Forgot to put that in the earlier post – the EU mission change post was reported to me by Mork (EU) – and I forgot to put it in the post. Sorry for that and thanks :) I always appreciate when someone sends me a piece of info.
- Storm confirms that the new minimap in 9.5 will display places where enemy tanks were spotted last time
- apparently, the faces of the female crew include Ola, Asya (another WoT “celebrity”), Knopka (infamous RU developer, can’t remember why people hated her) and some developer from WoWp
Today, the referral (recruiting) program reached the RU server. I guess it won’t be long now for EU server. So, who wants to become my slavepadawan recruit?
- Q: “Why is spotting damage rewarded so little?” A (SerB): “Don’t do spotting damage.”
- Q: “Is the current XP reward situation satisfactory?” A: “For us, yes.”
- Q: “Why didn’t you split the platoon statistics from the solo ones?” A: “Because we can’t please you all anyway, you’d just make up something else…” (SS: as in to whine about) “… “and the info becomes unreadable.”
- Storm confirms there will be various settings for the minimap – you will be able to disable the viewrange sector and the tank names on it independently
- Storm confirms that three “mounds” of rubble (covers) will be removed in Stalingrad
- regarding the “Hetzer” armor model fix announced in 9.5, I checked the current model and found nothing wrong with it. After asking Storm what exactly was fixed, his answer was “some little things”
- Storm’s opinion is that 40 maps in the game is too much, it would be perfectly fine to remove 10 of them, the game would only improve
- Storm confirms that “bad” maps will be deleted from the game
- apparently, the render range change from a square to circle will come soon
- Storm is aware that the change from square to circle will change the gameplay on some maps, developers are running tests how exactly – for now, they found no big issues with it
- Severogorsk was removed because according to WG heat maps, it turned out to be extremely bland
- Prokhorovka will apparently not be removed from the game, the “copy” of it (Fiery Salient) only had its probability reduced
- viewrange indicator will be added to the minimap, but not complete viewrange circle, it would only confuse newbies and noobs by sheer minimap overload
- render range won’t be added to minimap either
- ISU-130 will be a special tank for moderators
- Storm confirms that the leaked supertest tank list is not complete (light tanks are missing)
- viewrange nerf will come “much later” than 9.5: “noone promised it for 9.5, we are only experimenting”
- the minimap settings will be optional
- FV4202 switch will not come anytime soon
- Panther 88 will be released in 9.5
- the 9.5 minimap tank names are better optimized than in XVM
- Panther 88 will not have preferential MM
- the map changes in 9.5 are tied to the fact that Wargaming wants to make maps more “smooth” (with less hills)
- the Stalingrad changes involve the removal of several rubble mounds (behind which the tanks can hide the hull)
- 9.5 will also bring individual missions, they are not being supertested yet
- Storm states that Severogorsk was removed because it was “unsuccessful”, other maps judged as such will be removed in the future as well, there is no list yet however, it’s still being put together
since I forgot to include it earlier, a short info about the upcoming 9.5 maps. There will be three – Ghost Town (“Lost City” is the map file name), Mittengard (or “The Pit”) and Winter Ruinberg.
Two maps will be removed – Ruinberg on Fire (which gets replaced by the winter version) and Severogorsk (that maps gets removed completely). The Mittengard map will work only for tiers 1-4 (lowtier map), while the Ghost Town map will be team battles exclusive map.
- (tied to another discussion, specifically about hull weapons and tanks aiming by turning) according to SerB, the hull 75mm howitzer of the Char B1 was useless, that’s why Germans removed these guns when they captured the vehicles
- according to SerB, removing the render range limit would not cause more camping
- the Charioteer (upcoming tier 8 British TD) will have the 105mm L7 as top gun after all (for some reason, there is also a photo of Winston Churchill inside the Archer model)
- developers are still putting together plans for 2015
- Storm states that increasing penetration RNG and reducing shell damage when hitting spots like hatches would only cause boring campfest
- Storm confirms that the IM requirements that were leaked (the outrageous ones, like 20k damage/blocked on Maus) will not be in the release version, the release version will be “based on what statistics tell us”
- Q: “Why does IS-4 have its historical gun, the D-25T, which is a joke on tier 10, while other tanks do not have such an alternative gun?” A: “There are already enough tanks in the game with “joke” guns”
- Q: “The missions for Object 260 are too tough and there will be a lot of rigging” A (SerB): “I am already dreaming of how much butthurt will there be as a result of bans for rigging :)”
- Q: “Will you add bonux XP to tanks with more than 1000 battles?” A (SerB): “…and how about for simply downloading a client, we unlock all the tanks, give you all the premium ones along with a jar of jam and a bag of cookies?”
