In brackets, optional (secondary) objective, rewards vary.
Light Tanks
- win while being in top 10 in XP (survive)
- be first to spot two enemy tanks (survive)
- deal damage to 3 enemy vehicles while moving (destroy an enemy vehicle while moving)
- detrack an enemy (enemy detracked has to take damage)
- get the enemy spotted by you killed by your team (get at least two enemy tanks damaged by your team while you spot)
- spot two enemy tanks before they spot you (survive)
- spot enemy artillery and help destroy it (survive)
- help cap enemy base, battle is won by capping (do not get decapped)
- spot or detrack two enemy vehicles (do that using coated optics or binoculars)
- cause 1000 spotting damage (use camo net and have visual camo on your tank)
- while platooning with an arty (or two arties or another LT and an arty), deal 1500 spotting damage while your teammate deals 1000 damage (win, survive)
- while platooning with another LT, deal summary 2000 spotting damage (one of the platoon has to survive)
- destroy enemy vehicle of your tier or higher (deal at least 1000 damage)
- be first in XP (win)
- deal at least 4000 spotting or assistant damage (spot or detrack a vehicle that gets destroyed as a result of that action)
this is another patent archive gem, brought to you by the two authors named above. Enjoy!
Paul-Werner Krapke proposed this vehicle in or around 1983. Krapke was connected to the design of the Leopard tank series, as he was Chief of the Leopard II design team, so expect this vehicle to be heavily based on the Leopard II tank underneath. The task of the vehicles was primarily to fight enemy MBT’s and armoured vehicles and to improve the anti-tank capabilities in the range of up to 2000m while being capable of defeating current and next generation tanks.
here’s the (Russian for now) video for Individual missions. English subtitles are available.
Notice how Wargaming plays the “this tank is a reward only for skilled players” angle. Well, it might certainly be true to some extent, but the first set of missions for StuG IV doesn’t seem that difficult. The important part is that if you don’t manage to fulfill both primary and secondary objectives, it’s possible to re-select the mission and try it again.
Oh yea and the special girl crew perk activates only in girl-only crew, it does NOT mix with BIA.
- it’s possible to fulfill ALL the individual missions in a platoon
- there’s a third party site that has the individual mission conditions already available. They are obsolete however, the new ones will come in tomorrow’s minipatch
- various prototype and paper tank models in the game will get more accessories on their hulls (shovels and stuff)
- the leaked armor schematics of AMX-50B and some others are incorrect, for example AMX-50B has no “holes” in mantlet and frontal armor
- it’s possible to get the IM tank without playing arty
- it will not be possible to train the girl crews with both the special BIA perk they have and regular BIA
- some IM’s will be possible to complete only in platoons
not so long ago, Storm stated that the AMX-40 would get a second turret of some sort, with an upgraded gun but with less armor. Well… if you were wondering what kind of turret will it be, it’s this as far as I know:
As far as I could find out, this was never a real project (for the AMX-40 anyway), more like an idea of what the turret might have looked like, were it developed into the early 40′s (if the occupation did not happen of course). As you can see, the FCM turret is larger, providing more space for crew (it’s a three man turret), but also for additional armament. According to AMX designer Joseph Molinié, upgrades were considered – for example a 75mm gun, but that’s about as far as it went. It’s possible another (more powerful) 75mm gun will appear on AMX-40 in the future, as well as somewhat more powerful engine.
a couple of guys got their hands on the 9.6 supertest client and mined it for content. One of the interesting things they found were the pieces of information about the new artillery and air strike consumables for Stronghold mode. Some of it is already known (see earlier post today), but there are also the artillery parameters. Pretty interesting. Of course, those numbers are just temporary.
as predicted, tomorrow, in the morning, minipatch 9.5.1 will be applied to EU server, activating the individual missions. We will finally see the list of missions in tomorrow’s patch as well.
Oh yes and one more thing. The girl crews will have male voiceovers, as confirmed by Erissa, WG EU employee. I am sure we are all excited about our new drag queen crews. Hell, maybe they even decided to replace China in the game with Thailand…
last year, we had a look and one of the biggest problems in World of Tanks, botting. Now, we are going to have a look at another – and that is cheating.
They say that you cannot cheat in World of Tanks and it is true – to a certain extent. You can’t use the most notorious cheats such as wallhack or cheats that allow you go or fire faster, simply because these things are calculated server-side. It’s the only way to go really and is one of the biggest advantages of World of Tanks.
On the other hand, yes, there ARE cheats in this game and they DO give you an advantage, sometimes a pretty massive one. Practically all are in the form of illegal modifications (AKA “mods”) and are forbidden (how “strictly” that is, well, that we will talk about further below”). The existence of these mods is a public secret and, well, sort of an elephant in the room really, but in any case it’s something generally avoided (discussion about cheats in World of Tanks is banned on the official forums, unlike bots). Amongst the most notorious cheat are the following:
- defoliants (leaf removers, that allow much easier aiming through bushes and forests)
- lasers (that show where every enemy player’s gun is aiming in the game in the form of a “laser”)
- 3D hitboxes (reworked models, that show you where exactly internal modules of the vehicles are, these are rare though, as in the new models, the location of internal modules is no longer a part of the client data and has to be tested manually, which is time consuming and imprecise)
- breaking object indicators (these mods will show on your map, where an environmental object was broken, for example if you run over a wall and break through it, the other player gets a warning like “someone breaking a wall detected here, with an indicator of your position on minimap)
- automatic fire extinguisher (a mod, that will activate credit fire extinguishers literally a split second after you catch on fire, much faster than manually pressing the extinguisher)
- vision mods, that allow you to “cheat” bushes and look through them or behind a corner
- hacked artillery tracers, that allow you to exactly see the position of enemy tank based on the shell path
Let’s have a look at an example. The following video (provided kindly by Plazmakeks, thank you) is of a player using an illegal modifications from a cheat pack, named Stealthz Hack Pack.
The first thing you notice probably (apart from the messy UI) is the black sky. To be quite honest, I have absolutely no idea what kind of advantage does THAT give you apart from looking creepy. Performance increase by removing sky texture? Easier spotting of enemy tanks against black background? In any case, this hack pack has a lot of the forbidden mods included in it – lasers, auto extinguishers, enemy reload timer, you name it. There is also a mod that displays the silhouettes ALL the time (not only upon mouseover), I don’t find that very useful, but it’s forbidden as well (IIRC).
in Russia, you can run into World of Tanks bonus codes in weirdest of places. Like the Maxim magazine.
Well, I guess it makes sense in the end, given the fact that WG claims most of WoT players are men around 30 or something. I was just always wondering, who actually reads and buys these things? The only person I knew to buy them actively was my ex girlfriend and they used to appear as – you know, toilet reading (not that it had any other use really, the pages are waxed and very hard). For a while it just seemed like they spawn there or something, never saw it brought home, it just appeared there.