More Thoughts of Personal Missions Fail by Tyraforce

Author: Tyraforce

More thoughts on the Personal Missions fails

Before I even start, let me make one thing clear. I do not think WG is generally doing a bad job when it comes to WOT development. Yes, there are bugs, lag and late rebalancing, however, compared to the MMOs I had previously played, WOT is pretty solid. I specifically remember one game (DDO), where you sometimes had a group of 12 people going on a 2-hour-long quest, which found the final boss stuck or there was another reason why the quest couldn’t be completed. The support would say “sorry, but you have to do it again”, which frequently caused an amount of frustration WOT cannot compete with.
That said, I struggle to understand how WG managed to fuck up almost every aspect of the PMs. They had been testing and discussing them for months, activated them weeks after they were installed in the patch, yet they still look like something school kids developed during their 2-3 lunch breaks. Again, don’t get me wrong, I like the general idea of PMs and sure welcome an opportunity to give my T34 credit grind a rest but the extent of the fuck ups is just shocking.

NAME FUCK UP: CHECK

“Personal missions are named so because you have to complete them personally.” I wonder if WG realizes that you have to complete ALL the missions personally. You even have to personally buy the tokens to get your WZ mission done, right? But wait, some of these missions force you to platoon! “There are platoon missions, but those too are personal, because every player has their own personal role even in platoon missions.”

Sure. I guess football is a personal game then, cuz every player has his own personal role. The funny thing is that in the mission menu itself WG uses the term ”campaign”, which surprisingly makes sense when referring to a set of stages with a common goal. Why not use it from the start or at least rename it now?

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18.1.2015

To everyone who got excited about 9.6 supertest data being leaked to gamemodels3d site – don’t. Some of the stuff is wrong, such as the armor models of the HD tanks, those are screwed. Personally, considering most of the stuff was leaked per partes before, I think waiting for the 9.6 CT is better than drawing conclusions currently.

- Storm, commenting on the HT mission where you have to cap the base being too difficult: “There are some complications, but we’ll think what to do with it. No promises though for now.”
- many things were changed in WOT based on player surveys
- French LT’s won’t be buffed apparently, because “their situation is better than those tanks that are getting buffed”
- Aufklärungspanzer Panther (tier 7 LT) will be removed from the game and replaced by SP.I.C. (SS: oh, I proposed that almost two years ago, well, better late than never)
- the change mentioned above will happen in 2015
- it’s possible WT E-100 will be removed from the game as well, WG is considering it, as there are options now (SS: …and they are awesome. Well, okay, one is.)

Posted in Q&A

Evilly Q&A

Source: http://world-of-ru.livejournal.com/3707636.html

Hello everyone,

what follows is the transcription of answers of Anton “Evilly” Pankov, producer of World of Tanks. Most are rehashed old answers. Here’s the more interesting stuff:

- Bigworld was chosen because when the game was planned, the company was very small and there was no option of getting another engine apart from Bigworld. At first, WG wanted to do an RPG with orks based on Bigworld and server and client sides were already ready, when WG decided to switch from elves to tanks and WG continued to work with it, because it was most accessible at the time.
- WG is currently working on chat overhaul, first will be the channels, followed by the contact list system. Players will be able to divide their contact lists into groups (close friends, platoon guys etc.), so it will become more flexible over time
- WG is working on further conversion of the game client for Mac OS
- new version of Bigworld (in patch 0.9.7) should not reduce FPS (WG needs the new version to implement future features), in fact preliminary tests show the performance should increase due to optimizations in the engine
- WG started working on improved tutorial to guide newbies to learn the game, a new tutorial mode is planned where players will be able to train against bots
- 9.7 will bring new regular tanks (SS: the French)
- WG is working on special events for 1st of April (fun mode) and mid-May (celebration of the end of the war anniversary)
- there will also be a new mode for random battles (in summer presumably)

Posted in Q&A

0.9.6 Supertest LT Changes

Source: gamemodels3d.com

59-16

- hitpoints buffed from 580 to 590
- shot dispersion (accuracy on the move) buffed by 10 and 12 percent (for stock and elite suspension)
- stock turret: 57mm 55-57FG reload buffed from 3s to 2,9s, 76mm 54-76T reload buffed from 3,7s to 3,5s
- elite turret: 57mm 55-57FG reload buffed from 2,8s to 2,6s, 76mm 54-76T reload buffed from 3,4s to 3,2s, 76mm 54-76T with autoloader clip reload buffed from 10s to 9s

