2.11.2013

Not much today

- according to SerB, the problem with LL Matilda and LL Chruchill is that they are used as regular tanks in the British branch
- Object 430 will come out “it’s done when it’s done”
- A-43 and A-44 actually have the same turret, (“A-44″), but in the game this same turret is registered as two different turrets with the same name, as there are no shared turret modules in WoT
- if you sold your Superpershing for gold and want it back, you can simply buy it for the same price it was sold for in the ingame shop

Posted in Q&A

How to make easy 250k

Hello everyone,

so, yes, this is about another WG fail, but this time, you can use it to your benefit. What is this about? The November mission “Tanking 24/7″. As you probably know, the goal of this mission is to destroy 24 opponents and survive 7 battles. But here’s a twist: the earlier mission description was worded (and probably intended) so that you have to destroy 24 vehicles and AFTER that to survive 7 battles.

aa1e

In typical Wargaming EU fashion, they screwed up the mission implementation however: it’s possible to achieve both goals at the same time: if you kill enemies AND survive the mission, both missions progress at the same time. It’s likely this will stay as it is now, as the mission description was stealth changed.

This makes the mission very easy to complete, I got the 250k after 14 or so battles (granted, I had two Top Gun battles in it). So – enjoy :)

Invite codes

Hello everyone,

on this cold and misty Saturday morning (at least here), all there is needed is a hot cup coffee and invite codes. First one’s on you, good folks reading FTR provide the latter :)

This time, from The_Paradiser_112 and szachu, thank you!

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PKR29P-37G6B7

WG NA fail combo

Hello everyone,

usually, American Wargaming portal stays out of my scope, but in last few days managed to score an impressive fail combo, the kind fail that is usually reserved for Wargaming EU.

First, there is the quality portal. So, apparently, M48A1 is a heavy tank. With heavy armor. And you know what? T2 LT is a heavy tank too! You don’t believe me? Check this out:

n3js

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Storm’s stream answers

Source: http://world-of-ru.livejournal.com/2775202.html

Hello everyone,

today (roughly 2 hours ago or so), there was a stream with Storm, LJ user magnus_25 made a summary of what Storm said (well, partial). Here it is:

- map “Kharkov” is being made with all sorts of nice historical fluff, like fires, smoke in the distance and airplanes passing overhead. Apart from Kharkov maps, there will be Minsk and Königsberg historical city maps. They will have historical buildings modelled specially for those maps. These maps will be built on historical sources.
- Japanese tanks will not be OP – don’t expect imbalanced vehicles. But many Japanese tanks will have really good depression
- there will be no special maps for assault and encounter modes
- maps will be made more “life-like” and atmosphere will be added – burning tanks and such, so the player feels like he’s on a battlefield
- there will be a HD client with lots of graphic improvements, like turrets and pieces of tank (like boxes) being ripped off by fire, reflections etc. The amount of polygons and quality of textures will be improved. There will be new layers of textures, that will look properly under different light – grass will be grass, mesh will be mesh etc. There will also be independent suspension. This will be possible to disable, new computers will be able to work with it, old computers will be able to work with graphic level as it is now

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Posted in Q&A

1.11.2013

In other news, the WG EU portal bug is still very much alive and people are getting news in Polish instead of English. How terrible.

- the WT E-100 has a nominal turret back armor of 8mm in its stats, but that doesn’t refer to the back of the turret, but to its roof
- Storm states it doesn’t matter whether you call this patch 0.8.9 or 8.9 (“whatever you like more”), but WG utilizes the 8.9 version more
- Storm confirms that balance in 7/42 battles is based on special 7/42 rating, that is based only on your performance in 7/42 battles, which means there haven’t been enough battles played yet and that the stats are lacking. After a week or two, the stats will be there and the rating will start to show real value and the 7/42 battles (skill MM) will work much smoother
- for current 7/42 skill MM, regular personal rating is NOT used, it’s “survival of the fittest” according to Storm
- there is no specified coefficient for the difference between camo factor while standing and camo factor while moving for any one class, apparently it’s tuned individually for each tank (SS: a player mentions that according to experiments, heavies lose 50 percent camo while moving on average, mediums lose 25 percent of camo when moving and TD’s lose 40 percent of their camo while moving).
- Christie tanks won’t appear for now
- a ricocheted shell cannot damage another vehicle apparently: there are technical reasons for this decision: one shell hitting two tanks would somehow disrupt the server processes
- the fact the engine fire doesn’t kill crewmen is a gameplay decision

Posted in Q&A

FTR QA 2 – Answers

Hello everyone,

here are the answers from the last session. As usual, I changed the wording of the original questions to make them more comprehensible – but the merit is still there I think.


1. Is it possible for battle results (debriefing) screens to be saved into replays? If so, how high a priority does this have?

This won’t be touched for now. We are working on server replays. (Storm)

2. We know the developers are thinking of high-level (tier 10) content, similiar to 7/42 battles. But are there are plans for any low level content, based on the same principle? (7 players, tier 4-6 maximum as an example)

There are no plans for such content. (Storm)


3. The French and the Chinese currently have their light branches up to tier 8 and we know there are such plans for the Germans (RU251) and Americans, while the Soviets have only “paper” tanks for those tiers. What about the Japanese and the British – are there any hightier candidates for the light tank branch?

We haven’t found yet any fitting Japanese or British tanks. If we find data, we will implement tanks. (Storm)

Cannoneer explains this issue further:

The most powerful light tank of the Imperial Army (eg. until 1945) is the Ke-Ho, that we will have on tier 4. Many know already, that there will be Type 61 (first mass-produced Japanese post-war tank) and STA-1 (first Type 61 prototype) in the release tree. Before STA-1, there were technical requirements issued for a 20 ton tank with 76mm gun and after that for a 25 ton tank with 90mm gun – and after that the weight was increased to 30 tons because of the thicker armor. That means there is some potential, but unfortunately we don’t have information about the projects, that were presented by the company as an answer to the requirements. One player on the US forums collected all that is known at this moment about those projects here.

For Britain, there are two potential candidates. First is the A46/FV301. A46 is a project from 1943 to replace the Stuart and Chaffee with something carrying the 77mm gun (the same Comet has). FV301 is the development of the A46 project. Unfortunately, there are no drawings found for A46 yet.

The second is the light tank project by Vickers-Armstrong from 1960 (Vickers Design No. 45569 T), armed with the same gun as the Centurion (20pdr), but two times lighter. The development of this project led to the Vickers MBT. Again, there are no drawings of this tank yet.

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Posted in Q&A