Invite codes

Hello everyone,

burning_phoneix was recently on a SEA server WG event, he got there a bunch of codes. The problem is, they work probably only for SEA server, so these are only for players there:

1500 gold codes (not invite, these can be used by anyone, SEA only apparently)

MP9Y5E93F8YV
MP9Y5X23A4FF

800 gold invite codes (probably also SEA only, not sure)

VBT2WZFB55NA
VBT2WRAN38BD

From PanzerPunisher and Basil7 – invite codes for EU server, thanks a lot guys!

U34P-DR93-YM9A
Y68PZB-CC2N6U
Y68PYP-SD8Y9E
REVB28-RK7FGA
REVB22-VH7FPE

From thingleboyz and msamuel, M22 Locust invite codes

T5ZF8UN-H4FC5ZT
T5FF5CD-S6VV3VC
T5CH5XR-K7SV6DG

Ensign’s Q&A #17

Here’s another batch of questions, fresh from tankarchives@gmail.com! Previous edition can be found here.

Q: Was the 107 mm F-42 based on the M-60? What tank would it be mounted on?

A: The F-42 predated the M-60. It was developed before any tank large enough to fit it, as even the roomy KV-2 could only fit the reduced size ZiS-6.


Q: What is the firing procedure of Russian or German tank crews? 

A: I don’t know about German ones, but the Soviet ones would be Ай бля шухер, Ваня ебни по нему бронебойным as follows:

A crewman that spots the target announces its position and range. Position is given in angles (to the right of the tank is plus, to the left is minus). If the target is close and next to a visible landmark, the crewman may give its location relative to the landmark, or, preferably, combine it with the previous method. Direction is given first, then target, then distance. Example: “Plus 30, haystack, left 50 meters, cannon, 500″.

If the tank is in motion, the commander makes a decision whether or not to move after firing. If the tank will move after firing, the command is “Korotkaya” (short). When this command is given, the driver will resume motion immediately after the gunner has fired. If the commander does not wish for the tank to resume motion after firing, he orders “Stoy” (stop) or “Za ukrytiyem, stoy” (behind cover, stop). If the commander wishes to fire on the move, he orders “Menshe hod” (slower speed). In this case, the driver would seek flat terrain, and announce that it is more suitable for firing with “Dorozhka” (road).

If necessary, the commander will mark the target with tracer fire and/or announce its presence on the radio to his platoon.

The commander determines which type of ammunition is more appropriate and signals the loader. This can be done by announcing the type of shell he wants, but in the heat of battle, a hand signal was enough: closed fist for armour piercing, open palm for explosive fragmentation. When the loader completed loading, he replies with the command he was issued, ending it with “Gotov” (ready). When the commander orders “Ogon’” (fire), the gunner will seek out the target and fire when he is ready. The commander observes the target and corrects the fire. In a tank where the commander doubles as the gunner, the driver corrects fire.

After firing, the loader continues loading the same shell type until he hears “Ne zaryazhay” (do not load). That is a signal to clean up spent casings and replenish the ready rack.

Q: There are some Yugoslavian penetration tests on the internet, what is their source?

A: Who knows where the original source is (probably Yugoslavia :P ), but Bojan put up a whole bunch of them here.

That’s it for this time! Well, not all, but there’s a question that’s large enough in scope and interesting enough that it deserves an article all on its own. Stay tuned!

8.9 official vehicle changes

In connection with the introduction of the new German TD branch, the Panzerjäger I and Marder II vehicles were rebalanced:

Panzerjäger I

  • Reworked the collision model.
  • Terrain resistance of suspension Panzerjäger I on hard surfaces reduced by 8%.
  • Terrain resistance of suspension Panzerjäger I on medium surfaces reduced by 7%.
  • Turnrate of the chassis Panzerjäger I verstärkteketten changed from 34 to 36 deg/s.
  • Terrain resistance of suspension Panzerjäger I verstärkteketten on hard surfaces reduced by 8%.
  • Added the radio station FuG Spr. A.
  • View range Panzerjäger I changed from 320 m to 330 m.
  • Aimtime of the gun 3,7 cm Pak (t) L/47 changed from 1,5 secs to 1,7 secs
  • Amount of ammo carried for the gun 3,7 cm Pak (t) L/47 changed from 96 to 160 units.
  • Elevation of the gun 3,7 cm Pak (t) L/47 changed from 12 to 10 degrees.
  • Aim circle spread for the gun 3,7 cm Pak (t) L/47 after shooting increased by 17%.
  • Aimtime of the gun 4,7 cm Pak (t) L/43 changed from 2 secs to 1,7 secs
  • Amount of ammo carried for the gun 4,7 cm Pak (t) L/43 changed from 86 to 84 units.
  • Aim circle spread for the gun 4,7 cm Pak (t) L/43 after shooting increased by 17%.
  • Aim circle spread for the gun 4,7 cm Pak (t) L/43 when moving the gun reduced by 33%.
  • Aim circle spread for the gun 4,7 cm Pak (t) L/43 changed from 0,37 m to 0,35 m.
  • Removed the gun 5 cm PaK 39 L/60.
  • Traverse rate for the gun Panzerjäger I changed from 44 to 26 deg/s.

50mm PaK 39 was removed, because it was unhistorical. It was replaced by the gun 4,7 cm Pak (t) L/43. We tried to rebalance the vehícle so that its combat capability remained the same.

