How soft object penetration works

Source: http://wargaming.livejournal.com/1732.html

Hello everyone,

developer Bigangrycat posted the following explanation of how the penetration of soft objects works on the developer blog. The penetration is introduced in 8.10 – AP and APCR shells will penetrate softer (destructable) objects, such as fences and walls and will continue to fly forward with 25mm penetration loss.

Here’s how it’s going to work (I modified the developer picture by cutting out the Russian text, I will explain below):

81374_original

This penetration mechanism does NOT apply to HE and HEAT shells, those work like before. Here, we can see an example of four shell trajectories. As for AP/APCR shells:

- shell 1 is aiming into the wall, it just stops there and won’t fly further like before
- shell 2 is flying through the stone fence, it will lose 25mm of penetration and will fly further
- shell 3 is flying through the very soft gate, shell flies through it without penetration loss
- shell 4 is again flying through the stone fence: if it was a HE/HEAT shell, it would simply destroy the fence without flying further (this is to simulate the fact that HE and HEAT shells have fuses, that do get triggered by such impact)

From the discussion:

- you might have noticed that there are destructable houses in the game, consisting of “segments” (for example when you run into it, only half breaks down and you have to drive further to destroy it whole. In such a case, every such segment counts as one destructable object, so when you shoot through such a house with two segments (smaller wooden houses for example), both will get destroyed, but the shell will lose 50mm of penetration (25mm for each), while before you needed two shells to destroy such a house
- at the same time Bigangrycat states that the majority of houses is not penetrable this way
- complete list of destructable objects won’t be issued, there are too many
- penetration will also cause the destruction of the object
- objects, that earlier didn’t react on shells passing thru them (for example haystacks) will stay the same
- the “silhouette” will work the way it did until now

Posted in Q&A

18.12.2013

- there is no abnormal amount on draws in team battles, apparently the tournament rule of “whoever gets more points, wins” will not be implemented
- HE shell damage on modules suffers from the same penalties for non-penetrating hits like the regular tank damage
- the M103/T110E5 120mm gun grind is just fine

…..and that’s all I am afraid, for now anyway :)

Posted in Q&A

Preliminary WoT statistics

Source: http://world-of-ru.livejournal.com/2871920.html

Hello everyone,

Maiorboltach from Russian LJ brought us interesting statistics for World of Tanks in 2013.

- in December, World of Tanks registered 75 mil. registered players worldwide
- online peak (for all servers?) this year was 1,152,261 users
- 17 billion tanks were destroyed in 2013
- 201 billion shots were fired in 2013
- the amount of WG employees worldwide exceeded 2200

Vehicle camouflage overview

Hello everyone,

today, we are going to have a look at what Russian players AndrasD and Devilhunter did to find out the camo value of vehicles in game. Original thread can be found here, but I won’t put everything they wrote here (it’s some very detailed analysis), I will stick to the most important parts.

To begin with, in 0.8.6 the camo system changed somewhat and old camo values could no longer be applied (the factor got hidden even for the tanks we already knew the camo factor of). That meant that datamining was no longer viable in order to find what type of camouflage that respective tank has. That left testing as the only real option. The players mentioned above thus devised a following system – I won’t pretend that I understand how exactly it works, but the general idea is following:

You take the viewrange of a vehicle (please keep in mind however that maximum spotting range is 445m), you deduct 50 meters from it (the range where you get spotted automatically) and the rest, you apply the “camo percentage bonus on” (or camo factor) by deducting the percentage from the (viewrange – 50m). Basically, if a vehicle has a standing camo factor of say 10 percent and you are spotting with a 350 viewrange tank, that means the vehicle will under ideal conditions, you first deduct 50m: you are left with 300 – and then reduce the 300 by ten percent. In other words, you’ll spot the vehicle at 320m instead. That’s of course without camo net, bushes and all that other stuff.

In reality, it’s much more complicated than that, so the following tables are meant only to show you what vehicle has relatively good camo and how its camo does compared to, say, Panzer IV or other vehicles of its tier – or how shooting influences the camo factor (note that for example standing WT RhB has very good camo factor like StuG, but when it shoots, it drops significantly).

Japanese tank camo is at the end of the list, Soviet new med camo is there too. All camo measured for top gun and top turret.

