9.4 Feedback – Sounds And All That

Hello everyone,

I downloaded the 9.4 test server today to test… well, nothing. There is not a single thing to test, because the patch is kinda full of fixes. There were some minor changes to maps and I just ran Arctic to see if I would spot them, but I didn’t, so I guess it’s the “we added a bush here” and “we moved this rock a bit to the left” level. If anyone has a list of map changes or something, I’d be grateful.

The patch comes with two things:

- first, the shadow render is supposed to be optimized and there are supposed to be more optimizations as well. Hm… I don’t know. I tested the patch on two computers actually (specifically because of the performance) – my old PC (with shadows disabled): no real FPS increase, but no noticeable drop. The new PC, that can run shadows – the shadows look the same (not sure what exactly got “optimized”) and there seems to be a tiny FPS increase, but it might be a placebo. On the other hand, other players report FPS increases, so there’s that at least, hopefully the patch helps you as well.

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17.10.2014

Please note that the 9.4 Common Test was postponed till tomorrow.

- Q: “If you knock out the engine of enemy tank and someone else kills it, why don’t you get the same additional XP bonus as when you detrack it?” A (SerB): “Misha (Storm), I told you, they will never be satisfied. Let’s cancel the XP bonus for detracks.”
- M41 Walker Bulldog will not be nerfed for now
- HE shells (SS: specifically, artillery) will not have their damage cut to half (while compensated by more damage doing non-penetrating hits), according to Storm it would be unrealistic
- new Murovanka was actually the first experiment to increase the size of all smaller maps to 1000×1000
- Storm states that 9.4 will bring optimization, in some cases pretty significant one
- Stalingrad will be introduced without Havok first, apparently in 9.4 also (SS: funny, the patchnotes on German forums didn’t mention that, it’s not confirmed yet)
- the “double base” assault will be exclusively in team battles
- map filter (selecting which map you (don’t) want to play) is not planned for now

Posted in Q&A

EU Top of the Tree, November

Hello everyone,

in November, the tier 10 “Top of the Tree” discounts on EU server will be as such:

- 1.11.-15.11.2014: Object 140 (30 percent credit discount and 15 percent income bonus to T-44, T-54 Light, Object 416, T-54, Object 140)
- 15.11.-1.12.2014: Object 261 (30 percent credit discount and 15 percent income bonus to SU-14-2, 212A, Object 261)

9.4 KTTS/ASAP Video

Hello everyone,

here’s that ASAP video for patch 9.4, with English subtitles (turn them on).

 

 

Inside:

- preview of historical map Stalingrad, based on 1942 version of the city
- new “arty fire mission” graphic effect, will appear on some maps during the 30 second countdown
- changes in team battles (two base assault)
- new Stronghold functions
- 9.4 will introduce recruitment program: if you recruit a new person for the game or will make a tanker who dropped the game return, you will get bonuses (the new player will get more XP, you will get credits, XP and maybe unique vehicle), this will appear after the patch comes out
- buffs to AT-15A (reduced MM, more hp), T-34-3 (ROF)

9.4 Test Patchnotes and Test ETA

Hello everyone,

apparently, the 9.4 test release was/is planned for today (evening anyway).

Now, there are some serious changes in the Team Battles, you can read about them here. Apart from those however, the list of patch changes is very small. It was released for the German section here and it’s basically what was on the supertest (English list under that link). The previously unlisted changes include:

- AT-15A premium TD now has limited MM, hitpoints buffed from 850 to 1050
- T-34-3 reloading buffed from 14,4s to 13,4s, accuracy loss from moving the turret reduced (buffed) by 25 percent

Furthermore, the sounds of gun fire were completely reworked, sounds of vehicle destruction by ramming were improved, as were the sounds of explosions during object destruction.

Storm Asks About Class Balance

Source: http://world-of-kwg.livejournal.com/304930.html

Hello everyone,

Storm once again made a post, in which he asks players about their opinion, this time about the “balance”, specifically what they think about:

- balance of classes as a whole
- balance of various tiers and issues in it
- balance of individual vehicles
- system issues of balance, for example “too much viewrange” or “too much penetration”
- system issues of game mechanics, for example camo, or penetration mechanism

He also notes that this topic is NOT about MM.

From the discussion:

- the 25 percent RNG in the game (for example damage, penetration) does NOT use even spread (SS: there is a higher chance to get the average damage than one of the extremes), therefore it won’t be reduced, Storm think it’s just fine
- there is a general idea for WoT to reduce everyone’s viewrange apart from LT’s
- the change above is not the “big spotting system change” promised earlier, it’s just a small part of it
- the rule where both teams have to have the same amount of scouts (with tolerance) will not be removed
- if ALL the premium tanks were to get limited MM, it would come with a nerf, because otherwise some would be too OP (“pwning without end is cool for only one side”)
- +/-2 MM will not be reduced as a whole
- Bulldog model (regarding proper depression) will be fixed in 9.4
- Storm considers the majority of the maps to be fine (apart from some individual map issues)
- Storm on artillery DPM buff proposal: “If the damage output of artillery will be the same as the one of other classes, artillery will dominate. We had that already.”

And what do YOU think about balance of various vehicles? Will link the discussion to Storm later (if it’s not full of profanities and such crap, so if you want your feedback to be linked to Storm, please be polite).

Posted in Q&A