26.12.2013

Don’t forget to leave 8.10 feedback on Overlord’s blog!

- there is no difference in server-client communication regardless of what class of vehicle you are playing (SS: some RU player is complaining that he gets lags only when playing arty)
- the fact 15mm BESA doesn’t have gold ammo is intentional
- 128mm on RhB WT can fully rotate because that’s how it was historically mounted
- apparently, decals of penetrations and ricochets will not be improved in the HD client, as “they are pretty even now”

From Overlord:

- Overlord has not heard of any upcoming damage nerf for gold shells
- rework of balancing methods is currently considered, there are no exact plans though (SS: related to the “new method” of showing whether a tank is OP)

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Posted in Q&A

Winter Mod 3.0

Hello everyone,

the 3.0 version of the Winter Mod is out. In Christmas mood and not feeling like playing desert and green maps? No problem, this excellent mod will make all the maps and vehicles look like winter. This mod is 8.10 compatible.

Installation:

As usual – unpack the mod into the World of Tanks mod folder (res_mods – C:\Games\World_of_Tanks\res_mods for example), it’s compatible with 90 percent of all mods, but it doesn’t hurt to disable

Download:

Here directly – warning, the mod is HUGE (3,1GB)

Please note that this mode CAN cause reduced FPS, it is not recommended for very weak computers

5507-screenshot-4

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WoT ASIA (SEA) fail: tier 8 premium for 30 cents

Hello everyone,

some info about an interesting situation came up. Basically, on SEA (ASIA) server, Vietnamese players have the option to pay in Vietnamese currency (VND) – and the following happened:

vnfail

Someone responsible for the shop in Wargaming made a decimal point mistake and set the price of a Lowe to 10721 VND, which is like 0,37 EUR. This bug is for VN players only and current fix ETA is unknown. Other tier 8′s have their prices wrong too.

On Invite Codes

Hello everyone,

you might have noticed I stopped posting invite codes. That’s because some (not all, but some definitely) invite codes EXPIRE and I don’t exactly know when (I think it’s simply on 1.1.2014 00:01) – I am grateful to everyone who submitted the invite codes recently, but please do not send the codes to me anymore for now, enjoy the holidays, we will start with codes again next year (with fresh sources).

For those who do want invite codes, they can always use the Alienware offer.

Russian trailer for Japanese tanks

So, the Russians have a special trailer for the Japanese tanks :) Yes, Japanese tanks fight monster and giant robots (there are even tentacles, all that’s missing are schoolgirls).

 

 
It’s a bit of an “eastern” thing, as one Russian player on US server recently mentioned – those of us, who were born in the Warsaw Pact countries might remember the pirated copies of American movies with impassive Russian (or in my case Czech) voiceover over the original sound, this sounds exactly like it – a blast from the past.

On complicated armor models

Hello everyone,

this is just a line of thinking about why World of Tanks armor, War Thunder damage model and all the things that these games have in common and all the things they are different in. Please note that this is my personal opinion, that I am not only not forcing on you, I fully admit I could be wrong – up to you, whether you agree with me or not.

First and foremost, no matter how much ANY producer brags about realism or historicity (some stuff in War Thunder German tree still makes me chuckle, but then again, Waffenträger E-100 is a complete fake), both World of Tanks and War Thunder are arcade games. From that title alone it is relatively pointless to talk about some realism, when you watch the vehicles from 3rd person and have literally a sniper mode in both games. And that’s fine – they are games after all, meant for as wide audience as possible. This however means one thing: in this case, too much realism doesn’t help, it hurts.

As you might have noticed, War Thunder developer Gaijin recently released two posts about the War Thunder tanks armor model. The articles are available here (part 1) and here (part 2). The only notice I’d have here is this: the translation into English is shit and I had to switch to Russian two times to figure out what exactly is meant. Please, Gaijin, next time you publish stuff in English, don’t act like Wargaming EU and don’t use google translate.

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25.12.2013

- all the servers altogether (RU, EU, ASIA, US) should be able to handle 1.500.000 players at the same time (Russian cluster only wouldn’t be able to handle such an amount)
- KwK 44/2 for Panther (Ausf.F) will not be implemented, as there are no significant differences in performance from the KwK 42
- it’s theoretically possible Panther Ausf.F hull will be the stock hull for Panther II
- there were no “secret” changes in camo and spotting mechanism in 0.8.10
- Japanese tanks are “not more stealthy than acceptable”
- when assigning camo factor to a tank, both the approach where it is assigned manually and the method where it is assigned automatically based on the vehicle size are used
- SerB doesn’t like the fact SU-76 and T-70 can’t meet Tigers in battle (to be historically appropriate), but says he can’t do anything about that
- vehicle reliability will not be introduced into WoT. SerB: “Masochists can migrate to other games”
- planned server-side replay will be one replay for all the battle members, eg. you’ll be able to see the entire battle from anyone’s POV
- Crusader arty (5.5in) is doing fine statistically
- players not understanding the exact mechanism of how much XP you gain for what? “How terrible…”
- the fact you can rightclick-look around in sniper mode in a tank and you can’t in a TD is due to the fact players got confused when the view resetted to the TD firing arc
- dust raised by gun blast wave and other such effects are already implemented into the gun firing camo loss
- Q: “Why does IS have -6 depression and KV-1S -8 depression for 122mm gun, when both turrets are practically identical?” A: “How terrible, we should change it to -3 for both”
- Q: “Do the developers know about the disconnects from server?” A: “*surprised* What? We have servers?! Use your brain a little. If you have one.”

As a result of the “8.10 MM feedback”, Storm states that everything is fine with 8.10 MM

Posted in Q&A