German Changes in 8.8

This is NOT a complete list (thank you BonSie for a part of that). Beware – it has been confirmed that there is an error in the E50/E50M changes. I don’t know exactly what kind of, but consider them only informative, not absolute.

E-50M keeps its 1200hp engine, 150mm frontal armor

Tiger
- 88mm L/71: ROF increased from 6,98 to 8,96
- 88mm L/71: aimtime reduced from 2,9 to 2,7
- removed the HL234 and HL230P45 engines
- increased the second turret hitpoints by 50hp
- Tank traverse: 23 > 26
- HP buff on HL210: 650 > 700
- 82mm armor nerfed to 80mm
- Turret traverse nerfed: 23 > 18
- View Range buff: 370 > 380

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Nerf My Tank! MS-1

We’ve had a number of Buff My Tank articles here on FTR, but what about a nerfing one? During my research, I have come upon an interesting statement that, as a completely impartial guardian of history, I could not possibly keep from you. In Comrade Halepskiy’s bitching and moaning about shuffling around various 37 mm guns, 45 mm guns, and machine guns (it’s not quite as easy as right clicking on a module in your garage), he writes down an interesting phrase:

“…the [37 mm] Hotchkiss gun has poor ballistic qualities, and penetrates less armour than a machine gun with armour piercing bullets.”

The machine gun in question is the DT (Degtyaryev, tank version), a 7.62 mm machine gun. The cartridge used is similar to a Mosin, which can penetrate 15 mm of armour at 150 meters. That’s not so great by in-game standards. That means the WoT version of the gun should be completely useless, right?

nerf-1

Hm, guess not. Maybe then in-game machine guns will get a similar buff?

nerf-2

How terrible.

22.8.2013

According to WG sources, it’s 80 percent sure that test will start today. So standby. Also, because of Gamescom, I will be skipping troll stuff and garbage.

- SerB is levelling up the British arty branch, but hasn’t reached FV304 yet
- new modes for random battles confirmed (no details yet)
- historical battles concept is 70-80 percent ready, according to Storm
- historical battles current issues are revolving around tanks balance, making weak tanks more interesting to play and there are other problems too. They will definitely not come in 2013, but it’s completely possible they come in 2014

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Gamescom Special missions: 22.8.2013

Today’s missions are:

- Making a Difference: be in team top 3 in damage dealt, earn 30 percent extra income
- Around the World: kill one vehicle of each country once per day, get 6 premium consumables
- I See You: get Patrol Duty + one kill in one battle, recieve 3000 bonus XP

plus

- kill 30 tanks, get 300k creds each day
- get 50k XP in a day, get 1 day premium
- get Yoshio’s, Nicol’s ,Lehväslaiho’s or Radley-Walter’s medal, get x5 crew XP

8.8 – Storm answers questions

Source: http://world-of-kwg.livejournal.com/234997.html

I am very tired so don’t be too harsh if I mistranslated something. Should be okay tho.

- in 8.8, the reload timer in seconds will not be added, problems were discovered with its implementation
- WG will implement a ping meter for various servers of each cluster into the hangar
- the arty mod showing “angles and horizont” (SS: not sure what is meant) won’t be officially added
- official mod portal will slowly be worked on
- getting stuck on rails in Ensk will be fixed

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8.8 – few more tidbits

Source: wot-news.com

Some things that were missing in the 8.8 patchnotes:

- reworked the way determining the ramming culprit (initiator) works: now the one, whose tank is moving faster will be considered the culprit (SS: this is mostly for determining team damage from rams)
- added automatic relogin to another server, if platoon/company invite came from it
- added the possibility of removing or moving the crew to or from a destroyed tank
- added the option to enable inverse turning directions, when going backwards (reverse), you can enable it to move the tank the opposite way when going backwards
- spall liner now reduces the chance of crewmen getting killed: light by 20 percent, medium by 25 percent, heavy by 30 percent, superheavy by 50 percent
- added the possibility to shoot automatically if you keep the fire button pressed (“autofire”)
- a warning window in the loging screen about entering the password with wrong keyboard setting or wrong letters

Panzer Answers: Round 1

I’ve already received quite a few questions, so now I will try my best to reply to all of them.
Some of your questions (like for example one regarding the AMX30) were quite a bit away from my field of expertise so I’m afraid I couldn’t cover all of them.

Here’s an excerpt of the most interesting questions:

Q: Why did Ferdinand have two loaders?

A: This was done mostly because they could afford the space in the big case-mate. Two loaders could be also faster in accessing ammo stored further away from the gun and this was probably done also because there were some plans to install a 22cm captured french howitzer, which meant some very heavy ammunition.

Spielberger’s “Special Panzer Variants”, “Tiger & its variants” and “Heavy jagdpanzer” covers the subject on different aspects pretty well.

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