Škoda T 40 Combat Vehicle – Archive Drawing

Source: http://forum.valka.cz/viewtopic.php/title/CZK-Skoda-T-40/t/179787

Hello everyone,

Mr. Jiří Tintěra, a Czech military historian, who is currently cooperating with Wargaming on creating the Czechoslovak branch, published the historical information on the T 40 medium tank on the valka.cz web for everyone to see – in Czech language of course, so here it is in English. This is the primary tier 6/7 premium medium candidate.

vha_fl-vtu-1947_kl-015_sl-15671_str-013

This is the Škoda proposal for the TVP program from 8.12.1946. The drawing looks so “ruffled” (damaged) because it actually was damaged by the floods in Prague.

Dimensions:

Length – gun forward: 9060mm
Hull length: 6700mm
Width: 3200mm
Height: cca 2800mm
Clearance: 450mm

Sprocket diameter: 666mm
Number of drive sprocket teeth: 16
Frontal wheel diameter: 500mm
Roadwheel diameter: 750mm
Roadwheel rubber banding thickness: 130mm
Suspension: torsion bars

Track width: 700mm
Number of links per track: 110
Length of the track segment touching the ground: 4600mm
Ground pressure: 60,8 kPa (0,62 kg/cm2)

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World of Tanks – Old Versions for Download

Hello everyone,

got that old 0.8.7 replay where you totally pwned everybody, but you just can’t play it, because the game changed a lot? Can’t find the old clients on the web anymore?

Well, fear not, player Gappa from EU server has a site just for you:

http://wot.djgappa.com/

From this simple site, you can download various versions of World of Tanks client all the way back to 0.7.0, when the replay function was introduced. The versions of the client are available in several forms: torrent file, installer, patch… or you can just download the entire client (the rightmost column).

After the installation (or rather, unpacking is ready), be sure you are running the old replay file with the appropriate client by selecting “open with” and linking to the newly-installed old client worldoftanks.exe file.

Spotting, Working as Intended

Source: http://world-of-ru.livejournal.com/3743612.html

Meanwhile on Russian server…

 

 

Here’s a link to replay. Summary of the video: Cromwell is running around being shot at but without spotting the shooter even at relatively short distance. Notice the direction the shells are arriving from – the enemy vehicle is in the corner behind the bushes, but doesn’t get spotted, because fuck you, bushes rule.

12.2.2015

- Q: “RU251 and ELC guny look roughly the same, have the same caliber and about the same size, but one gun’s shells fly slower, why?” A: “Gun performance does not depend on their appearance”
- Storm states that while spotting mechanisms didn’t change in the past, various vehicles’ camo coefficients did
- the leaked Steyr WT model turret is bugged, it’s too low
- developers will further work on larger maps and will try to solve all issues with them
- Storm confirms that in the future, the MM will not only take tier and such in account, but also the role of the tank
- people, who are balancing tanks, are playing a lot
- Q: “If Maus is doing fine statistically, why are players whining to buff it all the time?” A: “Because it’s slow. Slow vehicles are always making people complain, especially unicums”

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Posted in Q&A

Wargaming Talks About Servers

Source: http://worldoftanks.ru/ru/news/pc-browser/1/data_center_world_of_tanks/

Hello everyone,

another interesting article, that did not make it to WG EU, appeared on WG RU server. In it, Wargaming explains how the servers work. Here’s what’s in it.

How it started

When the game started (back in 2011 or so), all the things related to the game (the game itself, forums, player info etc.) were processed by one big server cluster. A cluster of servers is a large group of computers, communicating with each other, acting as one single server (resource). The very first server cluster was in Munich and in 2011, it was moved to Russia. This reduced the ping for RU players significantly. It had one big disadvantage – since there was only one server cluster, that had to be restarted several times per week, when the cluster was down, not a single player could enter the game.

In order to fix that, in 0.7.0, the clusters were moved to multicluster technology. The structure changed and the cluster was split to “center” and “periphery”. “Center” is the database, in which all the user data is stored. “Periphery” is the rest, all the servers on which the players play actually (SS: for our purposes, a periphery is different word for various servers of the cluster, like EU1, EU2). At this point, all the games are running on 9 peripheries. All the players are playing on the periphery servers, nobody is playing on the center one, but it is the center that is operating the periphery. If the center is not working, the players cannot enter a game, but they can continue playing if they already were in it when it crashed.

Where are the servers

Servers are housed in specialized buildings called “data centers”. The closer a data center is to the player, the better. That’s why the WG servers are spread all across the game regions:

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A28 “Infantry Cromwell” – The Forgotten Cruiser #2

Author: Okinoshima (US server)

The development of Britain’s cruiser tanks has always been a rocky, sometimes confusing series of missteps and red tape. An exemplary case of this was the long, and occasionally painful development of the A27M Cromwell cruiser tank, which took approximately two years to reach from its earliest order for an improved heavy cruiser tank by the British General Staff in 1940, to the production of the first A27M Cromwell prototype in January 1942. During this time though, many companies were involved attempting to get their designs through to production. Some, such as Vauxhall Motor’s A23, a shortened, lightened variant of Vauxhall’s infantry tank design, the A22 Churchill tank, were dropped early. While other designs such as Nuffield Mechanisation and Aeros A24 ‘Cavalier’, and the joint Leyland Motors and Rolls-Royce ‘Cromwell’ (that would eventually be taken over from as well by Birmingham Railway Carriage & Wagon Company), continued development. Even during these early stages, plans to improve on the ‘A27’ design were underway by its designers to adapt the A27 into other roles. One such plan was devised by Rolls-Royce to develop the existing A27 into an infantry tank but only use existing A27 plate armour. This new ‘infantry A27’ as it was called was given the General Staff number ‘A.28’. This was the first, of a long series of attempts to improve the basic Cromwell design that would continue well after the end of the war, culminating with the FV4101 Charioteer. This plan was likely conceived as an attempt to design a cheap, easier to produce infantry tank that would offer a commonality of parts to Britain’s cruiser tank force.

This is the only known drawing of the A28 “Infantry A27″

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