Hello everyone,
EU client 8.10 is now ready for download here:
http://dl.wargaming.net/wot/eu/files/WoT_0.8.10_eu_install.zip
(obviously, if you install it, you won’t be able to play until 8.10 comes live on 23.12.2013)
Source: Daigensui
Hello everyone,
apparently, Korean military along with Wargaming made a pretty badass interactive movie about North Korean assault on Seoul. Check the trailer:
You can find the game website here
- Wargaming has no sources, that would confirm the “information” that IS-3′s pike nose cracks in welds after being hit by 100mm shells
- apparently current IS-7 is fine, it’s being used often in clanwars according to Storm and it represents a threat to other tanks
- apparently in 8.10 the feature to gain mastery badge multiple times (SS: only the first time will count though) that was planned will not appear, it will appear in patch after that
- the rule above will apply for all the badges (all classes), mastery badges will of course not reset, there will be no “sum” of recieved mastery badges as a separate window in the Achievements tab
Source: http://world-of-kwg.livejournal.com/265075.html
Hello everyone,
Storm posted another one of his digest and it’s a blast. In it, he introduces new upcaming ingame features:
One-click crew re-train, one-click crew repositioning between vehicles and one-click returning crew to barracks
Hello everyone,
following is the account of all we know about the Czechoslovak hightier TVP project, at least the rough outline. It is clear that proper research into this will take more time, but we’ll get there.
Summary
The development of post-war Czechoslovak tanks started very soon – by the end of 1945, where VTÚ (Vojenský Technický Ústav – Military Technical Institute) filed a report to MNO (Ministry of National Defense) and to the local Red Army committee on the state of current tanks and other armored vehicles development. This led to series of proposals I will deal with later, culminating with the TVP project (Tank Všeobecného Použití – Tank for General Use). TVP was heavily influenced by both Soviet (cast turret) and German development (gun mount, welded turret version, mantlet) and drew from the best of both worlds.
1945-1946 specifications and first Škoda proposal
Based on the abovementioned report, on 17.10.1945, the 1st Department of Army HQ submitted its ideas about the new medium tank to VTU. The requirements included:
- 30-33 ton weight
- 5 man crew
- 8,5 to 10,5 cm gun with 80 shells and with a coaxial Vz.37 or BESA heavy machinegun, with another MG of the same type used as bow machinegun (3600 rounds for both MG’s)
- armor plates – RHA plates of following thicknesses: 65mm, 40mm, 30mm and 20mm
- 450mm clearance
- ground pressure of 0,5kg/cm3
- a diesel engine
- road speed of 50 km/h
Interesting fact is that the vehicle design itself was to be selected only after selecting the gun itself (the tank was supposed to be “built around the gun”), based on comparison trials of all the guns available. In December 1945 to February 1946 (Dubánek here mixes the dates, an obvious typo – I fixed it), the VTU representatives considered the 88mm German AA gun (the AA role is specifically mentioned, but it’s possible the author has the KwK 43 L/71 in mind – in post-war Czechoslovakia, the PaK 43 and 41/43 were adopted due to the lack of native or Soviet AT guns as PTK vz.43 (protitankový kanon – AT gun, vz.43 – 1943 pattern) with shell velocity of 1000 m/s or a 105mm gun (900 m/s) to be viable, as during tests, both were able to penetrate 100mm of armor at 3000 meters (60 deg – means 30 deg using German angle methodology, at that point Czechoslovak army was using the German trial methods, unlike the pre-war ones, that were very obscure).
Hello everyone,
many of you have already heard about the shitstorm on Youtube. Basically, Youtube, along with certain gaming companies, has started claiming game footage videos (letsplays, reviews with trailers in them etc.) as copyrighted material, stripping the youtube personalities who do them (streamers, reviewers etc.) of any ad income from their videos. It has reached such a ridiculous extent that same indie developers are stripped of their rights to their OWN videos. If you are interested in the issue in detail, here’s an article about what’s going on (thanks to Potoroo on US forums for posting it).
Luckily, Wargaming does not jump the bandwagon. Here’s a post by Ectar from yesterday:
So, there you have it. Wargaming videomakers and streamers are safe. Honestly, I am glad and I appreciate the step Wargaming (I assume this is an entire Wargaming initiative and not only WG EU) took. Let’s hope it lasts.
Hello everyone,
thanks to Jayz536 for letting me know: the VK7201 “Failowe” will be apparently start tomorrow (20.12.2013), if it hasn’t already, according to Hypnotik (US staff).
Source: http://wargaming.livejournal.com/1732.html
Hello everyone,
developer Bigangrycat posted the following explanation of how the penetration of soft objects works on the developer blog. The penetration is introduced in 8.10 – AP and APCR shells will penetrate softer (destructable) objects, such as fences and walls and will continue to fly forward with 25mm penetration loss.
Here’s how it’s going to work (I modified the developer picture by cutting out the Russian text, I will explain below):
This penetration mechanism does NOT apply to HE and HEAT shells, those work like before. Here, we can see an example of four shell trajectories. As for AP/APCR shells:
- shell 1 is aiming into the wall, it just stops there and won’t fly further like before
- shell 2 is flying through the stone fence, it will lose 25mm of penetration and will fly further
- shell 3 is flying through the very soft gate, shell flies through it without penetration loss
- shell 4 is again flying through the stone fence: if it was a HE/HEAT shell, it would simply destroy the fence without flying further (this is to simulate the fact that HE and HEAT shells have fuses, that do get triggered by such impact)
From the discussion:
- you might have noticed that there are destructable houses in the game, consisting of “segments” (for example when you run into it, only half breaks down and you have to drive further to destroy it whole. In such a case, every such segment counts as one destructable object, so when you shoot through such a house with two segments (smaller wooden houses for example), both will get destroyed, but the shell will lose 50mm of penetration (25mm for each), while before you needed two shells to destroy such a house
- at the same time Bigangrycat states that the majority of houses is not penetrable this way
- complete list of destructable objects won’t be issued, there are too many
- penetration will also cause the destruction of the object
- objects, that earlier didn’t react on shells passing thru them (for example haystacks) will stay the same
- the “silhouette” will work the way it did until now
- there is no abnormal amount on draws in team battles, apparently the tournament rule of “whoever gets more points, wins” will not be implemented
- HE shell damage on modules suffers from the same penalties for non-penetrating hits like the regular tank damage
- the M103/T110E5 120mm gun grind is just fine
…..and that’s all I am afraid, for now anyway :)