….because just standing there while a tank is aiming at you is a brilliant idea. Great footage though.
….because just standing there while a tank is aiming at you is a brilliant idea. Great footage though.
Hello everyone,
a few invite codes from Shalk3, hellboy199500, Elecktr and Sedrax
6BN7YV6DR4ZT5K
6BN7RY3DA8KV8K
6BN7GY8WK7TN6V
MTG47U-3T58UP
PKR29E-88T8A2
There will be a new feature – recruiting interface for clans. If WG EU doesn’t make an English version, I’ll just translate it myself and post it here.
- apparently, client and server shell trajectories can actually differ from one another, but just for a tiny bit
- it’s completely possible for the server aim circle to aim with different speed as the client aim circle, it’s usually the fault of poor internet and packet loss
- the “three caliber rule” for HEAT shells was cancelled “so that the player wouldn’t hear ‘we didn’t penetrate their armor’, when hitting thin surfaces under sharp angles (88-89 degrees), because the effective armor of even nominally thin armor (20-30mm) is very thick and the shell doesn’t penetrate it anyway due to the lack of penetration. In fact, nothing has changed, only the players will now hear a honest ‘ricochet’ instead of ‘didn’t penetrate their armor’. For other types of shells there is no need to cancel this rule”
- the aim circle spread when the tank is moving, the circle spread after shooting and the circle spread after moving the gun/turret are three different parameters, that can stack
- French tanks have more camo than other tanks? “We don’t comment on leaks”
- SerB states that in real life, Object 416 was classified both as a medium tank and a SPG, it was made a medium tank in order to fit the branch
Source: http://world-of-kwg.livejournal.com/254977.html
Storm writes that the developers have uncovered and fixed a very nasty (subtle and hidden) bug, causing shells to fly through a tank on some occasions.
Unfortunately, this fix didn’t make it to 0.8.9, Storm writes it will be fixed either by a server minipatch, or in the next client patch.
Hello everyone,
in patch 0.8.9, the personal rating formula was changed to the following one:
Input parameters:
bc – amount of battles played
win – your winrate (from 0 to 1 format, eg. 55 percent winrate = 0,55)
surv – percentage of battles the player survived (0 to 1)
hit – hit rate (0 to 1)
xp – average experience per battle
dmg – average damage done per battle
Previously, the amount of battles played was quite influential, its influence was reduced. The influence of the amount of battles is expressed in a coefficient, that multiplies other numbers. Now it is like this:
If you have 500 battles, the entire rating is multiplied by 0,1
If you have 3000 battles, the entire rating is multiplied by 0,5
If you have 5000 battles, the entire rating is multiplied by 0,7
If you have 9000 battles, the entire rating is multiplied by 0,9
After 9000 battles it’s multiplied by 1
If you want more detailed analysis, check out OMGgamer’s post in English.
Hello everyone,
burning_phoneix was recently on a SEA server WG event, he got there a bunch of codes. The problem is, they work probably only for SEA server, so these are only for players there:
1500 gold codes (not invite, these can be used by anyone, SEA only apparently)
MP9Y5E93F8YV
MP9Y5X23A4FF
800 gold invite codes (probably also SEA only, not sure)
VBT2WZFB55NA
VBT2WRAN38BD
From PanzerPunisher and Basil7 – invite codes for EU server, thanks a lot guys!
U34P-DR93-YM9A
Y68PZB-CC2N6U
Y68PYP-SD8Y9E
REVB28-RK7FGA
REVB22-VH7FPE
From thingleboyz and msamuel, M22 Locust invite codes
T5ZF8UN-H4FC5ZT
T5FF5CD-S6VV3VC
T5CH5XR-K7SV6DG
Here’s another batch of questions, fresh from tankarchives@gmail.com! Previous edition can be found here.
Q: Was the 107 mm F-42 based on the M-60? What tank would it be mounted on?
A: The F-42 predated the M-60. It was developed before any tank large enough to fit it, as even the roomy KV-2 could only fit the reduced size ZiS-6.
Q: What is the firing procedure of Russian or German tank crews?
A: I don’t know about German ones, but the Soviet ones would be Ай бля шухер, Ваня ебни по нему бронебойным as follows:
A crewman that spots the target announces its position and range. Position is given in angles (to the right of the tank is plus, to the left is minus). If the target is close and next to a visible landmark, the crewman may give its location relative to the landmark, or, preferably, combine it with the previous method. Direction is given first, then target, then distance. Example: “Plus 30, haystack, left 50 meters, cannon, 500″.
If the tank is in motion, the commander makes a decision whether or not to move after firing. If the tank will move after firing, the command is “Korotkaya” (short). When this command is given, the driver will resume motion immediately after the gunner has fired. If the commander does not wish for the tank to resume motion after firing, he orders “Stoy” (stop) or “Za ukrytiyem, stoy” (behind cover, stop). If the commander wishes to fire on the move, he orders “Menshe hod” (slower speed). In this case, the driver would seek flat terrain, and announce that it is more suitable for firing with “Dorozhka” (road).
If necessary, the commander will mark the target with tracer fire and/or announce its presence on the radio to his platoon.
The commander determines which type of ammunition is more appropriate and signals the loader. This can be done by announcing the type of shell he wants, but in the heat of battle, a hand signal was enough: closed fist for armour piercing, open palm for explosive fragmentation. When the loader completed loading, he replies with the command he was issued, ending it with “Gotov” (ready). When the commander orders “Ogon’” (fire), the gunner will seek out the target and fire when he is ready. The commander observes the target and corrects the fire. In a tank where the commander doubles as the gunner, the driver corrects fire.
After firing, the loader continues loading the same shell type until he hears “Ne zaryazhay” (do not load). That is a signal to clean up spent casings and replenish the ready rack.
Q: There are some Yugoslavian penetration tests on the internet, what is their source?
A: Who knows where the original source is (probably Yugoslavia :P ), but Bojan put up a whole bunch of them here.
That’s it for this time! Well, not all, but there’s a question that’s large enough in scope and interesting enough that it deserves an article all on its own. Stay tuned!
Source: http://world-of-ru.livejournal.com/2762033.html
New hangars, available in 8.9. You can download them and copy them over your regular hangar files.
Warning – this post is VERY picture heavy
Hangar for November 8
Download: http://rghost.net/49786028
In connection with the introduction of the new German TD branch, the Panzerjäger I and Marder II vehicles were rebalanced:
Panzerjäger I
50mm PaK 39 was removed, because it was unhistorical. It was replaced by the gun 4,7 cm Pak (t) L/43. We tried to rebalance the vehícle so that its combat capability remained the same.