From what we know, this is a tested feature for the Stronghold mode – a special type of consumable. A commander will have the possibility of summoning an artillery fire mission to a certain quadrant (the way you click on the map). In case you are wondering, those are 150mm Hummel shells. Each round has 85mm penetration, does 950 damage and has a splash radius of 3,57 meters.
you know how the Insider confirmed that the event in September will be a Chaffee race? Well, damn, he was right again :) In 9.3 test patch, new tank “Chaffee Sport” was implemented.
The vehicle seems to have no real armor model, but it seems the race will involve shooting, as the gun is properly modelled, so what I think will happen is that the vehicle will not have any armor model per se, just a “hitbox” and a healthpool and evey hit will take off 50 hitpoints from the tank. Here are its characteristics:
The complete list of changes in the test patch can be found here (including list of vehicle changes, which is good). Detailed vehicle info (numbers) can be found here:
Let’s continue with the vehicle feedback for now. A few small points:
- some players reported crashes in the 9.3 patch, as well as a loss of performance. Let’s hope Wargaming works that out. Personally, I haven’t seen any problems in the patch.
- new explosions look… strange. Kinda like over-exposed photograph image, I’ll make a video and show you.
so, this is it. After months and months of waiting, another patch with new vehicles is finally here. In the immortal words of Tychus Findlay: “Hell, it’s about time!”
The best part of course is WHAT new vehicles are we getting, but I’ll get to that. First things first.
The installation of the patch was uneventful and the server wasn’t even overloaded with players (that will come tomorrow I suspect), so I got on straight away. No problem. After logging on, one interesting thing immediately caught my eye: there is a small tutorial screen, explaining the new garage interface. Rather practical I’d say. No worries though, the interface is relatively intuitive, although I did have to look around once or twice. Old habits die hard and when you get used to click on one place for years… well, you’ll see. This is how the interface looks:
Well, I wasted no time and got straight into testing the new vehicles. I even made some videos, but that will come tomorrow, in feedback part 2 (takes a while to edit), so words first. The new vehicles I tested are:
The complete list of changes in the test patch can be found here (including list of vehicle changes, which is good). Detailed vehicle info (numbers) can be found here:
Currently, there is no info on the test, but it should come today, possibly in two or so hours. But that’s just an unconfirmed information.
A little fix on the yesterday’s piece of info first – I wrote that Evilly said more premium tank buffs beyond what was already announced would come around the Tanker’s Day (RU event). This was not correct (I did misread it), Evilly wrote that the current buffs (the announced ones) are tied to the Tanker’s Day. These are not however the last changes to premium vehicles, these further changes will be announced later (no ETA).
- Storm was supposed to make the KTTS 9.3 video, but he got sick and Veider had to take over on short notice, that’s whe he looks a bit “unprepared”
- Storm on the appearance of AC4 Thunderbolt in KTTS video: “For now, I can’t tell you anything”
- according to Evilly, “Replay Manager” is a really nice mod, devs will consider implementing it into the game
- the reason why some things are not implemented as game features – instead, WG leaves modders to do them – is that in wrong hands, mods can cause loss of performance in the client. This is the specific reason why the developers did allow the game to use mods. More mainstream good mods will appear in the game in the future.
- according to Storm, there are apparently no problems with the way arty currently is in the game
- there is no “TD rebalance” (of the whole class) planned
- developers are considering completely removing the option to disable shadows (so that there are always shadows), all the shadows would in such a case be static on low details (FPS issues)
it’s September again and with it, yet another sad anniversary of the German (and Soviet) invasion of Poland. Often, as a result of propaganda, the defense of Poland is depicted as chaotic and incompetent, but the chaos of war was present on both sides of the invasion. On the other hand, both sides did have truly exceptional units – and on Polish side, it was the 10th Cavalry Brigade (also called “Black Brigade” because of the color of their leather coat uniforms) of Colonel Stanislaw Maczek, one of the best Polish units of the short but brutal conflict in Poland. Its history is also an example of the fact that Poland too had brilliant military commanders, just as skilled in the craft of war as Rommel and Guderian were at that point.
Ironically, the raison d’etre of the unit was to prove that armored and mechanized forces are not as useful as everyone claims. The brigade was transformed from a cavalry force to a mechanized one on 30.4.1937. Its formation was shrouded in secrecy, with not even some of the officers knowing what’s going on, when the brigade suddenly started getting rid of its horses and replaced them with motorcycles, armored cars and tankettes. This was a step many of the “traditional” Polish officers abhorred, as it meant getting rid of their beloved animals.