8.9 Feedback – Pz.Sfl.IVc

Hello everyone,

today, we are going to have a look at the new tier 5 tank destroyer that came with 8.9 – the Pz.Sfl.IVc.

T51

Since 8.9 came out, this strange vehicle has earned several names: Flaktoaster, Bangbus, Flakbus or just “the Toaster”. Nevertheless, this vehicle continues this German TD line trend of very fragile yet open-topped vehicles. If you think about it, the trend is actually clear: T4 to T7 vehicle move from very comfortable to very uncomfortable traverse-wise (the higher the tier, the worse the traverse), this is changed only by the T8 vehicle, that has a turret.

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Winter Mod for 0.8.9

I usually don’t usually promote mods, but this is really nice. Remember the Winter mod that wrote about not so long ago? In short: a couple of Russian players along with Locastan reworked all the maps to resemble winter. Pretty neat, lots of work invested into it.

winter1

Well, it has entered the beta. Mod’s thread on EU forums is here, you can download the mod directly here – but beware, it’s huge (2,6 gigs).

Invite codes

Hello everyone,

a few invite codes from Crazytony0 and DominikoPL – thank you!

REVB23-TK7BSP
REVB23-VS2STT
REVB27-FT9TMR
REVB29-CM9MAU
PKR29T-53P3M4

As always, if you have invite codes you don’t need, feel free to submit them to fortherecordwot@gmail.com, they will be published!

Invite codes for EU server

Hello everyone,

need an invite code for EU server? Here’s how you can get it. According to this post, Czech community coordinator Karlie is giving them away for free!

invitecodes

“Invite codes sent to the requests in this thread. If anyone needs a code for someone you know, you can try me”

So, either (if you are Czech) you can post your request into this thread (only in Czech), or you can write her a PM in English, she speaks English very well :)

Edit (Friday): Apparently no more codes left. Looks like WG needs to restock. You can try her later, but for now they are out. Closing comments.

Clantalk: Inteview with Storm

Source: http://www.clantalk.net/t/very-interesting-interview-with-storm-about-wot-in-2014/16309

Hello everyone,

Clantalk portal translated some parts of the recent interview with Storm by Russian videomaker and streamer Jove. Special thanks to Daigensui for letting me know about it. Here it is.

Translation of video from discussion with Storm (by Jove) – (paraphrased from Russian by ClanTalk.net):

Q at 00:53. Patch 0.8.0 was really nice, why were the patches after that underwhelming.

A. There were a lot of work in progress about better graphics, and models, and this work isn’t fully finished thus cannot be rolled into the patches. Perhaps we should have been more active in communicating what we are working on for players.

Q at 1:45. Are you happy with the SPG nerf, did you achieve what you wanted?

A. We cannot look at emotions, we have to look at stats. At top tiers there are 2 SPG per game, which is appropriate. At lower levels there are less, so we will gradually buff mid- and low-tier SPGs until there are more.

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Posted in Q&A

8.11.2013

- SerB is not active on WoWp forums – he has no time for 2 forums – but in time he might move there
- captured Soviet Panzer IV (T-4) will most likely have the L/48 gun
- in time the same clans that exist in WoT will be enabled (ported into) WoWp
- clans will be unified in all 3 WG games
- Rheinmetall Waffenträger drowning too easily? “How terrible…”
- (connected with the WoWp and WoT clans unification), maxmimum amount of people in clans will be increased, but the amount of tokens for CWs will remain the same – this increase is to allow clans to recruit WoWp players
- Captured tanks will not work as premium tanks: theoretically, a captured tank could be equal to a regular elite tank of its tier in quality (doesn’t have to be weaker like a premium tank), but in case of T-4, it will most likely not have Panzer IV’s top engine

There is a MM rule: “Vehicles are put into teams based on collected team statistics in last half hour” – a developer explains what it means – basically, MM works so that it watches “typical” setups in last half an hour (for example, that there are usually 3 heavies in almost every fight) and when there is such a trend, MM will “prepare in advance” 3 heavy tank slots and fill them outside of the queue, which improves the MM speed.

This mechanism is used during arty hardcaps calculations: when using the “5 arty” hardcap (if there are enough arties, there used to be plenty before), extra arty is moved into the secondary queue, where it can stay for a long time. This happened when there were too man arties, now it is not actual anymore.

Posted in Q&A

IS-7 upgrade: “Mega-gun for a mega-tank”

Source: Yuri Pasholok’s blog
Author: Yuri Pasholok

Recently, Yuri Pasholok found a proposal for a very interesting IS-7 variant. What he writes in his posts is this:

IS-7 (Object 260) is one of the peaks of Soviet tank development of the late 40′s. Along with that, Object 260 was not alone. While NII-100 (SS: Soviet technology research institute No.100) was working on its project, in Chelyabinsk a new generation heavy tank was developed – the Object 705. The vehicle was supposed to have roughly the same characteristics as Object 260, but the tank design (arrangement) was different. On paper (in the project) the tank was supposed to have the 122mm BL-13 gun, but unlike Object 260, it was supposed to have the turret in the rear. This vehicle (Object 705) requires more serious research, but it’s possible to see how the vehicle would look like.

178923_original

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Does WG EU ever do anything right?!

What, you expected a nice juicy fail, or another rant? :) Sorry! The answer to the question is “yes”. They manage to do things right too.

What I liked lately – three things in fact:

First:

Several people sent me a message (even forum PM) about the latest event fail, where the description for US and EU got mixed up and EU advertised things like equipment discount and profit bonus for all the vehicles, when in fact this was meant for US server, which (to balance it) came short last week. Yes, it got mixed up, but Wargaming fixed that very quickly – in fact it was like 10 or 20 minutes before it was corrected. Plus, it was no stealth change, it was announced by Ectar, who admitted mistake. Everyone makes mistakes, fixing them fast and admitting them is the key (unlike the usual “lolstealthchanges” way).

Second:

Tuccy’s historical posts. Remember Hunter1911′s post about KV-1? It wasn’t perfect, but Hunter was man enough to correct his post based on discussion feedback. That is good. What is however even better are Tuccy’s historical posts in the same thread. Why that guy’s time is wasted in community department when he could write historical posts and research tanks for the game, I have no idea. Or maybe he does that and I don’t know. Hm. Will have to ask. But either way: let me be clear with you: I think Tuccy is one of the most educated people I’ve ever had a contact with when it comes to armor. There are maybe 2-3 other people on both US and EU forums combined who can match his knowledge. I wish there were more historical articles from him.

Third:

The interns program. I think that for those kids it was a dream come true – and that’s a really good thing. I appreciate that.

I also like the “Rhino” competition format. Such “daily” format is pretty useful… if it worked properly.

What I have mixed feelings about: Official WG EU QA is open again. Come on guys, you know FTR QA is better. For starters, it’s weekly, not once per month. But – what I find even more important – is the fact I am trying to tell you why I won’t pick your answer.

Speaking of FTR upgrades: From next FTR QA session (if the Russian developers continue to support FTR and there actually IS a next sessio – no, I don’t take it for granted), I will be much more thorough answer program. That means I will be either picking a question you post, or answering it (telling you WHY I didn’t pick it). I will reserve an entire evening for that. Should help a bit.