14.3.2014

- according to the developers, 8.11 TD nerf caused the decrease of amount of TD’s in hightier battles
- according to the developers, the TD situation is like this: in the beginning, TD’s were actually quite unpopular despite their alpha and camo advantage and that changed only with the big arty nerf, where a certain number of artillery players transferred to TD’s
- one of the reasons the potential damage stat got renamed is the fact the developers are preparing to implement rewards for soaking up damage (SS: “tanking” in Warcraft terms)
- apparently, animated tank effects, such as automatic shell ejectors, are planned for “medium” future (as in, not far from now, but not soon)
- after 8.6, there were no changes in accuracy and shell spread within aim circle
- in 9.0, new premium and non-premium hangars will come, it will be “very cool”
- independent suspension will appear on reworked models only
- ASAP for 9.0 will come within next few days
- at some point in the future, there will be massive vehicle rebalances
- T-54 HD model will have the log on the back
- concrete-piercing shells will not be introduced to WoT
- arty shells exploding in mid-air and arty shells flying outside of the aim circle were caused by some bug in server connection between nodes during certain distribution setups
- 122mm IS not having historical gold shells in historical battles? “How terrible”
- tank names on minimap: when it’s done it’s done
- apparently, the “potential damage” will be renamed to “damage, reflected by armor” or something like that
- historical battles will have separate stats, like team battles
- according to Storm, confrontation has to be switched off, not just switched off by default, because those few people, who would switch it on, would constantly suffer from long queues and problems with MM and there would be a lot of whining
- in 9.0, the bug where missions don’t display the counter properly on the mission screen tab, will be fixed
- according to Overlord, World of Tanks: Blitz is practically ready for beta

Posted in Q&A

WG EU Fail: Weekend Mission expiring soon…

Hello everyone,

you might have noticed that there were no “WG FAIL” posts recently. Could it be? Is Wargaming EU doing stuff right?

I hate to disappoint you, but the lack of “WG FAIL” posts means only one thing. I didn’t write them – for various reasons really. I was bored with WoT, tired, or doing something else. But of course, as we all well know, hardly any weekend event comes without a fail and this weekend event is no exeption.

Not sure what Saint Patrick has to do with tanks, but there are a lot of discounts going on and that’s good. Too bad it’s only for one day, right? Check this out:

According to the portal:

patrick

But in the game:

shot_004

“Finish time 18h 25 min”

Oooops. They will probably add new mission once this one runs out, but… you know… they wouldn’t have to, if they paid attention. As an added bonus, let’s see if the new mission added tomorrow will have any… changes :)

13.3.2014

One more thing to be clear: the fact 0.9.0 patchnotes appeared today (partially) is due to the fact that today, patch 0.9.0 appeared on supertest. According to regular schedule, that means that common test should come next Thursday. HOWEVER, this patch is anything but common and delays are inevitable. Storm posted that the test will come in 2-3 weeks.

- optimization of World of Tanks is being conducted continuously
- there is no need to rebalance arty in general apparently
- choosing your team setup for maps in team battles will come after 9.0
- current amount of arties in battles is 1-3 per team
- it’s not yet sure, whether confrontation will be completely scrapped or just temporarily disabled – Storm states that in order to work, it needs its MM fixed and there are no resources to do that for now

Continue reading

Posted in Q&A

T7 CC and Mk.VIc 9.0 changes

Source: WotLeaks VK community

T7 CC

- maximum forward speed changed from 38,6 to 56 km/h
- maximum reverse speed changed from 16 to 20 km/h
- ammo carried from 1100 to 1350 rounds
- rate of fire from 450 to 550 RPM
- maximum firing range from 350 to 395 meters
- penetration from 22 to 27mm

Mk.VIc

- maximum firing range from 350 to 395 meters
- penetration from 25 to 27mm

9.0 Preliminary Patch Notes

Source: http://world-of-kwg.livejournal.com/278531.html

Hello everyone,

what follows is the preliminary account of patch notes 9.0 from Storm, as patch 9.0 reached supertest today.

Important: Storm adds that some features are missing from this list, like improved graphics (shaders) and HD tanks, as those are still being worked on.

- new vehicles: Panzer IV Ausf.A (tier 3), Panzer IV Ausf.D (tier 4), StuG III Ausf.B (tier 4)
- fixed maps: Malinovka, Serene Coast, Steppes, Redshire, Mountain Pass
- added historical battles
- removed the “confrontation” mode
- added new window of graphic settings
- added the dynamic resulution option (reduction of game resolution while keeping the UI resolution the same)
- added the possibility to manually set your FOV in settings
- added the option to set the “power” (intensity) of color filters
- added turrets being ripped off after ammo rack explosion
- reworked tank exhausts (smoke) effect
- added the keyboard language indicator on the login screen
- added new awards (medals) for team battles: “Recon by combat”, “God of War”, “For the Will to Win”, “Decisive Shot”, “For Tactical Operations”
- fixed some bugs and added improvements in the “Vehicles” section of the Achievement window
- reworked the “Statistics” section in the Achievements window
- changed the wording of the Steel Wall award
- Light Tank Mk.VIc and T7 CC buffed
- term “potential damage” changed into “damage blocked by your armor”
- fixed bugs in voice chat
- fixed the bug where the aim circle was displayed incorrectly in replays
- fixed the bug where artillery shells fell outside of the aiming circle in arty mode
- fixed the bug where artillery shells exploded in mid-air
- fixed freezing of the account when quitting the game

Posted in Q&A