Test 8.10: Vehicle Feedback – Part 2

Hello everyone,

in part 1, I wrote about the new Japanese medium tanks. Now I will write about the light tanks and the Soviet two medium tanks. Same rules apply as in part 1 – 100 percent crew, full equipment. As for my experience with light and medium tanks: I did play the Chaffee branch, worked okay for me – and currently I am running mostly the T-54 tank, which does not work too well, but not too bad either.

Tier 2 LT Type 95 Ha-Go

The first thing that comes to my mind when talking about this little tank is “compact” and solid. The tank itself is tiny (how the hell did three people fit in, I have no idea), but well armed. You basically have a choice of two guns: the 37mm (40 PEN, 45 DAM, 26,09 ROF, 0,44 ACC) or the 57mm (29 PEN, 75 DAM, 17,65 ROF and 0,5 ACC). I tried both and both require a different gamestyle. The 37mm is an all-rounder and I feel more comfortable with it. Its accuracy is poor, but it fires quickly and it shells fly reasonably fast too. It works, unless you are trying to shoot at 200m in full speed. The 57mm is basically a derpgun: it has an option to fire either 29 PEN and 75 DAM AP shots, or 28 PEN and 95 DAM HE. In my opinion the AP shells work better, because they are predictable. The very low penetration is of course a problem when encountering stuff above tier 2, but against tier 2 and 3 opponents, the 57mm shots can cause real devastation, IF they hit. The gun is extremely inaccurate, the shells fly via high arcs and they fly slow. Sniping is not an option (unless the target just stands there) and you won’t hit any moving targets at all, close combat works the best. The AP shells IMHO work better than the HE ones: HE ones get a LOT of “eaten” shells and shells that damage targets only partially because spaced armor/tracks get it etc.

But of course, in close combat you are very vulnerable. Ha-Go is slow – very slow. While its maximum speed is theoretically sufficient (40 km/h), weak engine (135hp) and probably poor terrain passability make it accelerate slowly and it’s not maneuverable either, BT-2 will run in circles around you. Ha-Go is definitely inferior to BT-2 overall, it is both outmaneuvered and outgunned. The armor is of course negligible (although the 35mm thick turret sometimes has some troll bounces), everything will cut through you like a butter, especially machineguns and low caliber autocannons are dangerous. My advice would be to stay in 2nd line and support your brawlers by precise 37mm fire, while advancing slowly.

SS Rating: 6/10

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7.12.2013

Apart from the test server graphic feedback post, there was one more post by Storm yesterday, where he was gathering feedback on whether the players like new maps introduced to the Team Battles (7/42) in 8.10: Airfield, Komarin, Live Oaks, Siegfried Line, Sand River, Serene Coast, Swamp and Tundra. Russian player response seems mixed.

Also, don’t miss Chieftain’s T29/30/34 article, quite interesting

- the fact that tier 9 Soviet tank Object 430V2 has its turret rotating only 90 degres to each side is historical, it was caused by the position of the driver in the turret
- driver’s position in the abovementioned turret was not stabilized like in MBT-70 for example

Not much else today, sorry.

Posted in Q&A

WG EU fail: Yet again the calendar…

Hello everyone,

just when you think WG can’t fail even more, given the “nice” feedback they recieved from the tanker community for stuffing the calendar with a plane from WoWp, they do it again. And with a typo too, BF-110C is a tier 4 premium, not tier 6. Oh yea, and there’s a bit of leftover code in upper left corner too.

WG fail.jpg

A three-in-on fail bundle :) And to top it off, when you visit the gift shop, you will notice the bundle is discounted with staggering 10 percent! What an amazing deal for a wrongly tiered plane in a tank game! Simply stunning.

At this point I would like to address one more issue, that seems to come up every now and then: sometimes, when a discount is criticized, Wargaming employees argue that we should be grateful, because they don’t have to put such events up at all. Well, yes and no. It is true that Wargaming of course is not obliged to discount its products.

However: putting up a discount is NOT an “favour” to players. It is a discount, no more – no less. A business strategy, not intended to make players happy, but to sell more products – it’s just like when you buy a T-shirt on a discount. If you intend to buy a T-shirt and the discount says 50 percent and then you come to the cash register with it and you get only a 38 percent discount there, will you let the cashier argue that he’s in fact doing you a favor by giving you any discount at all? I don’t think so.

Hm. Reminds me I really should finally give WoWp a proper shot, after the testing is over.

8.10: Map Changes

Source: http://world-of-ru.livejournal.com/2843125.html and Wotlabs post by RRW

Hello everyone,

in the patchnotes, you might have read that the maps Karelia, Airport, Mines, El Halluf and Stepps were somewhat reworked. Here’s how the changes look like.

Warning, this post is very picture heavy.

Karelia

The “pass” leading to the “balcony” (where TD’s usually camp) was smoothed somewhat. The northern part and bases have been made a bit flatter and some of the cover stones have been removed.

9UDHYSU

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8.10: New Hangars

Source: wot-news.com

Hello everyone,

patch 8.10 will bring a bunch of new hangars again. Here they are, plus a link with their download. To install them, download the archive and unzip it to the World_of_Tanks\res_mods\0.8.9\ folder (for your regular game, or World_of_Tanks\res_mods\0.8.10 Common Test\ for the test client).

Warning, this post is very picture heavy.

Chinese Hangar

Link: http://rghost.net/50715409

shot_002

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Foch 155 to be nerfed in 8.10? Nope.

Source: world-of-ru.livejournal.com/2844484.html

Hello everyone,

news appeared that Foch 155 will allegedly get a nerf in 8.10, according to the “leak” from supertester part of the forum:

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“Task of the week: rebalance of Foch 155 in 8.10
We have to decide what to do with it:
1. nerf alpha to 650
2. nerf frontal armor to 120″

Terrible? Not really. Storm came to explain:

foch

“Listen up whiners, you better check your source. I haven’t seen so much ruckus caused by a photoshopped pic for a long time”

Storm is gathering feedback on 8.10 test FPS drops

Source: http://world-of-kwg.livejournal.com/261659.html

Hello everyone, Storm writes that players are reporting FPS drops in the new tests and asks for description of such events, screenshots and technical data of the computers, replays and dxdiag.

From the discussion:

- apparently, the new sound overhaul will take more time

Not much else, Storm is simply gathering feedback. So, please, let’s help a bit:

Do you have a FPS drop problem in 8.10 test? By that I mean – did your FPS drop a lot with the same settings? If no, please don’t post “I’m fine”, that’s good for you (high end computers are apparently fine), but WG needs feedback from players who DO have problems.

If yes, then state what settings are you running with (ideally with a setting screenshot from the test) and what is your computer configuration, along with anything you can think of is relevant (example: “I disabled everything and it’s still doing FPS drops”). I will then pass the data to Wargaming. Thank you.

Posted in Q&A