- according to SerB less than 30 percent of all players are in any clans
- there is some development of the visibility system being conducted. A player suggested the visibility system to encompass the view vectors of various crewmen (for example: the driver can see only forward), but Storm wrote such a thing (limited fields of view by crewmen) won’t be implemented. SerB adds that he’d actually like to have that, but he’s afraid that if they do that, there will be much confusion amongst the players regarding the visibility system
- BT-5 will most likely appear as an alternative hull
- rocket-carrying BT (“land torpedo”) will not appear most likely as a gun option
- WG is not aware of any project of a TD/SPG, built on AMX-40 chassis
- new high tier 8 premium with high alpha (490+) planned? “If there ever is such a plan, I will tell”
- apparently, visibility checks consume about 2/3 of server resources
- it’s possible to see someone who is online on another server as offline in your friend list – during peak times (when the server switches to “performance mode”), a share of data that is normally shared between servers stops being shared and this is one of its effects
- an undisclosed Russian historical source states that at least one Tiger took place in the Hoth’s assault to break the Stalingrad encirclement – it was allegedly destroyed by a 76mm Zis-3 gun. SerB states that it’s most likely not true – it was probably a Panzer IV with armor screens or something like that, he also adds that such a confusion (calling all the enemy tanks Tigers) was not uncommon. (SS: that is true, for example several accounts of Slovak National Uprising from people who fought in it call pretty much every SPG a “Ferdinand” – if these accounts were true, there were more Ferdinands destroyed in the SNU than there were ever produced)
- there were Soviet turretted tank destroyer projects (for example a T-34 hull with an open turret and 53-K gun (45mm M1937)), but they won’t be implemented for now
- Q: “Why do developers on one hand claim to fight sealclubbing and on the other hand they hand out tier 2/3 tanks en-masse?” A:”It’s the lesser evil” (SS: take that as you will)
- according to the developers it’s good and normal that there are various gameplay styles throughout the tiers, as it allows the players to pick the gameplay that suits them: “Simply play the game that suits you. I for example prefer tier 8-10″
- gun damage is basically arbitrary, it’s a balance parameter (no point in asking “why does gun A have more alpha than gun B”)
- other balance parameters include tank hitpoints, module hitpoints and other characteristics, that don’t exist in real life
- equipment, increasing the amount of ammo carried will not be implemented, other ways of carrying more ammo won’t be implemented for now either
- SerB states that WG would give out the T7 Combat Car even if WoT didn’t win, “as a reward for voting”
Interview with Tanitha (SEA)
Today, Burning_Phoneix (US server) made a short interview with SEA server WG representative Tanitha. Here it is:
Q.Will the Vietnamese server be merged with the SEA server?
A. Something will happen on that front. Vietnamese will soon jump into the SEA server.
Q.At PAX Melbourne IIRC it was said there would be an AUS cluster on SEA. Is this true?
A.We want it. We’re trying to justify the numbers to Minsk because the numbers right now can’t support a separate cluster.
Russian patch 0.8.9 ready
Apparently, the Russian version of the 0.8.9 patch is finalized and ready to download. EU and US versions are not available yet, but all indicates that the patch will indeed hit the server on times, that were announced earlier: Wednesday for RU, Thursday for EU (and possibly US).
The patchnotes will allegedly feature one interesting thing: for the first time, the reasons for various tanks’ rebalance will be listed along with the changes. In other words, developers won’t tell you just what they changed, they will also tell you WHY they changed it. How exactly will it look I have no idea, but I am looking forward to it.
Invite Codes
Another invite code, this time by G.W. and Milos942
PKR29S-32P5S8
VF57CK-AR7G79
American “E Series”
On January 2nd, 1945 the US Army Ground Forces Equipment Review Board outline requirements for a new class of tanks, and on June 20th they reported that they suggest that American Armored Forces have a 25 ton light tank, a 45 ton medium tank, a 75 ton heavy assault tank, and wanted to research a 150 ton super heavy tank. In 1946, the Stilwell Board dropped the plans for the 150 ton vehicle along with tank destroyers and had American tank development loosely follow the requirements set forth by the AGF up until requirements changed in the year 1950.
So first off lets discuss the 25t vehicle. The AGF’s 25t tank was to replace the M24 which was inadequate, especially in the firepower department. The proposed gun was to be a 76 mm cannon that was to penetrate 127 mm @ 914 meters against a 30 deg. sloped plate. Mobility was also suppose to be better than the Chaffees. I actually mentioned this project before in this article, because the AGF’s 25t proposal quickly developed into the T37 and later into the M41 Walker Bulldog.
27.10.2013
- having occasional FPS drops to 2-7 FPS? “Vacuum clean the computer”
- the reason for module saving throws is lower tier tanks having a fighting chance against hightier ones
- when the KV-1S is split into two tanks, the statistics will probably stick with the tier 6 tank, because most of the battles were played with the big guns anyway
- the aimtime in WoT is there to simulate accurate aiming by the crew
A bit of info about CW from Overlord, quite interesting:
“Regarding the Clan Wars, there are big plans for that mode to make it more accessible for players, which includes separation of CW into regular global map and another submode which is going to be less exhaustive in terms of time and effort – at the same time providing a new type of gameplay (garage battles). Plus, the game still needs a more accessible end-game mode than Clan Wars, possible with PvE element – survival, moba, coop, or smth similar. Don’t see a problem with T10 being awarded in CWs as long as they don’t offer better performance comparing to regular vehicles.”
and
“7/42 appeared to be the most succseful form of competitive play which doesn’t mean we are not going to try T10 in esport in future. And again see above for end-game.”
Japanese tier 10 STB-1 – armor schematics
Source: Daigensui
Interested in how armored the STB-1 will be? Here are the schematics.
Preliminary stats (not necesserily the ones that will appear ingame, but not far):
Weight: 38 tons
Speed: cca 53km/h+
Crew: 4 (commander, loader, gunner, driver)
Gun: 105mm L7A1 (-6/+9 depression/elevation, penetration cca 257mm, 330mm with HEAT gold ammo)
Engine: Mitsubishi 10ZF21WT, 750hp diesel
Universal Carrier in German service
Hello everyone,
today, we will have a quick look at some of the more interesting German Universal Carrier conversion. The Germans captured a number of these vehicles from three sources. First captured vehicles came from the stocks of the army of Belgium – an unknown number of Universal Carries was “obtained” there, but probably not many. Second source was the British Army – after the evacuation from Dunkerque, the British Expeditionary Force (BEF) left dozens of these vehicles lying around for the Germans to capture. Later, more vehicles were captured in Africa and on Crete – and brought to Europe. Third source was the Soviet Union, that operated lend-lease Universal Carries and some found their way to German hands. Overall, Germany is believed to have operated over a hundred of these vehicles.
Type 5 Chi-Ri – tier 7
Invite Codes
Hello everyone,
invite codes from Kurt28 and Rymcio
MTG47X-3S95ZA (Tetrarch + 3d prem and 300g)
PKR29W-77P7N4

