9.6.2013

- you hear the sounds not from the spot where your tank is, but where your camera is: that’s why you can’t hear the sound of your own shooting when in arty satellite view, because the camera is high away from your vehicle
- apparently there are differences in additional XP between RU and NA server (NA server gets extra XP for some archievements as parts of some events, RU server doesn’t), SerB doesn’t think it’s a big of a deal (“Experience depends on how you play. You play well, you get experience, you don’t play well, you don’t get experience, you don’t read the rules of this thread, you’ll get a RO ban”)
- apparently, the Superpershing will also get some sort of buff along with its frontal armor nerf, to keep its winrate around 49 percent
- even if you bought the Superpershing in discount (for less than it costs now), you will still be able to sell it for full price
- developers don’t consider it a mistake that they didn’t develop one game for all three weapon types (tanks, airplanes, warships) at the same time within one platform.

Bonus: Listy (British armor buff from the World of Tanks EU forum) started writing on Overlord’s blog – he started with a historical event where a Firefly shot up 5 Panthers, definitely worth reading!

8.6.2013

- Storm, when asked, whether World of Tanks can get such physics as on this video, Storm states that the server couldn’t handle it and without server support, there would be way too many graphic issues
- Q: “Did you nerf FCM 50t profitability?” A: “That’s not our area of expertise, sorry, that’s a matter for a psychologist”
- apparently, on RU server players are getting banned for even mentioning War Thunder
- apparently, Port won’t be taken down for rework
- when dealing with teamkills, developers (or, rather, all WG people) don’t really care “who started”
- vehicles will be rebalanced in connection with the increased accuracy “if necessery”
- details about the roaming (switching from one server to another temporarily) will be disclosed later, but there will be some restrictions, SerB states he’s not interested in crowds of noobs moving around
- KV-2 removed HEAT shells will in 8.6 be sold for silver for their purchase price
- SerB states that the thing that happens to Superpershing (armor change->removed from shops->possibility to sell it for gold) won’t be possible for other premium vehicles, unless they get changed really seriously. It will also happen according to developer discretion.

Sorry, not much else today.

Posted in Q&A

Let’s look back: Operation Think Tank

Hello everyone,

today, I’d like to remind you, dear readers, of one of the best things Wargaming has ever done for tank enthusiasts: the Operation Think Tank video.

For those, who do not know about this (hard to believe, right!), a little explanation: in March 2012, Wargaming invited the top world tank historians and authors of many publications to the USA for a sort-of conference about the history of tanks and tank warfare. Those experts invited were:

Steven Zaloga
Harry Yeide
Hilary Doyle (yes, THE Hilary Doyle, author of Panzer Tracts)
David Fletcher (by far the most amusing member and British tanks expert)
Rob GriffinKenneth Estes

(for Russian players: if you are looking for a Russian armor expert in the panel, S.Zaloga covered the topic a lot, Yuri Pasholok was invited, but he couldn’t make it)

The whole event was hosted by noone else than US forum tank expert and US armor specialist, Nicholas “The Chieftain” Moran. Here, you can find more info on the authors.

If we were to use music analogy, it’s like seeing Mark Knopfler, Phil Collins, BB King and Eric Clapton perform on one stage together. The result was a wonderful show, where all sorts of matters were being discussed. Of those important to WoT players:

- does frontal transmission cause fires?
- was Jagdpanzer E-100 “Krokodil” a real project?
- the effect of spaced armor on armor protection
and many more….

It’s definitely worth watching tbh. Personally, I watched quite a few times already, some stages are even really funny. So, where can you watch it then?

Here: http://www.youtube.com/watch?v=_oLY4FOrnjc&list=PLEAEU2gs2Nz-aSi3PpjNI9Q4klDGi421D&index=1

This is a link to the playlist of the whole thing. I definitely recommend it. Also, if you don’t feel like youtube, you can download the whole thing after registering:

Part 1
Part 2

Enjoy!