Germany

Type   Tier     Name                       Standing      Moving         Shooting   Gun
LТ      1       Leichttraktor              13,4%         10,1%          3,4%       3,7 cm KwK 36 L/46.5
LТ      2       Pz.Kpfw. 38H 735 (f)       15,7%         11,8%          4,0%       3,7 cm SA 38 L/34
LТ      2       Pz.Kpfw. II                15,1%         11,3%          3,4%       2 cm Flak 38 L/112
LТ      2       Pz.Kpfw. I                 16,2%         12,1%          3,8%       2 cm Breda
LТ      2       Pz.Kpfw. 35 (t)            15,2%         11,4%          3,9%       3,7 cm KwK 38 (t) L/47
LТ      3       T-15                       19,7%         19,7%          5,9%       3,7 cm KwK 38 (t) L/47
LТ      3       Pz.Kpfw. II Ausf. J        17,4%         13,1%          4,9%       2 cm KwK 38 L/55J
LТ      3       Pz.Kpfw. 38 (t)            18,0%         13,5%          5,2%       4,7 cm PaK 38 (t) L/43
LТ      3       Pz.Kpfw. III Ausf. A       18,0%         18,0%          5,2%       5 cm KwK 38 L/42
LТ      3       Pz.Kpfw. II Ausf. G        18,6%         18,6%          3,9%       3 cm M.K. 103
LТ      3       Pz.Kpfw. I Ausf. C         19,0%         19,0%          5,3%       7,92 mm Mauser E.W. 141
LТ      4       Pz.Kpfw. 38 (t) n.A.       17,6%         17,6%          4,6%       5 cm KwK 39 L/60
LТ      4       Pz.Kpfw. II Luchs          17,1%         17,1%          3,6%       3 cm M.K. 103
LТ      5       VK 16.02 Leopard           16,9%         16,9%          3,5%       3 cm M.K. 103
LТ      6       VK 28.01                   14,3%         14,3%          3,0%       10,5 cm KwK 42 L/28
LТ      7       Aufklärungspanzer Panther  10,9%         10,9%          2,8%       7,5/5,5 cm Waffe 0725

Continue reading

Needs more stream…

Hello everyone,

I am pleased to announce the cooperation between FTR and Rita Gamer. For those who don’t know, Rita is a streamer on Twitch (a very active one) – and I somehow felt lately that something is missing on FTR. Something like an endorsed streamer.

Now, I sometimes watch Circon (he’s really cool), but he’s really famous and all that and truth to be told, I wanted to cooperate with someone new. Relatively speaking. Obviously, that rules out Jingles (those of you who read FTR frequently know what I think about him anyway) and Quickybaby (WG EU endorsed… ugh). But Rita is perfect – she plays well and it’s fun to watch.

So, from now on, you’ll be able to watch her stream by clicking the STREAM button on the upper bar (link to it is also here). Go check it out :) Rita also has a Facebook fan page, so that’s nice too. In the future, there might be some events together, I’ll be passing her some info I haven’t published yet and all that. Worth watching.

Enjoy!

Wargaming buying a new building on Cyprus

Source: http://www.about-larnaca.info/2013/12/wargaming-buys-rotos-president-building.html

Wargaming, an online game expert and among the 3 major shareholders of Hellenic Bank in Cyprus agreed to buy “President” building of Rotos Developers for €20 millions. The “President” building located in the Demosthenis Severi Avenue, Nicosia is of 75 meters height and will be covered by a large disk photo-voltaic panels.

tower

Supertall building is unique in design and technology. The high quality metal used for the construction of its skeleton, its energy efficient structure, automation machines for energy reduction and its photo-voltaic system make “President” the first energy efficient building of A class in Cyprus.

Rotos Developers, is proud for having such an innovative and unique building in its records and thanks all colleagues who contributed to the creation and implementation of the project, the company says in a statement.

The building is expected to be ready by May 2014.

17.12.2013

Sorry, again, practically nothing going on

- SerB, when he saw this War Thunder picture: “So, the stock tank is rusty and you remove the rust by levelling it up? :)”
- SerB, when seeing the IS-3 War Thunder model: “Yea we’ve seen that already of course. For even such a condition of the machinegun, the tank commander would be imprisoned for like a year”

Posted in Q&A

Tomio Hara – Japanese tank pioneer

Source: http://wot-news.com/main/postmsg/47984/20045/3/Pervoprokhodec-iz-JAponii

Hello everyone,

this is a translation of the article from wot-news about Tomio Hara. Enjoy!

From the moment of its beginning by the end of the 1920′s, tank development in the land of the rising sun met with considerable difficulties. Apart from the objective reasons, amongst which were the lack of resources and qualified engineering staff, one of the main reasons was the wary and skeptical attitude towards the armored vehicles in the Japanese army. Military commanders of Japan at that point regarded the tanks only as the means to support infantry and not as a separate army branch.

tomio_hara

One of the most prominent personalities of Japanese tank development was the young military engineer-designer Tomio Hara, to whom the armor of the land of the rising sun largely owes the independence (originality) of its design and engineering tradition. He basically disagreed with the common military point of view and did put together a group of four ambitious designers, who then started to work on the first project of native Japanese tank. Since they had no engineering-design basis to work on, the development was started from scratch, independently creating both the essential parts and the details of the design.

Continue reading