On Allied Tank Casualties in the ETO and German AT Weapons

Over 6000 American tanks were lost in the European Theater of Operation. Over 3000 British tanks were lost in Northern Europe and hundreds of Canadian and French tanks were lost after the D Day invasions until VE Day. Now what knocked out all these tanks. Almost naturally we think that German Panzers account for at least a majority of these losses, but that isn’t the case. Real combat isn’t like WoT, there are many other things besides tanks that fight and kill tanks.

An American studies states that based off a sample of 12000+ Allied tank casualties from all theaters of WWII 54% of casualties were the result of gunfire. “Gunfire” includes tanks of course, but also includes AT Guns, StuGs, other SPGs, and artillery pieces. The incompleteness of records led to the report to only reference gunfire instead of breaking it down further into different percentages. The second biggest percent is AT mines at 20%. Noncombat reasons(being stuck in the mud, mechanical breakdown, etc.) was the 3rd highest cause at 13%. The figure of 13% is, in all likelihood, too low. The US and British Armies were more concerned with weapon damage, the Canadian Army and the USMC recorded “more accurate” percentages of 25% to 40% of casualties attributed to noncombat reasons. Hollow Charge weapons like the panzerfaust were the 4th highest cause at 7.5 %. The remaining 6.5% was everything from mortars to aircraft to satchel charges.

*A tank casualty/loss is a tank that is unavailable for movement in a battle area. More than half of all losses were repairable.

Tanks

 

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26.12.2013

Don’t forget to leave 8.10 feedback on Overlord’s blog!

- there is no difference in server-client communication regardless of what class of vehicle you are playing (SS: some RU player is complaining that he gets lags only when playing arty)
- the fact 15mm BESA doesn’t have gold ammo is intentional
- 128mm on RhB WT can fully rotate because that’s how it was historically mounted
- apparently, decals of penetrations and ricochets will not be improved in the HD client, as “they are pretty even now”

From Overlord:

- Overlord has not heard of any upcoming damage nerf for gold shells
- rework of balancing methods is currently considered, there are no exact plans though (SS: related to the “new method” of showing whether a tank is OP)

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Posted in Q&A

Winter Mod 3.0

Hello everyone,

the 3.0 version of the Winter Mod is out. In Christmas mood and not feeling like playing desert and green maps? No problem, this excellent mod will make all the maps and vehicles look like winter. This mod is 8.10 compatible.

Installation:

As usual – unpack the mod into the World of Tanks mod folder (res_mods – C:\Games\World_of_Tanks\res_mods for example), it’s compatible with 90 percent of all mods, but it doesn’t hurt to disable

Download:

Here directly – warning, the mod is HUGE (3,1GB)

Please note that this mode CAN cause reduced FPS, it is not recommended for very weak computers

5507-screenshot-4

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WoT ASIA (SEA) fail: tier 8 premium for 30 cents

Hello everyone,

some info about an interesting situation came up. Basically, on SEA (ASIA) server, Vietnamese players have the option to pay in Vietnamese currency (VND) – and the following happened:

vnfail

Someone responsible for the shop in Wargaming made a decimal point mistake and set the price of a Lowe to 10721 VND, which is like 0,37 EUR. This bug is for VN players only and current fix ETA is unknown. Other tier 8′s have their prices wrong too.

On Invite Codes

Hello everyone,

you might have noticed I stopped posting invite codes. That’s because some (not all, but some definitely) invite codes EXPIRE and I don’t exactly know when (I think it’s simply on 1.1.2014 00:01) – I am grateful to everyone who submitted the invite codes recently, but please do not send the codes to me anymore for now, enjoy the holidays, we will start with codes again next year (with fresh sources).

For those who do want invite codes, they can always use the Alienware offer.

Russian trailer for Japanese tanks

So, the Russians have a special trailer for the Japanese tanks :) Yes, Japanese tanks fight monster and giant robots (there are even tentacles, all that’s missing are schoolgirls).

 

 
It’s a bit of an “eastern” thing, as one Russian player on US server recently mentioned – those of us, who were born in the Warsaw Pact countries might remember the pirated copies of American movies with impassive Russian (or in my case Czech) voiceover over the original sound, this sounds exactly like it – a blast from the past.

On complicated armor models

Hello everyone,

this is just a line of thinking about why World of Tanks armor, War Thunder damage model and all the things that these games have in common and all the things they are different in. Please note that this is my personal opinion, that I am not only not forcing on you, I fully admit I could be wrong – up to you, whether you agree with me or not.

First and foremost, no matter how much ANY producer brags about realism or historicity (some stuff in War Thunder German tree still makes me chuckle, but then again, Waffenträger E-100 is a complete fake), both World of Tanks and War Thunder are arcade games. From that title alone it is relatively pointless to talk about some realism, when you watch the vehicles from 3rd person and have literally a sniper mode in both games. And that’s fine – they are games after all, meant for as wide audience as possible. This however means one thing: in this case, too much realism doesn’t help, it hurts.

As you might have noticed, War Thunder developer Gaijin recently released two posts about the War Thunder tanks armor model. The articles are available here (part 1) and here (part 2). The only notice I’d have here is this: the translation into English is shit and I had to switch to Russian two times to figure out what exactly is meant. Please, Gaijin, next time you publish stuff in English, don’t act like Wargaming EU and don’t use google translate.

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