as you probably heard already, Wargaming gave us an unexpected bonus: this weekend, you get double XP for every battle you win (so if you lose, you ain’t getting shit). The Christmas event bonuses were changed thus:
¨
28/12 – 30/12
x2 experience for every victory!
30/12 – 31/12
x2 crew experience
31/12 – 02/01
x5 experience for the first victory of the day
02/01 – 04/01
x2 crew experience
04/01 – 07/01
x3 crew experience
07/01 – 18/01
x2 crew experience
Considering hardcore people like Lonigus already claimed the IS-6 (he did so today in fact), I guess it’s the right boost for everyone not as hardcore :)
- SerB states regarding old (0 battle) accounts occupying “nice” names that there most likely will be a system, that will be renaming them automatically
- apparently SerB doesn’t think that the IS-6 competition will create a flood of IS-6 tanks, like it happened with Type 59 before
- there will be all three map types (desert, summer and winter) for lowtier tanks
- Q: “How much smaller are the tanks in game than they are in real life?” A: “That depends on your screen. On a 20 meter cinema screen, it would be roughly 1:1″
- the average life span of a tank in WoT battle is cca 4 minutes, for a plane in WoWp it is cca 2 minutes, as for the classes – the longest lifespan belongs to arty, the shortest – hightier scouts
- Wargaming participating in/sponsoring the Tank Biathlon? “Not even PR department deals with such stuff, that would be GR (Government Relations) department, which is even further from the development department than PR”
- turretless tanks will not have apparently anything flying off during an ammo rack explosion
- there is no plan to hand out 2-3 perk crews in connection with historical battles, you will have to grind them yourselves
- Storm adds regarding the War Thunder damage model that something like was tested some months ago internally for World of Tanks, the tests did not yield good results (“without perspective”), but states that even such a damage model will find its fans
- historical battles will have the same game mechanics as random battles (SS: eg. no hardcore mode or oneshots)
We have received reports that our Combat Missions: Extreme has been very well received. Many of you have begun to work towards completing said missions, and the chance to receive the IS-6 Heavy Tank as a reward.
However, the going has been tough, and we would like to give you a boost. Because of this, we have decided to give you a boost with a secret special: for this weekend only, ALL of your victories in the battlefield will gain 2x EXP. Furthermore, this EXP bonus will be counted towards the mission requirements needed to get the IS-6 reward!
…..so, can we get that too? Or is it “no bonus for you, capitalists” again?
this historical post will not feature any tanks (although there are armored cars and trains), it will instead be about one of the most glorious military chapters of Czechoslovak history and – without any overstatement – one of the most daring military undertakings in history of wars, the struggle of Czechoslovak legions in Russia after the end of WW1. This campaign has everything: stunning victories, crushing defeats, suicidal bravery, glorious last stands and a small “underdog” army fighting (and defeating) the forces of entire Russia. So sit back and enjoy.
The history of the Legion formation is actually quite complicated and we will get to that in detail perhaps later. Suffice to say that as early as 1914, Czechoslovak volunteers were gathering on the Russian side of the conflict in order to fight the Germans and Austrians. These men had no love for the Austro-Hungarian monarchy and were supported by the “exile” Czechoslovak leadership (including T.G.Masaryk, a legendary figure, who would later become the first president of independent Czechoslovakia). At first, these men were viewed with suspicion by the Russians, but after 1917 battle of Zborov (one of the most glorious military moments of Czechoslovak history), they rescinded the limits imposed on the Czechoslovak units and what started as a company grew quickly into a regular army, that – at the peak of its power – had around 100 thousand men at arms, including its own armor (cars and trains), air force and artillery.
here are a few more pictures of the T95E6 that got leaked yesterday. According to Storm, however, this tank will NOT be a regular unlockable vehicle, it’s a “special” tank (as in, a reward tank, possibly for CW)
this might not be something new for some of you, but those not oldschool enough might have not heard. Wargaming is generally an eco-friendly company, because it recycles – this is not a bad thing actually, it’s just a statement. Take for example the following case, posted on RU forums by Maiorboltach. Before World of Tanks, Wargaming produced a strategy game called the Order of War. Order of War was somewhat successful – but this is another matter entirely. Anyway, check this out.
Order of War victory theme:
Over 6000 American tanks were lost in the European Theater of Operation. Over 3000 British tanks were lost in Northern Europe and hundreds of Canadian and French tanks were lost after the D Day invasions until VE Day. Now what knocked out all these tanks. Almost naturally we think that German Panzers account for at least a majority of these losses, but that isn’t the case. Real combat isn’t like WoT, there are many other things besides tanks that fight and kill tanks.
An American studies states that based off a sample of 12000+ Allied tank casualties from all theaters of WWII 54% of casualties were the result of gunfire. “Gunfire” includes tanks of course, but also includes AT Guns, StuGs, other SPGs, and artillery pieces. The incompleteness of records led to the report to only reference gunfire instead of breaking it down further into different percentages. The second biggest percent is AT mines at 20%. Noncombat reasons(being stuck in the mud, mechanical breakdown, etc.) was the 3rd highest cause at 13%. The figure of 13% is, in all likelihood, too low. The US and British Armies were more concerned with weapon damage, the Canadian Army and the USMC recorded “more accurate” percentages of 25% to 40% of casualties attributed to noncombat reasons. Hollow Charge weapons like the panzerfaust were the 4th highest cause at 7.5 %. The remaining 6.5% was everything from mortars to aircraft to satchel charges.
*A tank casualty/loss is a tank that is unavailable for movement in a battle area. More than half of all losses were repairable.
- there is no difference in server-client communication regardless of what class of vehicle you are playing (SS: some RU player is complaining that he gets lags only when playing arty)
- the fact 15mm BESA doesn’t have gold ammo is intentional
- 128mm on RhB WT can fully rotate because that’s how it was historically mounted
- apparently, decals of penetrations and ricochets will not be improved in the HD client, as “they are pretty even now”
From Overlord:
- Overlord has not heard of any upcoming damage nerf for gold shells
- rework of balancing methods is currently considered, there are no exact plans though (SS: related to the “new method” of showing whether a tank is OP)
the 3.0 version of the Winter Mod is out. In Christmas mood and not feeling like playing desert and green maps? No problem, this excellent mod will make all the maps and vehicles look like winter. This mod is 8.10 compatible.
Installation:
As usual – unpack the mod into the World of Tanks mod folder (res_mods – C:\Games\World_of_Tanks\res_mods for example), it’s compatible with 90 percent of all mods, but it doesn’t hurt to disable