Warning, this post is VERY picture-heavy
In order to see the full picture size, rightclick it and select “view image”.
Warning, this post is VERY picture-heavy
In order to see the full picture size, rightclick it and select “view image”.
Part one: http://ftr.wot-news.com/2014/09/05/9-3-first-feedback/
The complete list of changes in the test patch can be found here (including list of vehicle changes, which is good). Detailed vehicle info (numbers) can be found here:
- light tanks
- KV-1S, KV-85, T-34-85M
Let’s continue with the vehicle feedback for now. A few small points:
- some players reported crashes in the 9.3 patch, as well as a loss of performance. Let’s hope Wargaming works that out. Personally, I haven’t seen any problems in the patch.
- new explosions look… strange. Kinda like over-exposed photograph image, I’ll make a video and show you.
RU-251
Hello everyone,
so, this is it. After months and months of waiting, another patch with new vehicles is finally here. In the immortal words of Tychus Findlay: “Hell, it’s about time!”
The best part of course is WHAT new vehicles are we getting, but I’ll get to that. First things first.
The installation of the patch was uneventful and the server wasn’t even overloaded with players (that will come tomorrow I suspect), so I got on straight away. No problem. After logging on, one interesting thing immediately caught my eye: there is a small tutorial screen, explaining the new garage interface. Rather practical I’d say. No worries though, the interface is relatively intuitive, although I did have to look around once or twice. Old habits die hard and when you get used to click on one place for years… well, you’ll see. This is how the interface looks:
Well, I wasted no time and got straight into testing the new vehicles. I even made some videos, but that will come tomorrow, in feedback part 2 (takes a while to edit), so words first. The new vehicles I tested are:
- Chaffee, T37, M41, T49
- LTTB, T-54 Lightweight
- RU251
- KV-85, KV-1S
The complete list of changes in the test patch can be found here (including list of vehicle changes, which is good). Detailed vehicle info (numbers) can be found here:
Currently, there is no info on the test, but it should come today, possibly in two or so hours. But that’s just an unconfirmed information.
A little fix on the yesterday’s piece of info first – I wrote that Evilly said more premium tank buffs beyond what was already announced would come around the Tanker’s Day (RU event). This was not correct (I did misread it), Evilly wrote that the current buffs (the announced ones) are tied to the Tanker’s Day. These are not however the last changes to premium vehicles, these further changes will be announced later (no ETA).
- Storm was supposed to make the KTTS 9.3 video, but he got sick and Veider had to take over on short notice, that’s whe he looks a bit “unprepared”
- Storm on the appearance of AC4 Thunderbolt in KTTS video: “For now, I can’t tell you anything”
- according to Evilly, “Replay Manager” is a really nice mod, devs will consider implementing it into the game
- the reason why some things are not implemented as game features – instead, WG leaves modders to do them – is that in wrong hands, mods can cause loss of performance in the client. This is the specific reason why the developers did allow the game to use mods. More mainstream good mods will appear in the game in the future.
- according to Storm, there are apparently no problems with the way arty currently is in the game
- there is no “TD rebalance” (of the whole class) planned
- developers are considering completely removing the option to disable shadows (so that there are always shadows), all the shadows would in such a case be static on low details (FPS issues)
Hello everyone,
it’s September again and with it, yet another sad anniversary of the German (and Soviet) invasion of Poland. Often, as a result of propaganda, the defense of Poland is depicted as chaotic and incompetent, but the chaos of war was present on both sides of the invasion. On the other hand, both sides did have truly exceptional units – and on Polish side, it was the 10th Cavalry Brigade (also called “Black Brigade” because of the color of their leather coat uniforms) of Colonel Stanislaw Maczek, one of the best Polish units of the short but brutal conflict in Poland. Its history is also an example of the fact that Poland too had brilliant military commanders, just as skilled in the craft of war as Rommel and Guderian were at that point.
Ironically, the raison d’etre of the unit was to prove that armored and mechanized forces are not as useful as everyone claims. The brigade was transformed from a cavalry force to a mechanized one on 30.4.1937. Its formation was shrouded in secrecy, with not even some of the officers knowing what’s going on, when the brigade suddenly started getting rid of its horses and replaced them with motorcycles, armored cars and tankettes. This was a step many of the “traditional” Polish officers abhorred, as it meant getting rid of their beloved animals.
Hello everyone,
those of you with sharp eyes probably already noticed this bit in the 9.3 video:
In case you are wondering, what’s on the screen (apart from the playing T49 and the T-28 on the right side):
- the left tank is T54E2, a non-autoloader version of the T54, that was originally to be in the second American medium line (the T95 one, not the T57 Heavy one) as tier 9 apparently. The model is very old, like two years, it was shown several times. Currently, there is no ETA on that tank (or, whether it will be in the game at all).
- the other tank is AC4 Sentinel “Thunderbolt”, carrying a 17pdr gun – an Australian tank. Also a very old model that has been around for a while, currently there are no plans for it (technically it is a tier 6 vehicle like the Firefly). Possibly a premium.
Hello everyone,
English version of ASAP video with Miroslav “Veider” Kargin.
Inside:
- new HD tanks T-34, IS-7, ISU-152, M3 Lee, M5 Stuart and Jagdpanther
- M24 Chaffee also reworked to HD and rebalanced, got new improved maximum speed (70 km/h)
- KV-1S split to KV-1S and KV-85
- new LT’s (Soviet, German, USA)
- T57 Heavy was rebalanced, T92, Object 430 as well
- Murovanka was reworked heavily
- hangar interface was reworked
- new effects of explosions (check out the video, cool stuff)
- the anti-AFK/suicider/leaver system
- bonus for “tanking” (for shells blocked by armor), for heaviest vehicles it will provide up to 10 percent bonus to current XP, this bonus will be disabled for arty and light tanks
- engine/transmission split (transmission damage works like engine damage – same effect, only without burning)
- stronghold improvements (new tiers) and others (see the video)
- Storm states that it is principially possible to rework WoT (or any game) to a different engine (UE4 mentioned), but the issue is how much time would that take, not whether it’s possible. It’s not an option to simply stop developing the game for a year to do it.
- Evilly confirms that the “bonus for premium tanks” is legit
- tier 10 reward tanks (VK7201) will also get bonus XP and crew XP bonus
- these changes to the premium tanks are not final, apparently more bonuses will be announced on Russian Tanker’s Day (14.9.)
- confirmed: 9.3 test tomorrow
- in 9.3, M6A2E1 will be also buffed
- bonus experience gained by premium tanks will NOT count towards the account average experience, it will be treated as bonus XP for missions (SS: no average XP statpadding for you!)
- the buff to premium tanks was considered for a long time already
- no larget credit making bonus for premium tanks than they have now is planned
- the premium bonus XP will be added to Churchill III 1,35 coefficient
- the additional XP for premium vehicles will add up to the crew XP bonus for premiums as well
- the VK7201 and M60 will recieve 5 percent bonus to XP
- for now, there is no info available on the Italian autoloading Leopard
- Q: “I bought WG shares and they are useless!” A: “Don’t buy WG shares. It’s voluntary :)”