today, we are going to have a look at one of the least known German guns, the 81mm L/105. It was a smoothbore AT gun and as far as we know, it was never considered for a self-propelled gun platform, but it could make an interesting option for mid-tier German tank destroyers.
The origin and properties of this gun are somewhat mysterious. Its prototype was found by the Americans after the war on some artillery shooting range. The gun is designated as 8,1cm Panzerabwehrwerfer, which implies it’s a gun of the same type as the 81,4mm PAW 600, based on high-low pressure system with the intent to fire HEAT shells. It’s a smoothbore gun, but – just like the PAW600 – completely historical.
- hitpoints of each vehicle are not calculated randomly, WG has a program/Excel table algorithm to calculate it, but the formula for it won’t be disclosed
- removing the “miniturret” (sometimes called “Artoo”) weakspot of KV-5 is not planned
- when the WoWp gets released, player statistics will be wiped
- additional objects within the capping circle of new maps (compared to old maps) were added to make it interesting for players
- SerB confirms that E-50 has the worst camo factor of all T9 meds
- no solution towards teammates who block your line of fire will be implemented: “We’ll leave it up to players”
another pretty exotic gun is the Škoda 6,6cm KPÚV 5/800, also known as 6,6cm PaK 44, Škoda A14 or 6,6cm PaK 5/800 (the last name being mentioned in the documentation).
This experimental gun was developed since 1941 by Škoda Pilsen for the German army under the company designation of A14 (it seems it was private Škoda initiative, not a part of some program). Apparently, it was an attempt to create something more powerful than the 50mm PaK 39 L/60, possibly as a competition towards the 75mm PaK 40. A prototype was made and first tests took place in April 1942. Germans were not interested in the production due to the atypical caliber and the prototype stayed in Pilsen until 1945, when the Americans confiscated it, along with its documentation.
today we are going to have a look at two projects, that would probably fit mid tiers in World of Tanks (if WG ever needs additional guns that is).
Autoloaded 50mm SV-4 (5cm KPÚV 2,1/835)
This project was developed in Škoda Pilsen between 1940-1941 for Wehrmacht. If you are wondering about the name in the brackets: KPÚV means “kanon proti útočné vozbě” (“anti-tank gun”), the numbers are according to Czech naming convention, the first means the weight of the shell, the second means the muzzle velocity of the shell.
- it’s technically possible to make a 1200*1200m WoT map
- Storm states that it’s not necessery to add the AAMG to some tanks, but it’s pretty (SS: as in that pintle-mounted MG, that isn’t a part of collision model anyway)
- it’s completely possible that when tank overturning is implemented, a tank, going down hill full speed will roll on its back if it gets detracked by intertia
- for now there are no plans for more TD’s with more alpha than Jpz E-100
- for now, it’s not planned to delete inactive accounts, that are “blocking” attractive names, as there are difficulties connected with that
- MM weight of vehicles will not be officially disclosed
Edit: THIS INFORMATION IS OBSOLETE AND THE DEVELOPER IN QUESTION WAS MISTAKEN
Well, this is interesting…
From Russian forums (a developer answer):
OrehMan: Well, you just confirmed it: if the player plays well – he gets to play on the bottom of the team, and if he’s a noob – he gets thrown on the top!
Inimigo (developer): “It doesn’t depend on general winrate, but on actual win series, player is less lucky – he gets put on the top of the team more often. If you pwn on top of the team without problems – try a more difficult task” (SS: in the sense that “we’ll make it more difficult for you”).
That certainly explains a lot. I am a bit skeptical about the answer (“lesser” developers have been known to not understand the inner MM workings), but still.
Edit: THIS INFORMATION IS OBSOLETE AND THE DEVELOPER IN QUESTION WAS MISTAKEN