- the fact that tanks traverse by “jerks” (unlike the fluid turret traverse) is historical
- Q: “Can we expect render range to be turned to circle in 9.5 or 9.6?” A (SerB): “Well, you can always expect anything”
- it’s theoretically possible to change render range for each tank individually, but it’s not needed – the balance parameter is the view range, limited render range is a technical parameter that would be best removed altogether
- Storm states that a mod, which will identify not the shooter but only shell type will stay legal (possible), only mods that also tell you WHO shot you will be dealt with
- it’s not possible for WG developers to simply get rid of the noobmeter part of XVM (hence the idea of anonymizing players in battles)
- developers are apparently not thinking about reducing the 25 percent RNG in penetration
- regarding the current announcement of Object 907 buff – Q: “Fuck this, they should have buffed it only after the third campaign for massive butthurt.” A: “Yea, we thought about it :)”
- Object 907 was buffed because it was simply too weak, now it’s okay
If WW1 history is your thing, check out this site. It’s interesting to put it mildly.
Also, wondering about the effects of gun-laying versus stabilizer? Which one is better? There’s an interesting summary on US forums – check it out.
- Maus in the game has the armor it had in real life (WG measured the real vehicle)
- apparently, IS-7 armor is historical (SS: some players claim otherwise, Storm disagrees)
- Storm states that the mod that displays what type of shell penetrated you and by whom will be dealt with by reducing the amount of data about the shot, that reaches the client
- yesterday, Storm stated that the new Bigworld version is the reason for the delay of render range being reworked to a circle. Now he adds that the new motion physics were reworked for the same reason – the first thing WG wants to do is to integrate new BW and after that comes everything else. Otherwise they’d be buried under an avalanche of bugs.
- developers are working on Havok, but Storm states that unfortunately, Havok is delayed by the performance drops it causes. They are working on it.
- when testing the new viewrange system (with only LT’s having good viewrange), developers are aware of the potential situation where hightier LT’s just sit back and camp due to their very good viewrange and competitive guns
- apparently the T-34-3 buff went well
- gun damage does NOT have to correspond to the gun caliber, it’s a balance parameter
- Yurko2F (developer) explains how the M53/M55 model got screwed: “We are working on many tanks outside of what is interesting for players the most – game characteristics. Well and if something gets broken, we try to fix it quickly.”
- the “individual missions” will be the same for everybody (SS: so where’s the “individual” part? o.O)
- old LT8′s will be buffed “if necessery”
- IM conditions too tough? “Don’t worry, everything will be fine. Wait for the feature to come out.”
- Storm on supertesters: “Various players are recruited to supertest. Including those with poor skill. That’s done for the test statistics to be more representative. So it is more like random battles.”
Storm also made a post, where he is asking for a feedback on the role of armor in current WoT. Here are the answers from it:
A couple of answers from Storm, regarding the IM’s from non-public Russian forum section, courtesy of LJ user mopckou_svin
Q: “Who came upon the 20k blocked damage”
A: “It’s 20k in total – blocked + dealt. Statistics show that it’s possible. When creating the missions, we considered how many tanks roughly do we want to give away and based upon this number we made the statistical thresholds.”
Q (redacted): “If it’s not too complicated, please tell us how many battles with such statistics (20k blocked + dealt damage were there in 9.4?”
A: “It’s complicated. This is not exactly a matter I am dealing with, I simply made an inquiry what is planned and how. It’s about skill + luck, not just luck. Considering that we did not anticipate it to be accessible to the masses. To achieve the mission goal will be very difficult. But whether the requirements for the tank will be changed or not, I can’t say yet.”
Q: “We’ll be lucky if 10 people finish it.”
A: “We are planning for the top mission to be completed by several tens of thousands of players in 2015.”