Today’s Advent Offer (6.12.2014)

Hello everyone,

today’s advent offer for EU server continues in the whale hunt tradition and includes:

- BT-SV + slot
- 27500 gold
- 30 days of premium

Price: 123,35 USD (99.99 EUR)

Wait, wasn’t this stuff here like 5 days ago? So original. Meanwhile on Russian server, today’s offer is 30 percent discount on IS-6

Complete List of 9.5 IM’s

First row is for StuG, second for T28C, third for T55A, fourth for Object 260. Courtesy of Edrard, who exported it :)

LT

Mission #1 At lower tiers, your light tank can easily neutralize every other type of vehicles.
Advise – Try to avoid head-on confrontations. Instead, try flanking your enemy or attack them from the rear. Observe carefully where the enemy vehicle’s gun is turned.

  • Main – Win the battle. Join the top 10 players on your team by experience earned. Additional – Survive the battle.
  • Main – Win the battle. Join the top 5 players on your team by the experience earned. Additional – Survive the battle.
  • Main – Win the battle. Join the top 3 players on your team by the experience earned. Additional – Survive the battle.
  • Main – Win the battle. Finish the battle as the top player on both teams by experience earned. Additional – Survive the battle.

 

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5.12.2014

Apparently, Russians are reporting FPS losses in 9.5.

- SerB on “anti-bot” system: “The system takes into account that various things happen in life. You have to go to the toilet urgently, your mom called you to eat or your wife needed to turn your attention to her and not to pixel tanks. So if you don’t go AFK regularily (what does “regularily” mean I will not tell, sorry), then an AFKer can be forgiven.”
- SerB states that the radius of the render circle be cca 500 meters
- the fact that WoWp planes are displayed much further than tanks in WoT doesn’t mean much, as the scale is different for WoWp
- apparently, the “XP for tanking” was scrapped? (Q: “How is XP for tanking doing” A (SerB): “About the same as XP for looking badly at the enemy.”)

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Posted in Q&A

9.5 Female Crewmembers

Source: http://worldoftanks.ru/ru/news/pc-browser/1/female_crew_soon/

Hello everyone,

Wargaming RU made a post about the woman tankmembers. In it, the author mentions that it was an old idea, repeated many times on the forums and implemented by mods as well. They also mention that it’s historical, because USSR had these girl crews. For the portraits, they used some WG employees, like the “face” of WG, “Ola”, or some other girl working for WG:

So yea, now you can have girl crews, you get one for fulfilling each chain of individual missions (eg. 5 per IM tank) and they come with free BIA perk (well, SIA anyway). Behold, official WG art:

girl

mixed_icons_female

And yes, it was very hard for me to abstain from NSFW remarks.

9.5 Feedback – Individual Missions

Hello everyone,

this is how the individual missions on 9.5 test look like. These are the ones for StuG IV. For other tanks, the missions are supposed to be the same, only with increased difficult (requirements, for example 5000 damage instead of 3000). There are 15 missions for each class in order to get that tank.

All the missions have to be completed in tier 5 or higher vehicle (including light tanks), and you have to be in top 10 XP.

You need to get 20 tokes for a vehicle. For every final mission you get 4 tokens for primary and 1 token for secondary. So if you dont want to play arty, you need to complete the four other branches with secondary objectives. Also, for every final mission you get a female crewmember.

Light Tanks:

shot_074

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9.5 Feedback – First Impression: New Maps

Hello everyone,

so, I had a quick look at the new maps in training room. Now, before we start – I am not a tactics expert, so I won’t tell you where to go or strategems or anything. Just some random thoughts about the maps – specifically about the Ghost Town and Mittengard. The Winterberg is just that – winter Ruinberg, not much else to see there.

Anyway, Mittengard. Mittengard is a lowtier map and it has two modes available, regular and encounter. Haven’t found an exact number for which tiers the map will be active, but it’s clear that on high tiers, it would be unplayable, as both teams start relatively close to one another.

shot_044

So, I took my HIV Stuart for a spin with some Russian guy. There’s not much to it really. A town in the center and two teams fighting each other over it. I am not quite sure how this map will work in random – nobody plays lowtier battles on test server and really the only thing I can imagine going on is both teams just running into each other in melee. It’s not really possible to stay on the slopes, there’s no cover or anything (lesson learned from Province). So it’s just one giant clusterfuck in the middle. There are two more ares – NE and SE corner of the map, here I am looking into the NE one.

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9.5 Vehicle Changes

Hello everyone,

let’s look at the vehicle changes in 9.5.

The biggest change was probably the FV215b (183) rebalance. The armor change is described here (basically, front of the turret got buffed from 152mm (above gun), 127mm and 101mm (sides) to 170mm (above gun), 200 and 210mm (sides).

To compensate for the changes, following mobility nerf took place:

- terrain resistance nerfed from 1,2/1,4/2,4 to 1,8/2/3
- hull traverse nerfed from 32 to 24

Basically, the vehicle in the game is now a very, very slow but well-armored juggernaut (in contrast to the FV4005).

StuG III Ausf.G got rebalanced:

- stock track traverse buffed from 37 to 39
- elite track traverse buffed from 44 to 47
- 75mm gun (L/43 and L/48) traverse nerfed from -15/+15 to -10/+10

T37 Light Tank 75mm M6 and 76mm T94 depression got nerfed:

- 75mm M6 from -9/+20 to -8,7/+20
- 76MM T94 from -9/+20 to -8/+20

Object 260 got new HE shells with the same properties as the old ones, but it’s possible the old HE alpha will be nerfed again
Object 907 got buffed (see details here)

Several tanks got their tracks model changed (Tiger, KV-1S and others). It’s not visible in the viewer, but in the game, it’s not really so bright. Plus, the Sherman hull recieved a slight retexture, just some small shadows added.

Model changes:

Hetzer had this little hole in the mantlet under the gun. It was fixed.

Hetzer_14-0-0

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9.5 Feedback – First Impression: British Tanks

Hello everyone,

so, just like a lot of people I was looking forward to British tanks (my personal favourite was always the Achilles, I wasn’t thrilled about the Firefly, smelling a disaster) and was waiting to get my hands on test 9.5 – and it’s finally here. So, how is it looking?

Well, let’s start from the beginning. As usual, the installation is fine (you just have to download the entire client, but we live in blessed times when 8 gigabytes of download is not that big of a deal anyway). Installation was without problems and I tried the vehicles out last night (some, this morning). Anyway, so, I logged on (for some reason the client was remembering my old password before the change last month, that caused some confusion). Also, one strange thing, this is actually a CT1 round (first round of common test), but for some reason the patch is named as CT2. Probably an internal WG thing.

The one thing you will notice in a garage is the slight change of the missions buttong:

shot_001

Yup, that’s right, there are personal missions now – not individual missions, but “personal” missions. Why is it called as such when they are the same for everybody? Anyway, when you click it, you’ll see the mission screen. I’ll get to them later, I have strange feeling they might be placeholders as well, but we’ll have a look anyway.

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