Source: http://m.habrahabr.ru/company/wargaming/blog/241083/
Hello everyone,
what follows is an article from Wargaming technical developer blog. I hope you will find it interesting. I did not translate some of the parts literally to express what the author means better, I hope you can forgive that :)
With the private preview of Wows at Gamescom and Igromir, the game release draws ever closer. Currently, we are in the middle of alpha-testing stage and us, developers from the Wargaming studio at St.Petersburg, called Lesta, have a whole bunch of questions to decide. Given that, we already managed to pass a whole lot of obstacles. Below is the account of how we managed to adapt the exporter of our engine to the needs of Wows and how we created the process of content verification.




