FTR: Voluntary Subscription Introduced

Hello everyone, this post is quite important (well, for me anyway :P), so please, take your time to read it. I promise I will be brief, or at least I will try to be :)

What Is It and Why

Those of you, who follow For the Record for a while probably noticed…. issues we’ve been having last month. The site was crashing, sometimes it was unavailable, there were some glitches and it was generally slow. The common reason for that was basically an overloaded server – I posted that on the FTR Facebook Page.

For the Record grew immensely in last three months. Not so long time ago, I proudly posted about 100k reader peaks per day, but last week, we reached an insane number of over (!) 200k for two days in a row. I really didn’t think there would be any more room for growth above 100k, but I was wrong and I am really glad I was :) Sometimes I just open up Google Analytics and watch the access numbers in real time and I am like “Whoa, 10 people from Manila, I wonder who’s reading FTR there…” – okay, I am getting sidetracked again, sorry.

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29.3.2014

Check out today’s Chieftain’s Hatch – the topic is very interesting (not to mention entertaining) :)

- M6A2E1 armor will be brought to its historical parameters, when the vehicle is reworked to HD
- currently, M6A2E1 uses not M6A2 hull, but M6 hull
- WoT damage model doesn’t allow to model linear armor thickness change of armor, it would be too complicated to compute and would require too much computing power, that’s why armor is modelled as consisting of zones of individual thicknesses
- the same goes for modelling real 3D armor plates (currently, armor is modelled as a 2D plane with a virtual number, representing its thickness)
- regarding War Thunder, its ability to heavily modify various stickers on tanks, all the while War Thunder fans go “OMG REALISM”:

(Bigangrycat) “That’s the usual War Thunder fans doublethink. This is by far not the only expression of the famous rule ‘what you call spies, we call recon!’ The system of applying decals on vehicles in War Thunder is very flexible, but on the other hand the result is that many vehicles in the game are painted either with the “LOOK AT ME DUDES IM A DESIGNER” in mind, or trollishly, like the famous ‘horse fucking a pin-up girl’ composition.”

- regarding whining about bad World of Tanks physics, compared to War Thunder

(Bigangrycat) “I suggest checking with those, who play War Thunder: Ground Forces how it goes with ‘tree climbing’ ;) Or try it yourself, if you manage to get a beta key”

Posted in Q&A

9.0 Test: Autoaim Reworked

Hello everyone,

after numerous people wrote me about re-worked autoaim, I decided to investigate – and yes, this is a change that will make tomato, Red army, deer, crayfish and Alexei players very, very happy. Earlier, as is well known, autoaim aimed at the center of the tank, which often meant that when facing the tank forward, it aimed at the upper frontal plate. This has been changed. I am not sure, how exactly is the autoaim point defined now (center of the hull?), but the autoaim mechanism aims significantly lower.

shot_019

On the picture above, I am standing on a small hill above the IS-3, you can however clearly see that with autoaim enabled, I am aiming at its hull. If I was on the same level, I would be aiming at the lower frontal plate. This is perhaps the biggest problem with the new autoaim, it will allow noobs to aim lower at the lower front plate, where usually a weakspot for most tanks is, allowing easier kills.

How World of Warships was hacked…

Source: http://world-of-ru.livejournal.com/3136620.html

Hello everyone,

if you dabble in reading various internal game files (models and such), you can imagine how useful a full game client can be. You can pull all sorts of things from it, including models, maps and a lot of other interesting stats. In any case, it is pretty undesireable for Wargaming to actually spread the client around.

Today, we’re going to look at how Russians “hacked” the World of Warships (not a hack really, just… well, you’ll see). This was posted by a LJ user the_komp (der_komp in the game).

First, he started thinking: all the Wargaming projects are started via a launcher, so there is no reason for WoWs to be any different. This launcher transmits a special xml file with the client version, checking against the server, whether the client needs an update. All you need to know is the address of the updating server. For WoT, it’s http://update.worldoftanks.ru, for WoWp, it’s http://update.worldofwarplanes.ru/, so for WoWs, it should be http://update.worldofwarships.ru? Not quite.

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Xbox WoT Stream QA

Source: http://world-of-ru.livejournal.com/3138922.html

Hello everyone,

recently, a stream with Aleksei “Inaki” Ilyin (WoT community manager) and Artyom Safronov (Xbox WoT producer) came up and Maiorboltach was kind enough to re-write, what was said in it.

