Storm is interested in 8.10 feedback

Source: http://world-of-kwg.livejournal.com/262302.html

Hello everyone,

Storm recently posted a LJ post, where he is asking about patch 8.10 feedback. From the discussion:

- apparently there will be no arty buff in 8.10, WG “never promised it”

Wargaming reworked the personal rating formula a lot, Storm is preparing a detailed post for it, but in general:

- hitrate influence was completely removed
- the importance of the survival rate has been reduced
- average damage per battle has been enhanced by adding spotting and detracking damage to the equation
- analogically to the winrate and survival rate, there is now some penalty for VERY high average damage per battle, this will however not influence you unless you are a top 50 player
- the battlecount multiplier has been removed, instead of it there is now a “functional dependence on the amount of battles”

- Highway is scheduled for rework in next patch (after 8.10), there is some imbalance in it, but not as critical as to remove it completely
- Dragon Ridge will not return apparently
- Port will be removed without a “geographical equivalent” replacing it (for CW regions)
- gun penetration in game is not based on DeMarre formula, but on real penetration tables
- medals will be removed from companies, so cheaters don’t grind them in rigged battles
- for now, the ability to remove 2-3 maps you don’t want to play in random battles from the map pool won’t be implemented
- WT RhB has better camo factor both when standing and when moving than Object 704
- Storm admits it’s possible the TD’s (SS: unclear if only the new German ones are meant) have too good camo
- replay settings system will not change until serverside replays are introduced
- test server capacity will not be increased

And what do you think of the test?

Posted in Q&A

How MM works

Hello everyone,

I don’t usually repost Wargaming videos, but this is actually quite interesting. As announced earlier, WG did finish the movie about the inner workings of the matchmaker. Here it is:

 

 

However, if you expect some breaking new info, you will be disappointed. It’s a basic sum up of the stuff you can already find at World of Tanks wiki mechanics page. The only thing I didn’t know (or maybe forgot) was the fact that MM starts to ignore some of the rules after 3 minutes – I thought the “ignore” order is based on server population.

Still, in case you never bothered to read the basics or the advanced stuff on wiki, I suggest you have a look at it :)

Test 8.10: Supertester vehicles characteristics

Source: gamemodels3d.com site

Hello everyone,

here are the characteristics of supertester vehicles in Test 8.10. Obviously, all these stats are preliminary.

SU-76i

SU-76I_0-1-58

Level 3
Crew 4
MM balance weight 5
Health 170
Hull armor 60 / 30 / 50
Speed limit 50 / 14
Penetration 86 / 102 / 38
Damage 110 / 110 / 156
Rate of fire 15.79
Accuracy 0.44
Aim time 1.9
View range 300
Radio range 325
Weight 22 530 kg
Price 1 000 gold

Continue reading

No WG meeting for you, SS!

Hello everyone,

if you follow FTR on Facebook, you probably know about this: on 13.12.2013 I will not be attending the WG community meeting in Prague, apparently because I am persona non grata, along with carramba66 (you might remember him as the organizer of the veteran tanker charity event) – the applications were handled at first on “first come first serve”, we both applied in time, after which the system got changed to “everyone can apply and WG will handpick people attending the event” – you can imagine how that ended.

It’s a shame, because I was looking forward to meet some of you guys (shocking fact: even Czechs read FTR!), but it is how it is – in a way it’s a good sign, my hard work on pissing them off did not go unrewarded :)

Leaked bonus codes

Source: http://world-of-ru.livejournal.com/2849422.html

Hello everyone,

The Russians managed somehow to get their hands on a method, how to get “free” codes. Basically, they figured that when you enter a bonus code in following order:

EU8nxxnx

where n is a random letter and x a random number, you can redeem a code for your existing account. Naturally, I went to try it. From 5 attempts (then the system kicked me out for inputting too many codes in short period of time), 4 said invalid code and 1 said that the code was already redeemed. That means the code works on EU server too (Russians probably “stole” this way a bunch of codes intended for EU, since the code starts with EU). Examples of codes already tried:

EU8R25N3
EU8R82N2
EU8R63K9
EU8F58A3

So – if you want to spend an evening figuring combinations, go nuts :)

8.12.2013

About the 8.10 FPS drops: if you have bad FPS issues on the test server, try disabling both track effect tickers. It worked for me, the track effects seem bugged.

- Port confirmed to be completely removed in future – Storm: “We couldn’t find an acceptable solution for balance change on this map”
- Storm confirms that it is possible for 150-152mm tier 10 TD guns to have alpha lowered to 750 (with appropriate decrease of reload time), but this decision is not confirmed yet
- there will be new sound tracks added to WoT
- in 8.10, the color of Chinese premium tanks (112, T-34-3, Type 59) will change, this change will apply only to premium tanks (SS: to distinguish them from the 100+1 Type 59 clones)
- the abovementioned solution to change color will NOT apply on all premium tanks in WoT
- the first of the new city maps will most likely come in the patch after 8.10
- according to SerB, winrate is the (best) skill indicator, average winrate is 49 percent, if you have a 55 percent winrate, you your skill is much higher than the average player skill in game. Other developer later adds: “Skill is the ability to win, not to deal damage. If you dealt a lot of damage and lost, you dealt in wrong place”
- all destructable objects will be destroyed when penetrated
- it takes only 5 minutes to add or remove maps from Team Battles

Posted in Q&A