0.8.6 – armor changes, update

Hello everyone,

two days ago I posted some data from one Russian post on the old web blog. A developer was kind enough to comment (in Russian) under the Russian source post. Here are his comments:

IS-6

Earlier: The miniature spaced armor strips over the tracks and the rim around the hull (violent on picture) – earlier 10mm, became 30mm
Developer comments: No. The side armor was 30mm even before and stayed 30mm.  The rim under the turret was 100mm, stayed 100mm. We removed the spaced armor, that was situated in the crevice under the turret, which was there for some reason.

Object 268

Earlier: Recieved new miniature 20mm spaced armor plates on sides.
Developer comments: not 20mm, but 30mm

SU-8

Earlier: Gun armor reduced from 50 to 30mm, frontal hull armor increased from 20 to 30mm, rear part (earlier 0) recieved 6mm armorDeveloper comments: Gun armor isn’t 30mm, but 20 and 25mm (122mm and 152mm guns). The rear part in the collission model was a little smaller – we fixed that. The frontal 30mm is historical.

Comet

Earlier: No changes
Developer comments: The first turret recieved the same armor as the analogical Cromwell and Matilda Black Prince turrets (the change was practically from 0,1mm)

Slavamakarov on garage battles

Source: http://world-of-kwg.livejournal.com/204817.html
Author: Slavamakarov

Slavamakarov is one of the developers (or producers, I still don’t understand the top structure of Wargaming, but whatever, he’s one of the important people) and in this article, he discuss the problems with garage battles implementation. For those who do not know: garage battles are battles where you send one tank after another from your garage to the battle, eg. you start with E-100, you get killed, you take T110 from your garage and get back into the same battle. This article is especially difficult to translate, because it somehow presumes the reader to have the knowledge about the garage battle mechanism they want to implement, which I don’t have.
Furthermore, what I THINK the developer has in mind is this: start at lower tier, make your way up to higher tiers as you go thru your tanks and airplanes: yes, this mode will apparently appear in WoWp too.

I’ll basically write just a summary (the way I understood it)

Slavamakarov sees three problems:

- the battles are too long, which will make noobs cry
- if you enter the battle with a team of noobs, you are stuck there until the battle is over. If you think you are stuck there, you throw the game (leave the battle) and the other players get punished by your absence.
- it’s pure hell for the MM (when someone with two tier 1′s and one tier 10 joins) and people get confused, what they have to do to win
As possible solutions, he suggests

- the first point can be solved by more complex structure of victory – for example partial victory goals (as you progress thru the tiers) within the battle and a huge reward for winning altogether. (SS: the way I understand it, it’s a bit like raiding in Warcraft – partial goals are the various lower dungeon bosses, for which you get lesser reward – and the last boss is the main goal, for which you get the biggest “loot”) And – also generally not let noobs advance past tier 5. – at second point S.Makarov states that there is no clear solution here, it would be possible ti economically punish the players for leaving, but that’s just treating the symptoms, not the cause. It is also possible to limit the garage battles to company mode only, but the question is, whether company battles actually need such a mode. As for the leavers, in connection with the “you leave – you get nothing” principle, it’s possible to implement some sort of reward accumulation. In order not to draw the battle for too long, it’s possible to implement some victory condition based on performance.
- third point: here, Slava Makarov has an idea, he will tell separately:

Garage battle, in order not to drive the matchmaker crazy and to make battle outcome predictable, takes place strictly on one level. The rewards grow rapidly with tiers. The deck size (SS: the amount of vehicles one player throws into the battle) is fixed – additional vehicle slots are never awarded. One player cannot also mix arty/anti-ground airplanes and tanks/tank destroyers in one deck. If your team kills 45 enemies within 3 deck slots, it’s a guaranteed victory, each kills brings the team closer to victory of course.
The tanks and airplanes in the decks should be different from each other – the developers don’t want players to spam KV-1S in one deck. If there are no different suitable tanks, players can put the same tank twice, but they get no reward for that. As for the anti-ground planes, apprently there will be an AA defense respawn.

