Source: http://habrahabr.ru/company/wargaming/blog/231065/
Hello everyone,
recently, there was a Wargaming programming blog entry by the developers of the very popular XVM mod on how the mod was actually created. You might have heard about the Wargaming developer contest and these guys decided to participate in it as well, but they also decided to write series of posts about how one of the most popular WoT mods in the world came to be. One of the reasons this is posted in the WG programming blog is the fact that XVM developers and WG “buried the hatchet” and started cooperating more. I will not be translating the entire entry literally – instead, I will make it a bit more compact to make sense. Also, if some of the technical stuff could be translated or expressed better, feel free to let me know.
The author of the post (nickname is iBat it seems, the habr blog is really bad in not showing the author identity without manual signature) stated that he started with mods as early as 2011, when he found World of Tanks and learned about the existence of mods for it in the first place. That drove him to try various mods (including UI-changing mods) but he wasn’t satisfied and deleted all the mods after one battle until he ran into the OTM mod.
OTM means Over Target Markers and it changes the icons of the tanks (the class, hitpoints etc.) to other ones, created by players. This included for example the health bar, which at that point was not implemented into World of Tanks yet. This is how it looked:
The healthbar was the main feature of the OTM mod – at least for iBat. It was a major upgrade, because the only way to read the amount of hitpoints of your and enemy vehicles at that point was to move your mouse over them and read the hint. That made finding “almost dead” tanks somewhat difficult and OTM made it much easier. Second big feature of the mod was that it allowed the player to actually customize its appearance via editing the OTMData.xml file. The amount of customizable things in the OTM mod grew from version to version and the mod itself was popularized in Russia a lot by various video-makers, who used it. In the end, for iBat, this was the first mod that he kept playing with, he customized it for his own needs and kept it as the only mod until he ran into the second mod that he liked, which was the noobmeter.





