Useful Mods: Mav’s Clan Message Center

Hello everyone,

today, I am starting… well, maybe series, we’ll see how it goes and what the feedback is. The goal is to introduce new and/or interesting mods. Let’s start with this one – many thanks to PlazmaKeks for recommending it.

This mod from MaverickBlue from the Roughnecks XVM modder page (if you have a bit of time, check that site out, they have some interesting mods out there – you need to register to see the content, but that’s not that big of a deal).

Basically, what this mod does is allow your clan to post clan messages to be read by everyone in the clan, a useful function known from many other MMO’s.

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Official description:

Tired of chasing after clanmates to let them know about meetings, clan wars, tournaments, etc? Can’t get your members to sign into a clan forum? Do your members skip over teamspeak host messages out of habit, or just plain forget to pass messages on to others? Even if you answered no to all of the above you may still find this mod makes things conveniently simpler, because now you can send notifications directly through the game upon startup.

What it does:

When signing into the game, at the top of the notification center(the menu that opens when you click the little button in the bottom right corner), a list appears of all the messages you want your clan to see. Optional fields are MOTD, clan meetings, tournaments, and clan wars. Any and all fields can be disabled, and if you’d like optional secondary tournament and clan wars messages can be enabled if you want to segregate control without giving access to higher ranking clan messages(everbody has been in that one clan with more drama than a woman’s soap opera…).

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Artillery Map Guide by Tyraforce – Part 1: Swamp

Hello everyone,

today, we are starting another guide series by Tyraforce, aimed at artillery. This series will help you play better on specific maps. First to go is the Swamp. Enjoy!

- SS

Author: Tyraforce

Welcome to part one of the Artillery Map Guide, which is an expansion to the general Artillery Guide, which can now be found at the forums. The plan is to go through most WoT maps and show you some suggested initial locations, relocation possibilities, conditions and focus zones. We will focus on typical scenerios for high tier battles so if you already are an experienced arty player who relocates intuitively, this guide will be of little interest to you. As for the creation process, we are currently a team of 6 arty players pooling our experience in hope of making this guide as complete as possible. Should you be interested in helping us with the next parts, feel free to contact me.

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Ghost Shells Are Fixed! Yea… totally…

Thanks to Paul for this one.

Meanwhile in 9.5…

 

 

Summary: this 9.5 video shows this player’s ghost shell going straight through the T37 light tank. Notice how the lag indicator doesn’t blink red, indicating a stable connection, so it’s not some sort of lag it seems. It takes place in 9.5 (notice the presence of the Firefly), so it’s not a botched replay either.

Actually, I personally have seen two ghost shells since Christmas. Each time, I convinced myself that the shot probably went wide and I looked at it wrong, but seeing this video, you know, I think it’s completely possible a ghost shell at least in one case cost me my battle, because at that particular case I fired at a Borsig and it went through – the shot would have killed him. A second later, he fired back and killed me.

Also, it’s worth noting that this is not the first case in last I recieved on e-mail. Perhaps this is a bit my fault, I should have investigated this sooner, I should have known WG would fuck something up.

But remember, WG has the best QA department in business! ;)

7.1.2015

Not much today. Storm is asking for feedback on the issue of how dynamic and fun the game is. It’s sort of hard to translate, because Russian has a term for it (BTR – bodroye tankovoye rubilovo), but you get what I mean, right?

- a player proposed that hitting “weird” places (like rangefinder, the E-100 roof, hatches etc.) should not cause damage to tanks, Storm states that this is a bad idea, as it would only cause more gold ammo to be used, which is not something WG wants
- Storm is not connected with the 8-bit mode development
- regarding SerB’s idea to have arty heal allies with shots even on April 1st, Evilly states that it’s too much to release it on live server, even for a day (SS: Evilly probably has not played World of Warcraft during the zombie invasion, best online event ever)
- apparently, WG is working on a concept of multiple support classes for the PvE mode, one of which is a healer (SS: and the other might be something replenishing ammunition). It’s not sure (decided) if this will appear on regular servers, another variant is some sort of base, where you could repair and replenish ammo
- WG is working on improving the bot AI as well

Posted in Q&A

Straight Outta Supertest: Sand River Reworked

Hello everyone,

supertesters got their hands on the reworked Sand River, that was modified thus:

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1) the mountain was made easily accessible to ensure comfortable gameplay for the upper base team
2) reduced the slope of this region to fix this OP erea in assault mode
3) reduced the height of this area, which makes the lower base harder to defend in standard mode
4) this area was changed by blocking the shots into the right base, which allowed the attackers to crack the base defense too easily
5) the height of the dune was reduced, a fix of an OP place abused by lower base players
6) the two areas were reworked to become a regular terrain, so they can be now used to attack. The amount of access points to these areas was increased.

Swiss Centurion in Action

Thanks to Francis for this one.

Hello everyone,

the following video displays a “counterattack of an armored company RS II/222 of the training school” in 1974 in Switzerland during the visiting day for public. It’s a pretty interesting video, note the gun stabilization on the move and the use of gun depression in cover.

 

Evilly Stream Q&A

Hello everyone,

yesterday evening, a stream took place on RU server, with Anton “Evilly” Pankov, Alexei “Inaki” Ilyin (chief of community IIRC) and some other WG guys. Here’s what was on it (partially covered by yesterday’s Q&A, but I was too tired to watch the entirety of the stream). Transcript by Maiorboltach.

- the names of Russian tanks in the RU winter mode were made by Evilly
- the idea for winter mode came from one of the WG managers, who in the past created the Karl mode, races and football. He proposed to develop the Karl idea and to make something like Team Fortress with tanks
- the idea of superplatoons (5 man platoons) and specialized vehicles came up very long time ago, that’s why it was tested in the fun mode
- “tank healing” is a new feature for now, tested in the winter mode for the PvE mode
- at the beginning, there was a whole bunch of hidden missions in the winter mode to imitate the profitability with premium account, but it was found out based on statistics that the income of XP, crew XP and credits was too high, and so they nerfed them a bit, but the hidden missions active in platoons were not touched
- the general feedback is positive, Evilly considers this mode to be the first real fullblown mode, that players play not only a bit, but constantly
- Evilly uses XVM

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Posted in Q&A

Straight Outta Supertest: Karelia Reworked

Source: FTA VK community

Hello everyone,

the supertesters got their hands on the reworked Karelia map – this map will be changed as such:

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1) Added a stone to compensate for the other side’s stone, that gave the southern team advantage
2) A group of stones here were moved more forward to mirror the formation of stones on the other side of the map, allowing northern side better cover
3) this region was fully reworked, allowing the northern group easier access to the “ledge” area. Now both teams have the same easy access to the camping ledge