21.3.2014

- first round of British HD models: Centurion Mk.7 and Tortoise
- Churchill HD will come after 9.0, just like IS
- for now, premium Churchill will not participated in historical battles – maybe later
- the new HD hangar consists of real life elements, it was done according to real hangars and repair shops
- on the HD models, tracks are not dirty from mud by default, because “muddy tracks looks really strange on sand and snow”
- it’s possible the lists of vehicles for 9.0 historical battles might not be final (SS: Nashorn missing for example)
- non-premium new hangar will not appear in 1st round of test, it’s still being worked on
- night battles were completely removed (“players couldn’t see shit”)

Posted in Q&A

9.0 CT ETA

Hello everyone, haven’t seen any official statement anywhere, but according to the info I got today, there is some sort of issue with the test server (surprise!), so it might be delayed until tomorrow. It’s not yet sure. As soon as I know, I will tell.

Another Bonus Code

WGLGRANDF1NALROLLSOUTONFB
SHARES1MAGESWGLGRANDF1NAL

Enjoy!

Edit: currently, servers, handling the codes, are oveloaded and time out, when you attempt to enter the code. Some players state that the gold gets added even when the server times out, but this is not confirmed.

Swedish Tanks – Part IV: Landsverk L-60

Author: sp15 (US server)

Part I: http://ftr.wot-news.com/2014/03/07/swedish-tanks-part-i-strv-m21-29/
Part II: http://ftr.wot-news.com/2014/03/12/swedish-tanks-part-ii-strv-m31-strv-fm31/
Part III: http://ftr.wot-news.com/2014/03/15/swedish-tanks-part-iii-landsverk-l-100-and-l-120/

wOHb5eU

The story of the L-60 begins in 1934, when Landsverk was contacted by the Irish Ministry of Defence, that took notice of their advanced tank designs. Soon, it was decided, that Landsverk would produce two prototypes of their most advanced tank yet.

Continue reading

Developer Diaries – New Graphics

For now, only in Russian (thanks to Maiorboltach from RU community for posting it)

(Edit: fixed with English version)

 

 

In it (apart from video):

- at the time WG went out, models had 8000 polygons, more advaced models had 18k, but now, models will have 50k or so, with the most advanced ones over 100k
- there will be round roadwheels (no more octagonals)
- explanation of new shaders
- night maps, weather effects and thick smoke failed to make it to the game because of the FPS drop
- constantly snowing maps with reduced visibility (300 meters)
- dynamic weather (triggered by server, if for example snows 5 minutes in battle, reducing visibility)

Interview with Evilly

Source: http://world-of-ru.livejournal.com/3116432.html

Hello everyone,

recently, Anton “Evilly” Pankov was interviewed in a video and Maiorboltach from Russian LJ community was kind enough to provide a written version of the video info. Not too much interesting there, but no info should be missed, so…

- Evilly likes cybersports, he tried to get into e-sports, but didn’t make it, now he works for Wargaming
- he played CS profesionally (15vs15 and 30vs30 on cs_assault)
- he started as a community manager
- there will be World of Warplanes cybersports, apparently in 1vs1 format
- WG apparently still has faith in World of Warplanes, because it is successful in Europe and “has everything ahead of it”
- Chris Taylor is still working on a “supersecret project”

The video is here:

 

 

Generally not very relevant.

Posted in Q&A