9.1 – Stronghold Mode in WoT

Hello everyone,

once again, thanks to Mick42 and Tanitha for this info. Apparently, the “Fortification” mode (presented in earlier Wargaming video), will come (in non-combat version) in 9.1 and combat version will come in 9.2. This info is however two weeks old, so it might have changed. The “Fortifications” mode was also renamed to “Stronghold”. Here, a video explaining what this mode is:

 

ASIA Invite Code

Hello everyone,

thanks to Mick42 for this info. There is a free invite code for the ASIA (SEA) server only, that gives you Valentine II and 1000 gold. The code is:

WOTVAL001

It expires on 31st of July, 2014 and is valid only for ASIA server. Russians had such a code recently as well, so EU and NA might come next. Or they did and I missed it. Either way, for once, a thing that is Asia specific.

Storm talks about 9.0.1 Hotfix

Source: http://world-of-ru.livejournal.com/3225750.html

Hello everyone,

Storm confirmed that the hotfix will come on Friday for both the EU and the RU servers. He wrote:

fix

“I will be brief. We fixed the crashes. We also significantly reduced the lags caused by destroyed tanks and explosions. We removed the bug that caused the client to hangup during transfer between servers. That’s the most important thing. We are fixing the game performance”

Further info from the discussion:

- Q: “Is it true that 9.1 will bring no new HD models?” A: “9.0 was difficult” (SS: as in, yes)
- platoons for historical battles will come later

Posted in Q&A

23.4.2014

Oh noes, evil EU supertesters strike again! Today, Japanese lowtier premium/reward light tank Type 97 Te-Ke was added to supertest. More details (picture, characteristics) are currently not known.

- the bug, where in player statistics, damage blocked by your armor is divided by ALL battles and not just those from which it is collected will be fixed
- the same statistic for scouting however works correctly
- the reduction of 30 second battle timer to 10 is not planned
- one “spotting point” of the vehicle is the commander’s copula (top of the turret), while the other is at the point where the gun is attached to the turret. That means that a rear-turret tank, poking around the corner will not see anything around the corner, until its turret pokes out as well. This applies for all tanks in the game.
- all tanks will sooner or later be reworked to HD
- using common parts does remodelling to HD easier, for example Panther hull/suspension on Jagdpanther, Panther II etc., but it doesn’t mean that these “close” tanks will be remodelled together sooner

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Posted in Q&A

Micropatch – Confirmed for Friday

Hello everyone,

an odd thing happened. Russian and EU info do not fit one another. Either way, according to this link from the German community (thanks to Phobos86 for the info), it is confirmed that the hotfix micropatch will come on Friday, 25.4.2014 – from 6 AM, the server will not be available for cca 45 minutes.

The micropatch will bring the following:

- fixed several bugs, that caused the client to crash
- fixed the bug, where the player got “stuck” on “Updating tankers” screen in the hangar, that happened when a player accepts platoon invitation, requiring him to relog to another server and certain other circumstances
- fixed the bug (or rather, significantly mitigated) where the game “freezes” for a short time after the destruction of enemy tank
- the turret being ripped off by ammo rack explosion effect got strongly optimized
- fixed the bug, where IS-3 destroyed model had red (“texture missing”) texture on its gun
- fixed the rare bug, where sometimes, when buying temporary camo and decals, some gold was removed from the account

Why am I saying it’s odd? Because this morning, Storm wrote in his post that even he is not sure when the hotfix is ready. Apparently, the EU section is of different opinion.

Kubinka Meeting Video

Hello everyone,

recently (a week or so ago), there was a big meeting between players and developers in Kubinka. Here is a video from it (you can turn on English subtitles). By the way, the first guy talking is Evilly (the one who answered yesterday during the Reddit QA).

 

Storm talks about Critical Performance Drops

Source: http://world-of-kwg.livejournal.com/289014.html

Hello everyone,

Storm made another post about the issues, that came with 9.0. Currently, he is dealing with FPS drops and states that WG does not enough data on this issue. He states that the developers checked dozens of various configurations, reported as problematic, but couldn’t find any critical FPS drops, mentioned in reports coming from the players.

If you have critical performance drop issue, that means for example that the FPS dropped to like 10 and reducing settings doesn’t help, while before, you had nice 30-40 FPS, Storm asks that you

- make a dxdiag log
- make screenshots of game and graphics settings
- describe the problems (like “in 8.11, I had X FPS on settings Y, in 9.0 my FPS dropped to Z, reducing settings doesn’t help, it’s impossible to play”)
- upload and write this into a FTR comment under this article (or, alternatively, if you speak Russian, post it under the original article, linked above)

Storm also said that WG found a solution for the game crash issue and some of the freezes and there are also good advances in fixing the issue, where you have a noticeable freeze (lag) whenever an enemy tank gets destroyed. Developers are also working on fixing the “enableCPU” thingie (the one that spreads the load on multiple cores) on some configuration.

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Posted in Q&A