Complete List of 9.5 IM’s

First row is for StuG, second for T28C, third for T55A, fourth for Object 260. Courtesy of Edrard, who exported it :)

LT

Mission #1 At lower tiers, your light tank can easily neutralize every other type of vehicles.
Advise – Try to avoid head-on confrontations. Instead, try flanking your enemy or attack them from the rear. Observe carefully where the enemy vehicle’s gun is turned.

  • Main – Win the battle. Join the top 10 players on your team by experience earned. Additional – Survive the battle.
  • Main – Win the battle. Join the top 5 players on your team by the experience earned. Additional – Survive the battle.
  • Main – Win the battle. Join the top 3 players on your team by the experience earned. Additional – Survive the battle.
  • Main – Win the battle. Finish the battle as the top player on both teams by experience earned. Additional – Survive the battle.

 

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9.5 Female Crewmembers

Source: http://worldoftanks.ru/ru/news/pc-browser/1/female_crew_soon/

Hello everyone,

Wargaming RU made a post about the woman tankmembers. In it, the author mentions that it was an old idea, repeated many times on the forums and implemented by mods as well. They also mention that it’s historical, because USSR had these girl crews. For the portraits, they used some WG employees, like the “face” of WG, “Ola”, or some other girl working for WG:

So yea, now you can have girl crews, you get one for fulfilling each chain of individual missions (eg. 5 per IM tank) and they come with free BIA perk (well, SIA anyway). Behold, official WG art:

girl

mixed_icons_female

And yes, it was very hard for me to abstain from NSFW remarks.

9.5 Feedback – Individual Missions

Hello everyone,

this is how the individual missions on 9.5 test look like. These are the ones for StuG IV. For other tanks, the missions are supposed to be the same, only with increased difficult (requirements, for example 5000 damage instead of 3000). There are 15 missions for each class in order to get that tank.

All the missions have to be completed in tier 5 or higher vehicle (including light tanks), and you have to be in top 10 XP.

You need to get 20 tokes for a vehicle. For every final mission you get 4 tokens for primary and 1 token for secondary. So if you dont want to play arty, you need to complete the four other branches with secondary objectives. Also, for every final mission you get a female crewmember.

Light Tanks:

shot_074

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9.5 Feedback – First Impression: New Maps

Hello everyone,

so, I had a quick look at the new maps in training room. Now, before we start – I am not a tactics expert, so I won’t tell you where to go or strategems or anything. Just some random thoughts about the maps – specifically about the Ghost Town and Mittengard. The Winterberg is just that – winter Ruinberg, not much else to see there.

Anyway, Mittengard. Mittengard is a lowtier map and it has two modes available, regular and encounter. Haven’t found an exact number for which tiers the map will be active, but it’s clear that on high tiers, it would be unplayable, as both teams start relatively close to one another.

shot_044

So, I took my HIV Stuart for a spin with some Russian guy. There’s not much to it really. A town in the center and two teams fighting each other over it. I am not quite sure how this map will work in random – nobody plays lowtier battles on test server and really the only thing I can imagine going on is both teams just running into each other in melee. It’s not really possible to stay on the slopes, there’s no cover or anything (lesson learned from Province). So it’s just one giant clusterfuck in the middle. There are two more ares – NE and SE corner of the map, here I am looking into the NE one.

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9.5 Vehicle Changes

Hello everyone,

let’s look at the vehicle changes in 9.5.

The biggest change was probably the FV215b (183) rebalance. The armor change is described here (basically, front of the turret got buffed from 152mm (above gun), 127mm and 101mm (sides) to 170mm (above gun), 200 and 210mm (sides).

To compensate for the changes, following mobility nerf took place:

- terrain resistance nerfed from 1,2/1,4/2,4 to 1,8/2/3
- hull traverse nerfed from 32 to 24

Basically, the vehicle in the game is now a very, very slow but well-armored juggernaut (in contrast to the FV4005).

