role costs 500 gold and not 200 gold or even silver? Let’s find out.

This is Igor Khrol and he works as a gruppenführer group leader of some web thingie derpartment in Wargaming. He states that the company always had a good employee benefit program – it even has its own labour benefit department of three people, taking care of just that. He considers the best part of his job the trips abroad (for example to India and Cyprus, all expenses paid) – to game development conferences, usually 2-3 times a year (“within reasonable limits”).

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Brazilian Server Coming?

Hue.

Hue hue hue…

Ehm…. okay. Thanks to Theextr3megamer for this one. Basically, yesterday, World of Tanks youtube channel admins uploaded a Brazilian trailer for World of Tanks, that starts with the words “a batalha chega ao Brasil” – “to battle in Brasil” in Portuguese. The trailer itself is called WOT Trailer BR 30 and it is unlisted. Of course, they probably forgot that people are getting notifications of the channel uploads and so, the trailer was leaked.

 

 

Does it mean that there will be a separate Brazilian server? Well, who knows, but looks like it.

Wargaming Asks You to Say What You Think of WoT

Source: http://worldoftanks.com/en/news/pc-browser/17/forum-survey/

Hello everyone,

an interesting survey popped up on the US server. WG NA is asking the US server players, what do they think about Wargaming and World of Tanks. Several players will be (I assume) randomly drawn and will win a KV-5, KV-220 or E-25, so go and tell them straight what you think :)

http://worldoftanks.com/en/news/pc-browser/17/forum-survey/

The poll is US server only (no winnings for you, EU!), but anyone can answer really, so if you feel like sharing your opinion whereever you are, go right ahead. The questions are (my answer in brackets):

- rate current World of Tanks from 1 to 10 (4-5)
- how likely is it that you would recommend the World of Tanks forums to a friend or colleague? from 1 to 10 (0, no reason to, whatever questions a friend would have, I could answer, so why send him there?)
- how often do you visit the World of Tanks forums currently? (daily, but that comes with making FTR)
- what is the first place you visit on the forums? (general section)
- do you check the Wargaming staff posts? (WG EU? almost never, they rarely know something I don’t, WG NA – Chieftain only, WG RU – quite a lot)
- how comfortable are you posting on the forums? From 1 to 10 (3, used to be 6-7 – IMO the EU forum section degraded a lot into a lot of bickering, NA is odd lately, RU is fine)
- what concerns, if any, do you have about posting? (???)
- what can we do to improve your experience on the forums? (start banning some specific people that make the community toxic)
- is there anything else you would like to tell us? (nothing that’s not 21+)

Occulus Rift Mod for World of Tanks – Part 2 (with Download)

Part 1: http://ftr.wot-news.com/2015/01/30/occulus-rift-mod-for-world-of-tanks-part-1-with-download/

Check this out – you can download the mod here:

English instructions
The mod itself

General UI issues

In our game – just like many others – practically the UI (both in combat and in the garage) is stretched towards the edges of the screen. If you use it without any modifications, you get the following issue: due to the design specifics of Occulus Rift, the only area that is in your field of view is the central area of the image – and UI, as it is, does not fit into that area (or does only partially):

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