Comments:

- In comments, Slavamakarov states that the game doesn’t have to be 3-slot deck only, 5 slots are also possibility. Victory condition could be like in WoWp: victory points too.
- the aim is not to bring pubbies from random battle to this mode
- it’s possible tier 8 premium vehicles will somehow be limited in this mode
- the spawnpoints: there will be a set of them, it’s possible the engine will pick the most distant one from the enemy
- prototype garage battle was tested on Karelia, but there is no set of maps already decided

Retarded Russian Projects – Motorsled

Source: http://world-of-kwg.livejournal.com/204332.html
Author: Yuri Pasholok

To continue the “Retarded Russian Project” series from Yuri Pasholok’s posts:
This is the proposal for motorized sled from December 1942 by V.I.Lekaj. Yuri Pasholok comments: “Unknown episode from the life of SerB – breaking news”

28704_original 29047_original

7.6.2013

- Q: “Is the T110E4 armor historical?” A: “Well, give us the data of the REAL E4, we’ll be happy to have a look at it”
- SerB on why can’t all the tanks have their maximum speed higher (the way IS-7 was buffed): “Well, try it – if the hill is steep enough, any tank can go really fast” (SS: the reason why the maximum speed is probably not increased is the suspension/transmission/drivetrain durability, which in real life would get torn to pieces)
- the source for T110E3, E4 and E5 tanks is the Hunnicutt: Firepower book
- from the player presented list of “Panzer 61, Panzer 68, Sheridan and Walker Bulldog”, SerB says only one thing: Sheridan has the smallest chance to appear in the game out of those four
- SerB states that when it comes to models, first, they are going to have a look at destructible model parts of various tanks under Havok and then they might have a look at additional 5th vehicle customization type (the 4 being visual camo, modules, equipment and consumables)
- additional archievements might be implemented, but they have low priority
- apparently no more Norse mythos inscriptions are planned on German tanks
- there was a suggestion to split KV-1S to tier 6 and 7 tanks and put IS-2 on tier 8, SerB said this won’t happen
- the game has no anti-archievements (SS: for 20 misses in a row for example), because SerB thinks there would be always be a bunch of retards, who would “collect” these on purpose, screwing up the gameplay.
- following patches according to SerB: British arty, cybersport, some unnamed tanks, roaming, clanwars (SS: lovely, so many things that most people would enjoy – if you wonder what roaming is, it’s the ability to temporarily play on other servers with your original account, for example with RU account on EU/US servers. It’s connected with upcoming clanwars merge (RU vs EU vs US))
- devs are not planning to reduce the amount of polygons on tank hulls and turrets in connection with the planned physics tank turning on their back (SS: tank turns on its back – you need to model its bottom properly = more polygons overall) – quite the contrary in fact
- SerB states that there are enough tanks for an Argentinian minibranch. All would be based on one vehicle – the branch would be small, but totally epic.
- the sound of turret turning is being developed
- the miniturret on top of the KV-4 turret doesn’t have its own minimantlet
- on one tank, various suspensions have various terrain passability factors
- SU-101 without M62 gun is doing fine
- 7/42 companies: “when it’s done it’s done”
- despite the fact Storm wrote that there will be no further nerfs of arty in 0.8.6, their profitability has been lowered in test 2. Storm states that what he meant was “combat characteristics”, among which the profitability doesn’t count

Vallter also offered some insights into the Superpershing nerf on his blog, worth reading. Amongst the stuff: Sexton I will most likely come in 8.7 with British arty (Excelsior is still scheduled for 8.6) – the way I see it, British arty branch will have Sexton I as premium and Sexton II as tier 3-4 (can’t remember) – nice :)

Make sure to also check out Vallter’s commented patchnotes (I earlier reposted them but that’s hardly fair, so I’ll just point them out here)

On leaks

Okay, folks, since a few people started raging on the topic of leaks, let me emphasize to you how leaks are going to work on FTR:

The rule is: NO ORIGINAL LEAKS CAN BE POSTED ON FTR. In other words, if you send me a picture from supertest, I can’t post it here. That’s my deal with Edrard and I WILL honor it.
But…

If the leak was to appear first on some other blog it’s gonna be alright and I can actually re-post it (and I will). That’s alright. So, please stop raging, you won’t lose your favourite part of this blog.

What, you thought I am a nice guy all of a sudden? :)