Test 8.10: List of vehicle changes

Hello everyone,

I am NOT sure this list is full (or rather, I am sure it is not), but I will keep checking.

WZ-111 1-4:
- both turrets have had their armor schematics changed (the latter only insignificantly, with slight shape change)

Chinese Chi-Ha:
- overall weight reduced by 20kg
- traverse speed of both turrets nerfed from 44 (46) to 30 deg/s
- shell velocity of the 57mm Type 97 gun nerfed from 420 to 355, of the 47mm Gun Type 1 from 834 to 810
- elevation nerfed for all guns from 21 to 20
- stock radio range nerfed from 400 to 350, middle radio nerfed from 550 to 425, top radio from 700 to 550, their tiers were reduced by 2 (6 to 4, 8 to 6, 10 to 8)

Chinese M5A1
- 47mm gun shell velocity slightly nerfed
- 47mm gun weight slightly increased (by 51 kg)

Lowe
- side armor upper part changed from 80mm to 100mm
- ammo capacity changed from 40 to 80
- depression/elevation changed from -6/+17 to -8/+38

Maus
- turret traverse speed changed from 14 to 16 deg/s

E50M
- gun elevation slightly buffed

FV215b (183)
- caliber of the gun nominally changed from 183mm to 182,9mm
- splash of HESH and HE shells slightly reduced from 5,06 to 5,05m

KV-1
- stock turret armor changed from 95/75/75 to 90/75/75

IS
- D-25T and D-2-5T ammo capacity increased from 26 to 28 shells

Test 8.10: Vehicle Feedback – Part 1

Hello everyone,

as usual, I will add some vehicle feedback for the new Japanese vehicles. Keep in mind everything here is my personal point of view, I don’t claim it to be the One Truth or anything like that. To give you a profile: I am an average player with preference of tank destroyers and medium tanks. I don’t like heavy tanks and I never played SPG’s (apart from test battles).

Tier 2 MT Chi-Ni

Solid. On this tier the armor doesn’t play much of a role, but generally it is vulnerable to pretty much everything on the field (still, I assume everyone shoots gold ammo on test server, so it’s hard to evaluate). The mobility is average, the vehicle turns well, but is not very fast. Guns are nice, but the top 57mm derp is pretty insane. It aims long and is very inaccurate (the vehicle has to stand for any aimed fire to be possible), but it’s damage is MASSIVE. Despite the fact HE shells do 20 more damage and only have one milimeter less penetration, I had better success with the AP shells actually, for some reason the 57mm HE gets “eaten” a lot and does very little damage. Of course, when it DOES some damage, it hurts like hell. Definitely a somewhat defensive tank.

SS Rating: 6/10

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Test 8.10: It’s the little things…

Hello everyone:

I kinda thought it would be useful to actually make the list of small miscellaneous things that changed in 8.10 and that I liked or disliked, so you know what’s waiting out there for you :)

Liked

- smooth zoom: the transition between zoom levels by moving the mouse wheel is now smoother, that’s really nice actually
- debriefing screen now shows not only the names of missions completed, but also the rewards you get

shot_023

- when you select equipment in garage, it shows (a small percent icon) that they are on discount. That’s also quite convenient.
- I like how the discounts are now shown in missions window, but they really should get a separate tab, because at this moment, the mission window is somewhat confusing and with the shitloads of various discounts running at the same time, the player will be spammed by info (not that discounts are a bad thing, but sometimes it’s too much)
- installing the Ventilation makes now all the crewmembers to show that 5 skill extra (105 skill in case you have a 100 percent crew)
- service record window looks actually somewhat more organized now, haven’t checked what exactly they changed, but it looks smoother

Disliked

- the client screwed the graphic settings. For some reason, everything was set on max. When set on the same settings as I had in 8.9, there was roughly a 10-15 FPS drop compared to 8.9, had to set everything even lower. Nasty.
- my first impression is that graphic filters add very little, either have no positive effect at all, or (in worst case, such as the 1940 cinematic filter) make the game look even uglier. Ugh.
- pointless INSANE FPS drops when more tanks are banded together, never had that before, makes the game practically unplayable. Testing did not reveal any corellation with settings. Before, I played on medium settings. Now the game is unplayable even if I disable pretty much everything.
- really bad lag when switching windows in garage, it takes like a second to load, that wasn’t in 8.9 either
- some lag when accessing the previous messages (button in lower right corner of the garage), also new
- apparently the smoke/mist/dust effect was reworked, it also causes MASSIVE FPS drops, I had to disable that altogether. Not sure what WG did, but it was a bad idea

Test 8.10: Graphic Filters

Hello everyone,

not sure you experienced it yourself, but I had a SHARP drop of FPS in 8.10 on my default settings. Had to set pretty much everything one notch lower than I ran before. Annoying.

Anyway, in case you were wondering, how the 8.10 graphic filters look – well, tbh there isn’t that much of a difference. Here are a few screenshots for various filters. Personally, I prefer to play without any filter for now.

No filter

fil1

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Test 8.10: Regular Vehicles

Hello everyone,

what follows is the list of new regular tanks in 8.10 and their parameters in game. Please note that in the final release (and possibly round 2 of the test, scheduled for 12.12.2013), the color of Japanese tanks will change to green. The armor scheme posted is that of the elite version.

Warning: this post is also very picture heavy.

Japan

shot_001

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