Thanks to Imperatore_of_Destiny for the picture (as well as the others who sent me different picture showing incidents such as this).
Hello everyone,
as you already probably know from the patchnotes, in 9.3, a new mechanism is introduced, that rewards the so-called “tanking” (MMORPG players are likely familiar with the terms), eg. protecting the rest of the team by attracting enemy fire and deflecting it with your thick armor. The exact definition of the “tanking” is (as per English patchnotes):
Added bonus to Combat Experience which rewards vehicle non-penetration/ricochet, applicable only when an enemy shell hits the vehicle’s hull (original trajectory of the shell must cross the hull), but does not reduce its HP.
Please note that this is NOT the same as “potential damage recieved” (turrets hits do not count for example). So, how exactly is it working? Well… strangely. Check this out:
This is not the first strange result I’ve seen from the 9.3 test. 1375 damage and 2400 damage blocked by armor, 3000 base XP… sounds legit. My theory is that there is exactly one faulty element of the “tanking” equation, that is under certain circumstances causing these wild results. I tried to re-create it, but only had a limited success with it (Maus – cca 5000 potential damage, cca 500 damage done, resulted in cca 900 XP reward and top 3 in XP).
Well, let’s hope they fix it until the release. No, scratch that, let’s hope they don’t :P