WZ-131

- hitpoints buffed by 20 hp
- shot dispersion (accuracy on the move) buffed by 12 and 12,5 percent (for stock and elite suspension)
- stock turret:
76mm 54-76T with autoloader clip reload buffed from 8,7s to 8,2s
85mm 56-85JT reload buffed from 5,7s to 5,2s, accuracy buffed from 0,38 to 0,37
- elite turret:
76mm 54-76T with autoloader clip reload buffed from 8,7s to 8,2s
85mm 56-85JT reload buffed from 5,7s to 5,2s, accuracy buffed from 0,38 to 0,37
85mm 62-85T reload buffed from 5,7s to 5,5s
85mm 64-85T reload buffed from 5,7s to 5,5s
100mm 59-100T reload buffed from 9,3s to 8,7s, aimtime buffed from 2,9s to 2,7s, accuracy buffed from 0,39 to 0,38

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17.1.2015

- Russian support service confirms that HT15 mission is bugged (one of the elements of the equation apparently does not count)
- Storm confirms that the AMX-50B in HD doesn’t have the green weakzones on frontal plate (the armor models that were leaked earlier were incorrect)
- HT11 mission is also bugged – it will not complete even if your tracks are damaged, it will be fixed
- the same bug as above applies for other missions as well, such as TD2
- MT12 description is incorrect, in it you personally have to kill 3 vehicles, not the entire platoon
- new premium tanks will be implemented “in near future”
- awarding the girl tankers and tokens needed for StuG IV (specifically, for SPG mission branch) is bugged, WG is working on it
- if you set an enemy on fire and get killed immediately after, the fire damage does count towards your reward even after you die
- there are some mods (SS: obsolete XVM?) that make your client show incorrect IM parameters (they make you see the conditions from 9.5 test, not the final ones), be sure you have the mods updated or remove them
- platoons in IM’s a bad idea? “Those are the conditions in the missions. It’s your right to complete them – or not. And yes – EVERY player has the possibility to play in a platoon”
- in order for the girl crew special perk to activate, the crew has to consist entirely of women
- IM vehicles do NOT have increased profitability, they are not premium tanks, but reward tanks

Posted in Q&A

“Individual Missions” Stream Q&A

Source: http://world-of-ru.livejournal.com/3705579.html

Hello everyone,

recently, there was a stream with the Individual Missions as a topic with Aleksei “Inaki” Ilyin, Roman “Riot_Guy” Tabolin and one other guy. Here’s what was in it, thanks to Maiorboltach (as usual) for transcript:

- about 35k people is using the official WG Stream mod
- personal missions are named so because you have to complete them personally. There are platoon missions, but those too are personal, because every player has their own personal role even in platoon missions – you are completing your personal mission, just within a platoon
- the tier 4 requirement was added not to confuse newbies with IM’s, because it’s this timeframe when they learn to understand the game
- the IM’s were designed to emphasize all the aspects of gameplay mechanics (“so the old players could remember what the hell a scout is, that you need to scout the enemies, to tell the team their coordinates etc.”)

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Posted in Q&A

Soldier Training in Portugal

Thanks to whoever sent this to me (accidentally deleted the original e-mail).

Check this out – this is how soldiers trained in Portugal. They had a Patton tank drive over them, trying to avoid being crushed to a pulp while trying to touch the vehicle tracks. The video is from 1990′s and the action starts around 0:50.

Just How Fucked the IM’s Are?

Hello everyone,

as you might have noticed, in last two days, a whole number of threads about errors in World of Tanks individual mission came up. Some of the “bug reports” are simply misunderstood mission parameters, but some are real bugs, the reason of which – my guess – is mistranslation. Check this out, this is a bug, reported to me by Locastan.

TD2 mission, as shown by Locastan, requires you to “damage enemy tank module”:

89edf066c1eda048646b425dd9792560

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T-54 (1945) Premium Video

Hello everyone,

Russian videomaker Amway921 published a footage of the upcoming tier 8 Soviet premium medium tank, T-54 Model 1945 (AKA T-54 Prototype).

 

 

Basically, it’s a T-54 hull with T-44 turret. You can read more about its history here and read more about its historical characteristics here.

The hull is pretty durable, but the vehicle is quite slow as you can see.

Hull armor: 120/90/45 (60 degrees UPF, 45 LFP)
Turret armor: 180/120/75
Turret traverse: 40 deg/s
Maximum speed: 44/18 km/h (observed in video: 35-40 on flat, 25-35 uphill)
Engine: 520hp

The gun is D-10T:

Penetration: 175/235/50
Damage: 250/250/330
ROF: 7,41
Accuracy: 0,38
Aimtime: 2,6

It will not have limited MM. Preliminary price is 11600 gold. Basically, it’s a poor mobility T-54 with somewhat meh gun but okay armor. If you are into Super Pershing, I guess you could go for it, but for me, it’s not an attractive vehicle. Still, with that amount of armor, it will bully lower tiers.