28.8.2013

- The_Chieftain, US developer and tank expert, is pushing for a 3rd US TD line. He states there are a few tier 3 to 6′s possible, but high tiers will be a problem
- when there is tank A and tank B, with tank A having a lot of engine power but bad terrain passability, while tank B has bad engine power but good terrain passability, it’s possible to actually test the difference by looking at acceleration: tank A will have better acceleration at lower speeds
- SerB posted this when asked about a single photo where the Superpershing has the “ears” on the turret.

- apparently 100 percent crews for credit won’t be implemented
- historical info on the Chi-Nu Kai will be published
- for now, there are no tier 8 premium candidates for Japan
- experience spent on unlocking top E50/75 engines will not be compensated:

“That would be illogical. You had a tank in elite configuration and after that you will have a tank in elite configuration. What is there to compensate?”

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27.8.2013 – Part 2

You’ll like this, SerB’s on the roll again.

- SerB on Gaijin War Thunder tanks, when asked what he thinks about them:

“We do watch them. Company Gaijin, by the way, puts a lot of effort into making its project NOT resembling WoT (true, not always – for example module unlocking they made basically the same as we have it in the end, only instead of normal stock modules they give out “worn out” modules). And so their experience is very valuable for us, mostly in the “how not to do it” part. But if they – let’s say – manage to make a playable tank game with better historicity (Tiger with heavier turret(c)), we will gladly learn from their experience”

- SU-152 Taran is not planned
- Q (on SerB): “How did the EU community react on the Stalin inscriptions returning?” A: “Majority doesn’t care, the only ones with butthurting are the Polish (it’s their national sport) and – oddly enough – Romanians”

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27.8.2013

- Q: “This game needs more player rewards, for example 200 gold for each player every day” A:”You came to the wrong game. I think that you need a game, where they will pay you 100 thousand for simply you showing the developers the honor by turning your attention to it. And of course not in gold, but in real money.”
- singleplayer missions are not planned, the load on the server would be too high (SS: for example for the tutorial, server has to create one map session for every single player, that’s very uneconomical)

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26.8.2013

First, some info from Overlord:

- the bug where the vehicle says “not ready for battle” but in fact it IS read for battle on test server is a bug, it will be solved
- the Tiger buffs will make the Tiger more popular
- there will be no special XP/credit compensation for engines lost in 8.8
- if you sell your Superpershing, you will get no gold compensation for its gold ammo

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25.8.2013

- it looks like no matter what happens with the KV-1S 122mm gun, the 100mm S-34 will be added either way
- the reason for KV-1S balance is that it stands out in the statistics. Not terribly, but it does. So in any case it is necessery to somehow nerf the 122mm KV-1S, but what exactly is still being discussed
- the German unhistorical engines removal was the balance team’s idea, not SerB’s.

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Gamescom Q&A

Hello everyone,

today, we have something interesting. As you probably know, I was not able to go to the Gamescom this year, but others did – in this case it was one player, who wished his nickname to remain anonymous, who met some of the developers and designers and asked some interesting questions. Of course, keep in mind that this is not a 100 percent info I can vouch for, but all of it seems kinda legit to me.

Here’s what he learned (the way he wrote it, I only corrected some typos):

- Japanese are most likely coming in 2013
- Chieftain and one more other T10 tank may come for the Brits.
- FV215B likely to be rebalanced

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24.8.2013

- according to developer Marsching, the situation when one team has one tier 10 heavy as top, while the other team has only tier 8, is okay
- there existed a T-34/57 with a model 1943 turret, but it never participated in fighting and therefore it won’t be implemented into historical battles
- it is not planned to fix a “feature”, where when you equip gold consumables for silver, then silver consumables and then gold consumables again, the game will offer to buy them for gold

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23.8.2013

- according to SerB, both LTP and T-127 are doing fine
- rangefinder won’t be implemented into the snipermode UI
- Object 430 won’t have a smoothbore gun
- in historical battles, only historical setups will appear, for example T-34-57 might appear, but only in 1941

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22.8.2013

According to WG sources, it’s 80 percent sure that test will start today. So standby. Also, because of Gamescom, I will be skipping troll stuff and garbage.

- SerB is levelling up the British arty branch, but hasn’t reached FV304 yet
- new modes for random battles confirmed (no details yet)
- historical battles concept is 70-80 percent ready, according to Storm
- historical battles current issues are revolving around tanks balance, making weak tanks more interesting to play and there are other problems too. They will definitely not come in 2013, but it’s completely possible they come in 2014

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8.8 – Storm answers questions

Source: http://world-of-kwg.livejournal.com/234997.html

I am very tired so don’t be too harsh if I mistranslated something. Should be okay tho.

- in 8.8, the reload timer in seconds will not be added, problems were discovered with its implementation
- WG will implement a ping meter for various servers of each cluster into the hangar
- the arty mod showing “angles and horizont” (SS: not sure what is meant) won’t be officially added
- official mod portal will slowly be worked on
- getting stuck on rails in Ensk will be fixed

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