Hello everyone,
this is just a line of thinking about why World of Tanks armor, War Thunder damage model and all the things that these games have in common and all the things they are different in. Please note that this is my personal opinion, that I am not only not forcing on you, I fully admit I could be wrong – up to you, whether you agree with me or not.
First and foremost, no matter how much ANY producer brags about realism or historicity (some stuff in War Thunder German tree still makes me chuckle, but then again, Waffenträger E-100 is a complete fake), both World of Tanks and War Thunder are arcade games. From that title alone it is relatively pointless to talk about some realism, when you watch the vehicles from 3rd person and have literally a sniper mode in both games. And that’s fine – they are games after all, meant for as wide audience as possible. This however means one thing: in this case, too much realism doesn’t help, it hurts.
As you might have noticed, War Thunder developer Gaijin recently released two posts about the War Thunder tanks armor model. The articles are available here (part 1) and here (part 2). The only notice I’d have here is this: the translation into English is shit and I had to switch to Russian two times to figure out what exactly is meant. Please, Gaijin, next time you publish stuff in English, don’t act like Wargaming EU and don’t use google translate.
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