Hello everyone,
so, I was playing World of Tanks bit more this weekend after some (usually I just log in for Clanwars to see whether I am needed or not) and I decided to run the missions, specifically, you know, the one where you gotta win 15 times to get some consumables or something. Did it on Saturday and Sunday. Saturday was fine, but Sunday… it was like “I really don’t feel like doing it, but I am at 11/15, so I better finish it”. I am sure most of you had that feeling at one point or another. This feeling of frustration (doing something you don’t actually want to in order to accomplish something) only leads to bad gameplay (“let this battle be over with fast so I can have this done”).
Now, older players might remember time when there actually were no missions – compared to that, the current system definitely is a step in the right direction both for players (who get extra rewards) and for developers, because as you can see, missions under some circumstances keep players playing even if they don’t want to – and in some cases, the “only a few left to go” is transformed into more spending (“fuck it, I’m going to shoot gold for the rest of the mission”), which in turn obviously leads to increased profit for Wargaming (in some cases directly, in some indirectly via “aw shit I spent 500k on premium rounds, better buy premium account once my salary arrives”).
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