Continue reading

28.10.2013

- according to SerB less than 30 percent of all players are in any clans
- there is some development of the visibility system being conducted. A player suggested the visibility system to encompass the view vectors of various crewmen (for example: the driver can see only forward), but Storm wrote such a thing (limited fields of view by crewmen) won’t be implemented. SerB adds that he’d actually like to have that, but he’s afraid that if they do that, there will be much confusion amongst the players regarding the visibility system
- BT-5 will most likely appear as an alternative hull
- rocket-carrying BT (“land torpedo”) will not appear most likely as a gun option
- WG is not aware of any project of a TD/SPG, built on AMX-40 chassis
- new high tier 8 premium with high alpha (490+) planned? “If there ever is such a plan, I will tell”
- apparently, visibility checks consume about 2/3 of server resources
- it’s possible to see someone who is online on another server as offline in your friend list – during peak times (when the server switches to “performance mode”), a share of data that is normally shared between servers stops being shared and this is one of its effects
- an undisclosed Russian historical source states that at least one Tiger took place in the Hoth’s assault to break the Stalingrad encirclement – it was allegedly destroyed by a 76mm Zis-3 gun. SerB states that it’s most likely not true – it was probably a Panzer IV with armor screens or something like that, he also adds that such a confusion (calling all the enemy tanks Tigers) was not uncommon. (SS: that is true, for example several accounts of Slovak National Uprising from people who fought in it call pretty much every SPG a “Ferdinand” – if these accounts were true, there were more Ferdinands destroyed in the SNU than there were ever produced)
- there were Soviet turretted tank destroyer projects (for example a T-34 hull with an open turret and 53-K gun (45mm M1937)), but they won’t be implemented for now
- Q: “Why do developers on one hand claim to fight sealclubbing and on the other hand they hand out tier 2/3 tanks en-masse?” A:”It’s the lesser evil” (SS: take that as you will)
- according to the developers it’s good and normal that there are various gameplay styles throughout the tiers, as it allows the players to pick the gameplay that suits them: “Simply play the game that suits you. I for example prefer tier 8-10″
- gun damage is basically arbitrary, it’s a balance parameter (no point in asking “why does gun A have more alpha than gun B”)
- other balance parameters include tank hitpoints, module hitpoints and other characteristics, that don’t exist in real life
- equipment, increasing the amount of ammo carried will not be implemented, other ways of carrying more ammo won’t be implemented for now either
- SerB states that WG would give out the T7 Combat Car even if WoT didn’t win, “as a reward for voting”

Posted in Q&A

Interview with Tanitha (SEA)

Today, Burning_Phoneix (US server) made a short interview with SEA server WG representative Tanitha. Here it is:


Q.Will the Vietnamese server be merged with the SEA server?

A. Something will happen on that front. Vietnamese will soon jump into the SEA server.

Q.At PAX Melbourne IIRC it was said there would be an AUS cluster on SEA. Is this true?

A.We want it. We’re trying to justify the numbers to Minsk because the numbers right now can’t support a separate cluster.

Continue reading

Russian patch 0.8.9 ready

Apparently, the Russian version of the 0.8.9 patch is finalized and ready to download. EU and US versions are not available yet, but all indicates that the patch will indeed hit the server on times, that were announced earlier: Wednesday for RU, Thursday for EU (and possibly US).

The patchnotes will allegedly feature one interesting thing: for the first time, the reasons for various tanks’ rebalance will be listed along with the changes. In other words, developers won’t tell you just what they changed, they will also tell you WHY they changed it. How exactly will it look I have no idea, but I am looking forward to it.

American “E Series”

On January 2nd, 1945 the US Army Ground Forces Equipment Review Board outline requirements for a new class of tanks, and on June 20th they reported that they suggest that American Armored Forces have a 25 ton light tank, a 45 ton medium tank, a 75 ton heavy assault tank, and wanted to research a 150 ton super heavy tank. In 1946, the Stilwell Board dropped the plans for the 150 ton vehicle along with tank destroyers and had American tank development loosely follow the requirements set forth by the AGF up until requirements changed in the year 1950.

So first off lets discuss the 25t vehicle. The AGF’s 25t tank was to replace the M24 which was inadequate, especially in the firepower department. The proposed gun was to be a 76 mm cannon that was to penetrate 127 mm @ 914 meters against a 30 deg. sloped plate. Mobility was also suppose to be better than the Chaffees.  I actually mentioned this project before in this article, because the AGF’s 25t proposal quickly developed into the T37 and later into the M41 Walker Bulldog.

Continue reading

27.10.2013

- having occasional FPS drops to 2-7 FPS? “Vacuum clean the computer”
- the reason for module saving throws is lower tier tanks having a fighting chance against hightier ones
- when the KV-1S is split into two tanks, the statistics will probably stick with the tier 6 tank, because most of the battles were played with the big guns anyway
- the aimtime in WoT is there to simulate accurate aiming by the crew

A bit of info about CW from Overlord, quite interesting:

“Regarding the Clan Wars, there are big plans for that mode to make it more accessible for players, which includes separation of CW into regular global map and another submode which is going to be less exhaustive in terms of time and effort – at the same time providing a new type of gameplay (garage battles). Plus, the game still needs a more accessible end-game mode than Clan Wars, possible with PvE element – survival, moba, coop, or smth similar. Don’t see a problem with T10 being awarded in CWs as long as they don’t offer better performance comparing to regular vehicles.”

and

“7/42 appeared to be the most succseful form of competitive play which doesn’t mean we are not going to try T10 in esport in future. And again see above for end-game.”

Posted in Q&A