StuG III Ausf.G got rebalanced:

- stock track traverse buffed from 37 to 39
- elite track traverse buffed from 44 to 47
- 75mm gun (L/43 and L/48) traverse nerfed from -15/+15 to -10/+10

T37 Light Tank 75mm M6 and 76mm T94 depression got nerfed:

- 75mm M6 from -9/+20 to -8,7/+20
- 76MM T94 from -9/+20 to -8/+20

Object 260 got new HE shells with the same properties as the old ones, but it’s possible the old HE alpha will be nerfed again
Object 907 got buffed (see details here)

Several tanks got their tracks model changed (Tiger, KV-1S and others). It’s not visible in the viewer, but in the game, it’s not really so bright. Plus, the Sherman hull recieved a slight retexture, just some small shadows added.

Model changes:

Hetzer had this little hole in the mantlet under the gun. It was fixed.

Hetzer_14-0-0

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9.5 Feedback – First Impression: British Tanks

Hello everyone,

so, just like a lot of people I was looking forward to British tanks (my personal favourite was always the Achilles, I wasn’t thrilled about the Firefly, smelling a disaster) and was waiting to get my hands on test 9.5 – and it’s finally here. So, how is it looking?

Well, let’s start from the beginning. As usual, the installation is fine (you just have to download the entire client, but we live in blessed times when 8 gigabytes of download is not that big of a deal anyway). Installation was without problems and I tried the vehicles out last night (some, this morning). Anyway, so, I logged on (for some reason the client was remembering my old password before the change last month, that caused some confusion). Also, one strange thing, this is actually a CT1 round (first round of common test), but for some reason the patch is named as CT2. Probably an internal WG thing.

The one thing you will notice in a garage is the slight change of the missions buttong:

shot_001

Yup, that’s right, there are personal missions now – not individual missions, but “personal” missions. Why is it called as such when they are the same for everybody? Anyway, when you click it, you’ll see the mission screen. I’ll get to them later, I have strange feeling they might be placeholders as well, but we’ll have a look anyway.

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9.5 CT Placeholder Warning

Hello everyone,

just a warning to you. If you want to try out the new British vehicles in 9.5 test, be aware that the final experience might be very different from what you see in the test, because some tanks are loaded with placeholders. Let me explain how it works: before a vehicle is put even on supertest (a term for internal WG testing, pre-CT stage), developers balance the statistics based on the historical values the vehicle had.

But BEFORE they even do that, during the stage the model is ready to be balanced for initial testing (pre-supertest), the modules have placeholder values. Basically it’s just a bunch of random numbers. And yes, it’s this pre-testing stage that the devs threw on the common test. So we get stuff like this:

shot_020

Two guns, same values and BOTH are placeholders. What I noticed so far (but I had just a quick look):

- Charioteer L7 stats are a placeholder
- some 17pdrs are placeholders (you can tell by the 0,4 accuracy value and the ROF), including the Firefly guns
- some 6pdrs are placeholders as you can see

Can’t tell for the rest, but I literally just quickly ran through it. So, again, keep your anger (or hope) leashed until at least second CT iteration and wait for real (at least initial testing) values.

9.5 Common Test Patchnotes

Official WG English version will probably come soon, so here’s a quick rundown of things

- added the Firefly line (it’s incomplete in the patchnotes, some vehicles still missing from the supertest)
- added several vehicles for supertesters (AMX CdC, AMX-13/57, STA-2, ISU-130)
- fixed some visual issues with the models of Maus, Fury, Jagdpanther (fixed the gun sizes), KV-1S, Centurion Mk.7/1
- fixed the armor bugs in following models: SU-14 (note that earlier, there was Hetzer and WT PzIV here as well, that’s gone)

- added new maps: Winter Ruinberg, Mittengard (for lowtier battles), Ghost City (for team battles)
- removed Severogorsk and Ruinberg on Fire from the game
- fixed some landscape irregularities on the maps Moutain Pass, Fisherman Village and Windstorm
- fixed the entries to non-game areas on Windstorm and Stalingrad
- fixed some visual issues on Windstorm map
- fixed some game issues on the map Stalingrad
- fixed some visual model issues of certain environmental objects

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