Keep in mind that this concerns WoT Xbox, not WoT itself

- currently there are 10 maps in the game
- Soviet branch will come very soon
- WG hopes to introduce soon the following modes: companies, confrontation and team battles (currently, there are usually 150 people in the queue, who wait cca 10 seconds for a battle)
- there are no separate servers the way PC WoT has it – Russians are playing on EU servers with the French, Spanish etc.
- many players already have more than 600 battles
- most players play tier 6-8
- there are standard 3 man platoons in the game, they can be formed via the Xbox Live system

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Posted in Q&A

Invite Codes

Hello everyone,

a whole bunch of invite codes from the Razer event (1000g + 7 day prem) by Little_Red_Devil, Filip J., Lyman, K., Randall_PL, Neoros, Quadra1, Petronius, Elros, Sv_Ilija_Gromovnik, Iljuscha, SgtRoach, Toshiro_Umezawa, ShelbyGT500, 0romis, Xardas060, Tahtisilma, Nehalem, “oznaceny”, oduro, Ajsich, Atikabubu, EaglyFly_5, Kurtinovic, Oplan, Kapanga, Ionotzgogu, Aliaume, xLeRuffianx

Thank you all – if anyone else has unredeemed codes, please, do send them over and I will publish them with your name.

NTRDM-9BY9M-2PBT8-3B429
NTRDS-HD9YV-K2M2D-SNR5E
NTRDP-F3YNA-M7T2W-DAU9A
NTRDA-C64BN-ZCPEV-W5MCK
NTRDU-HDF8C-53HH9-RA67V
NTRDN-ASHF9-BNZU4-SP5KD
NTRDR-8SHCU-ANW8X-B4XAC
NTRDT-5CF68-FGS23-WF9AC
NTRDP-WWXBC-DREZY-RS5WG
NTRDY-ZSWBS-TUXXH-BBV3W
NTRD9-8THZG-CDR8P-5KK2Y
NTRD3-UCA82-NNE6R-FWUP2
NTRDA-FZBM3-2KZK2-ASUZF
NTRDW-7T2UC-DP495-KBSMF
NTRDB-3B93T-BGSX3-8KY8N
NTRDS-FKP6B-8H7MC-B8ZSM
NTRDE-FX8Y6-3WGK2-DTK38
NTRDY-3UVNA-HK5CW-KKP4A
NTRDB-89MBV-WYZCU-WEWSE
NTRDG-6F3KP-NF8B7-UPRRT
NTRD4-VDD95-PN84N-MMEKG
NTRD4-ADSTZ-VGVC4-N9ETY
NTRDD-ZZFZ9-3ZWN8-3MMA8
NTRDX-TRF92-7VE8M-V29C4
NTRDK-BWF7X-PBDU9-WFANR
NTRDG-99B59-DS9DG-8NMN8
NTRDY-CD94E-U4SWK-YBHD9
NTRDH-KHN2V-8RRY6-XNMHT
BTRDB-H8K5K-XSFW7-8PYVX
NTRDR-D6BWH-6N9S9-PP7XV

28.3.2014

- regarding the armor overhaul – when T-62A gets turned into HD, its armor will be reworked as well
- apparently there is no need to buff KV-5
- developers have not yet decided, what to do with the M6A2E1 (“Alien”), when it gets reworked to HD, they will collect all sources and will see what is to be done with it
- in the final version, T-54′s commander copula will be 130mm thick (SS: right now it is 160mm)
- the reason for HD armor rework is not as much increased amount of details, more like increased historical accuracy, based on sources
- Wargaming always tries to get the armor schematic as realistic as possible, regardless of balance: “Armor was never related to balancing, unless you mean the made-up vehicles, where we were free to put as much armor as we wanted”
- the size of the HD models is cca 60-100 megabytes per tank

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Posted in Q&A

T-54 Turret Armor in 9.0

Source: http://world-of-kwg.livejournal.com/281337.html

Hello everyone,

in his post, Storm shows how the T-54 turret armor will change. Every model, that gets transferred to HD quality, will have its armor changed – some slightly, some significantly so. Most of the time it’s about the increase of number of armor zones. In connection with this, Storm admits that they made a mistake, when they made the 9.0 turret armor for the test. Check this out. This is how it looks now (8.11):

1h2eRgF

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